MoonsaultSlayer
Member
I'd take one if you have any left.I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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I'd take one if you have any left.I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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Grab the flag, hop on a sidewinder, then flip to a reverse camera as a couple hawks chase you down. Very awesome.
I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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Not sure why this isn't getting more love. It honestly feels like a mix of Command and Conquer with a Warhawk twist. I wonder if it would get more attention if it were 1st person and not a 3rd Person shooter?
I'm interested to see how it rates in May. All I know is this is a Day-1 for me, no question.
I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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I picked up a couple of these cards at SXSW.. is this something people would be interested in?
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I picked up a couple of these cards at SXSW.. is this something people would be interested in?
http://i.imgur.com/wAZAx.jpg
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How to fix Starhawk:
- Get rid of spawn beacons from the BnB menu. Relying on the public to create choke points and viable spawn positions is wishful thinking. There needs to be incentive for people to leave the base beyond just empty space waiting for builders.
- Add derelict spawn beacons scattered throughout the map. Players can then take over these spawn beacons to allow others to spawn in these new zones. Taking over a zone should net your team energy points.
- BnB structures CAN ONLY BE CONSTRUCTED WITHIN THESE ZONES. No more lone wolf players wasting resources in the middle of nowhere to get a vehicle only to die moments later. Should the zone be captured by the enemy, all structures become theirs.
- Building at least one of every structure within a zone rewards your team xp. This promotes diversity, teamwork, and strategy. You need walls and turrets to defend your newly captured zone, vehicles to leave your base and bunkers and towers to equip yourself with the weapons you need.
- Some type of notification symbol should appear over the icons to let you know what structures and how many have already been built within that zone.
- The blitz/strategic/triad option is too meta and should be streamlined. Perhaps specific zones can be setup to have specific vehicles. The first base gets jeeps and jetpacks, next gets bikes, and the center gets tanks. Smaller maps lose out on tanks and bikes.
- The current beta with some tweaks should be one play type among a core group of play types. Open strategic mode a la the beta; Classic strategic mode being Warhawk with BnB as I've itemized above; and finally, Casual mode which would be pre-built structures scattered all over with spawn zones enabling them similar to Warhawk.
I'll sign whatever I have to if LBI needs some kind of permission to go ahead and make these changes haha. If you agree with all this and have much more clout in the WH/SH community, please share this where it's needed on the official forums.
- Get rid of spawn beacons from the BnB menu. Relying on the public to create choke points and viable spawn positions is wishful thinking. There needs to be incentive for people to leave the base beyond just empty space waiting for builders.
- Add derelict spawn beacons scattered throughout the map. Players can then take over these spawn beacons to allow others to spawn in these new zones. Taking over a zone should net your team energy points.
Horrible idea. You might as well get rid of BnB entirely. Grabbing the flag, quickly building a garage and taking off-gone. Build a bunker on the outskirts of an enemy base to destroy it-gone. It would ruin gameplay.- BnB structures CAN ONLY BE CONSTRUCTED WITHIN THESE ZONES. No more lone wolf players wasting resources in the middle of nowhere to get a vehicle only to die moments later. Should the zone be captured by the enemy, all structures become theirs.
Decent idea, but you need more then nominal XP gains to encourage team work.- Building at least one of every structure within a zone rewards your team xp. This promotes diversity, teamwork, and strategy. You need walls and turrets to defend your newly captured zone, vehicles to leave your base and bunkers and towers to equip yourself with the weapons you need.
Good idea, easy to implement.- Some type of notification symbol should appear over the icons to let you know what structures and how many have already been built within that zone.
The blitz/strategic/triad option is too meta and should be streamlined. Perhaps specific zones can be setup to have specific vehicles. The first base gets jeeps and jetpacks, next gets bikes, and the center gets tanks. Smaller maps lose out on tanks and bikes.
Might work, but then you'd be asking LBI to balance 3 separate game types.- The current beta with some tweaks should be one play type among a core group of play types. Open strategic mode a la the beta; Classic strategic mode being Warhawk with BnB as I've itemized above; and finally, Casual mode which would be pre-built structures scattered all over with spawn zones enabling them similar to Warhawk.
Horrible idea. You might as well get rid of BnB entirely.
I feel like you're kinda missing what the problem with spawn beacons is now. It's not that people aren't intelligent enough to create forward spawns, it's that hawks can destroy them nearly as fast as you can build. You can't build any sort of meaningful outpost (on Dust anyway) before it's gone and you've wasted time and rift for nothing, on the small maps it's rarely a major issue. Making the system like Warhawk might help some games, but at the cost of more exciting gameplay.
