MoonsaultSlayer
Member
So that's the rule of the game? Spawn and acquire a vehicle to make collecting rift energy easier? No creative freedom to play how I want despite the wide openness of the game's design? No one else sees a fault here?Yeah, I never want to say anyone is doing it wrong, but you're doing it wrong. There were no vehicles? Build your own, you always have enough rift when you spawn.
No one has provided a valid reason for why my idea wouldn't work. Tell me why someone would build a fortress at the outskirts of the map, out of the way, when the enemy can bypass you and create there own base inside of your home base? What makes anything outside of home base and the direct line to the flag vital to the mission? Nothing.
THAT is why there needs to be spawn/base grids. Because now your fighting for land and strategic battle positions.
That'd be the perfect implementation of BnB. You're still building your own bases within larger spawn zones but now the area you defend/overtake MEANS something. Do you fortify the center? Do you defend at the border of an adjacent zone where your enemies are hunkered down?
Besides stubbornness, how does this not play to game's strong points and address the weak points? To work it into the game's lore, each of these zones are rich rift energy sources making it vital to takeover as it provides added resources for your team.
I'm laughing at how perfect this is and you guys don't see it. Grrrr.