GET OUT.Now we're talkin!
GET OUT.
I will when major restrictions are placed on BnB. What it is now is essentially giving kids on a playground some money to buy pre-determined toys to set up in a sand box. Great in theory, bad in practice.Gladly! Enjoy the game fellas!
There's a weird system in place that has different "loadout" types for the maps. When choosing a map, you'll see blitz triad, strategic triad, etc. Each of those have different vehicle class selections.I think the Dust map looks great. I only played a bit of a full 30 player match today until the host left and I got dropped. I mostly played with like 10 people, 5 on each team, or less. Though, when I played on Dust, I didn't get an option to use the bike or a tank. Did they take both out? Anyways, I had a fun time on Dust, and it's the best map so far. I hope the other maps in the full game are just as good.
I will when major restrictions are placed on BnB. What it is now is essentially giving kids on a playground some money to buy pre-determined toys to set up in a sand box. Great in theory, bad in practice.
Guidelines... They are needed. Just because some of you big boys "get it" doesn't mean it works. You don't see every infantry unit on the battlefield able to make on the fly, important decisions in live war.... so why trust the general gaming public? Everyone's a leader?
This is what I mean about restrictions and limitations.
If you don't agree with that point, then have fun being your own one man army correcting everyone else's mistakes I guess...
Oh, I see. Thanks. I just mainly Quick Match so I didn't know about this.There's a weird system in place that has different "loadout" types for the maps. When choosing a map, you'll see blitz triad, strategic triad, etc. Each of those have different vehicle class selections.
With regards to spawn beacon, personally what I'd love to see is a much more "base" approach to its design. Rather than it being simply a metal tower, I think it should be larger with an interior. Why? So the outside can be made to be strong, requiring much more rockets and a good minute or two of hawk attacks or something. The interior however should be kind of like the Death Star, to destroy one you actually have to get inside and press a button or something.
I think this would be a much more fun way, and it would make every base stronger, but with an Achilles heel.
Really, the build limit screws you over more than the team. You guys are right with the team building shit in the base. But I can only build maybe 3-4 things on my beacon before we hit a limit and then I can't do shit otherwise.
What's the point of having a build system if there is going to be a small (32 limit) per team to where the map is barren for most of it instead of having 2-3 spawn points per team with a few more base defense or support items in those bases for people?
Even better, I like it.LOVE this idea. You could even combine the bunker and spawn beacon structures into one. reducing the amount of structure slots it takes to build a decent outpost.
The zones I envision are large chunks of land surrounding my proposed derelict spawn beacon idea. Like say there were 4 bases outside of dust's main two; that area would be divided into quarters which is large enough for creative freedom, restricted enough to make traveling to various structures from spawn and keeping track of what's needed much easier.When you set up tight restrictions like you suggested you ruin the innovative gameplay that it's trying to achieve. Instead of having a building at this exact location every game I have to build the building here in this exact location every game? The beta has a few major problems but doesn't need a radical overhaul.
1. Make it so auto-turrets self destroy a short time after getting built, say 60-90 secs. That would prevent people from thinking they can build and forget them, they be used as a support tool, not a self sustained weapon. It would also let you drop one in the middle of nowhere when you need that third, but wouldn't require you to return to reclaim when it's purpose is done.
2. Make spawn beacons, and all structures for that matter MUCH stronger vs hawk weapons and the MG in particular. This is the primary reason people aren't building outposts in dust, because they can't. At the very least require hawks to use more powerful homing missiles or cluster bombs to quickly destroy buildings, not just dive bomb down with the MG and take it out in 2 turns.
3. Greatly increase the tracking of the troop rocket launcher vs nearby hawks. I'm fine with the hawk easily shaking off rockets fired a distance away, that's fair. But when a hawk is nearby a ground troop has no way to control the air space, the RL is a joke right now, you can fire dozens of rockets and all the hawk has to do is slightly turn left/right and it misses.
4. Make beam turrets stronger, but only auto target flying hawks, no ground vehicles including mechs. This is another set it and forget it structure that being over used and costing building slots.
I find nowadays I spend the first minute of a game taking down unnecessarily redundant structures. It's maddening, does the team really need three Supply Bunkers? SIX bikes? FIFTEEN Auto Turrets? ALL IN HOME BASE??? Jesus...
Half the people don't know what the hell else to do. Game is hard and there's no tutorial.
Ugh this game (just played). I spawn, no resources, let's haul ass on foot to find some barrels, get enough, construct a spawn beacon, barrel hunting continues, etc etc. Sucks.
Tell me about it, I thought it was just me.
I finally got the hang of building a station that makes bikes/jeeps/starhawks, but learning how to use them is trial and error. For instance, I tried to fly with the Starhawk I finally obtained, and all I could do is walk in it until I was obliterated in a glorious swoop attack.
They need to add tutorials on how to use vehicles, what weapons do and how to maximize use, and so on. On the plus side, this could be pretty amazing if done right... loved viewing the planet and its rings in the background while wearing the Sony HMZ T1.
Ugh this game (just played). I spawn, no resources, let's haul ass on foot to find some barrels, get enough, construct a spawn beacon, barrel hunting continues, etc etc. Sucks.
Well I may be playing as a miner but that's not the gameplay I have in mind when I read Starhawk.You spawn with three energy.
The only place this is an issue is on the Acid Sea.
On Dust and Space you spawn forward and shoot the additional barrels, step back, drop a hawk pad and go gather rift in a Hawk if you need to.
Rift gathers so stupid fast in 1.3 it's not funny. That's without the Rift Affinity skill or whatever it's called.
It's a BETA.
Read the first post in this thread and you'll find answers to most of your questions. Jesus neogaf people. :|
There were no vehicles. I late join spawned, wandered around in search of barrels, figured I'd drop a spawn point to maybe entice people out of the hone base. Wandered some more, dropped a launchpad, searched for more barrels in a hawk (how depressing) because my missiles weren't taking anyone out and others got the kills.Try different tactics then, maybe? What I like to do is instead of hauling ass on foot get a bike/jeep for only 1 or 2 rift, and since you always spawn with 3 you're good to go. Then once I construct a base I give it bare bones defenses and go out and hunt people. Then when I die or after a while has past I return to that base and give it more defenses.
It's a BETA.
Read the first post in this thread and you'll find answers to most of your questions. Jesus neogaf people. :|
Hugs <3bear
subscribed!
Telling me I'm doing it wrong doesn't really say much about the game does it? There shouldn't be a wrong way ffs.
But it's not just about me. There's nothing worth battling over, no crazy base battles, no one leaves home base etc.Success!
I don't know duder.
I feel like you started at the same complaint about lack of rift when the Beta started, and now you're lapping yourself in the hater race.
Rift gathering for doing NOTHING is more generous, too generous, in 1.3.
You could try something crazy and dogfight and attack enemies in a Hawk. That also helps you gather rift energy, and you're engaging the enemy and playing the game rather than being a chore boy picking up rift.
But it's not just about me. There's nothing worth battling over, no crazy base battles, no one leaves home base etc.
You battle over a base, destroy it and and... Wahoo! But now what? In WH, you kept that base and the opponents try to get it back. Those little base battles were exciting and made the game.
Telling me I'm doing it wrong doesn't really say much about the game does it? There shouldn't be a wrong way ffs.
There were no vehicles. I late join spawned, wandered around in search of barrels, figured I'd drop a spawn point to maybe entice people out of the hone base. Wandered some more, dropped a launchpad, searched for more barrels in a hawk (how depressing) because my missiles weren't taking anyone out and others got the kills.
Exhilarating!
Ugh this game (just played). I spawn, no resources, let's haul ass on foot to find some barrels, get enough, construct a spawn beacon, barrel hunting continues, etc etc. Sucks.
Well I may be playing as a miner but that's not the gameplay I have in mind when I read Starhawk.
Seeing Dust's giant map, my quandrant base idea would absolutely work and it would basically give those people who build at the base more bases to build at. Well whattaya know, I just turned the game's negative into a positive.
How you people don't see this as a good idea is bothering me. It works so perfectly in my head, that if it's not in the game come launch, I'm buying late.
Same game, more home base resources and spawn zones all over the map.
All I'm asking for is a little risk and reward, defined guidelines, and some limitations. Everything that should go into game and map design.
Defending a random segment of map is pointless. As a result, the majority of the larger maps will be wasted. What reason would people have to travel to certain areas? Oh, someone MIGHT construct something there. That's not enough.
But it seems no one would like to build and battle in specified zones. Having the whole map to drop a convenient structure for an unplanned and unskilled escape or defense is so much more exhilarating. Why not just spawn a power weapon in your back-pack at the press of a button? Or what about your boots turning into a vehicle? Why wait for it drop from the sky? It's meaningless in whatever position you place it in anyway. "But we fortified our spawn zone and it's really a viable base now!" *Tank takes it out in 2 shots* "Oh...". Enemy: "Haha now WE'RE going to set up a base here... just because..."