Starhawk PUBLIC BETA Thread | Available NOW on PSN

I just played this for the first time in a while. They've changed a fair amount. Lots of renaming, new stuff, new map, loadsa adjustments. Sadly I played a fairly empty game on the new map so I can't really say much on whether it's better. I like the context menus though.

Go into the Game List and choose a room that's almost full. Getting into a 32 player match is never a problem. :)
 
Lightbox needs to cut down on the amount of rift energy you get for spawn camping in your base. The problems this presents is evident on Dust where nobody builds sh*t outside of the base area. You gather so much rift it makes going out and farming rift pointless.

Just sit back. Camp. Everybody on the team start dropping shit.

Then either meet in the middle with Hawks for a dogfight, die, respawn. Repeat.

They also need a fast / snap to pod beacons on the respawn screen. Even set it so that you always respawn at the last beacon you spawned off of. Slowly sliding over to my forward most pod beacon to protect the forward base before the enemy takes it down is more of an issue on the large maps that it is on the small maps.

People cried they weren't getting enough rift. Now they're getting their rift and sitting on their asses. It's fun when I play against skilled players and they'll have "NO BASE CAMPING" in their server message, or something to that effect.
 
Half the people don't know what the hell else to do. Game is hard and there's no tutorial.

I'm sure the full game will have a tutorial of some sort.

Just a shame these morons can't read the players guide Lightbox has put online.

Build stuff and sit around with your thumbs up your ass is not playing a shooting game.

They should drop the "and battle" from the Build and Battle system if games are going to be played like this. :X
 
Build stuff and sit around with your thumbs up your ass is not playing a shooting game.

I noticed this as well...I start the game, and run to the crater in the middle and start a spawn beacon there and try to encourage the team to build some sort of presence in the middle...the number of walls people build is just stupid (I just reclaim them and take them back to my little base in the middle...Im like a momma bird collecting twigs).

I got a tank all the way up to the rear entrance of the enemy's base last night, and must have destroyed 6 structures until the were like "where the F did the bunker, beam cannon, and garages go"...

Good players / teams will start off kicking the stupid players teams asses, and the learning curve will happen for everyone.

Also, Zones (which was my favorite mode in WH) forces people to go forth and multiply....which will probably carry over in other modes. Im hoping for 'collection' mode again, that was a fun game.

Besides people being dumb (they'll learn...and its a universal truth in games anyway), the new map, the tanks (LOVE THE TANKS), the weapons....love it..I will lose many hours into this.
 
Can you not have sidewinders and tanks in the same game? I'm always in a game with either one or the other. And sometimes a 32p Dust map with neither (why the HELL would you not want to play with these things?!)
 
Can you not have sidewinders and tanks in the same game? I'm always in a game with either one or the other. And sometimes a 32p Dust map with neither (why the HELL would you not want to play with these things?!)

It depends on what loadout you choose when creating a game. So, I've made six games on Dust using each loadout. Here are the details...

Strategic: Classic Beta... Hawks, Razorbacks, Jetpacks

Strategic: Triad... Hawks, Bikes, Tanks

Strategic: Bruiser... Hawks, Razorbacks, Tanks, Jetpacks

Strategic: Sprinter... Hawks, Razorbacks, Bikes, Jetpacks

Blitz: Classic Beta... Hawks, Razorbacks, Jetpacks

Blitz: Triad... Hawks, Bikes, Tanks
 
It depends on what loadout you choose when creating a game. So, I've made six games on Dust using each loadout. Here are the details...

Strategic: Classic Beta... Hawks, Razorbacks, Jetpacks

Strategic: Triad... Hawks, Bikes, Tanks

Strategic: Bruiser... Hawks, Razorbacks, Tanks, Jetpacks

Strategic: Sprinter... Hawks, Razorbacks, Bikes, Jetpacks

Blitz: Classic Beta... Hawks, Razorbacks, Jetpacks

Blitz: Triad... Hawks, Bikes

Interesting. So there's no way to have them all.

I wonder if they'll offer a version with no Hawks. I think that would be cool....all land/infantry.
 
Totally agree - I had exactly that earlier saw that our flag had been snatched and was moving rapidly across the map, so took off on the jet bike aiming to cut them off, it was SO close, but the chase was brilliant and you can imagine some great teamwork happening

Just looking forward to them announcing EU editions so I can put down my pre-order

They've added to the atmosphere with little touches such as the music that plays when you jump on a bike and take off. Also, the chases are that much cooler because you can completely control the camera with the right stick. When riding in a pair, looking over at your partner etc. Love it.
 
Selecting alternate fire on the tank could be a little more elegant IMO. As is choosing the fire mode is a wee bit clunky.

I wish vehicles would kick up more dust on Dust as well. It's a cool damn visual! MAKE IT HAPPEN LIGHTBOX.

I want to see little groups of sidewinders hauling ass across the map and all you see is the dust cloud in their wake.
 
Interesting. So there's no way to have them all.

I wonder if they'll offer a version with no Hawks. I think that would be cool....all land/infantry.

No, can't have them all. At least not in the beta. I think we might see more loadouts in the full game just as we'll see new map variants etc. If there's not a loadout without Hawks, I guess you could just have a private game with a 'No Launch Pad building allowed' rule.

Also, just in case people are unclear on the loadout names, Strategic loadouts begin with no buildings. Blitz loadouts have certain buildings already in place.
 
No, can't have them all. At least not in the beta. I think we might see more loadouts in the full game just as we'll see new map variants etc. If there's not a loadout without Hawks, I guess you could just have a private game with a 'No Launch Pad building allowed' rule.

Also, just in case people are unclear on the loadout names, Strategic loadouts begin with no buildings. Blitz loadouts have certain buildings already in place.

You can do that, but morons show up and crap in the pool.

Happened all the time in Warhawk and if the server host isn't there to boot said morons, the game just becomes everybody versus prick in aircraft.

They need a load out with no Hawks to ensure players who just want to have silly rules games can have them without morons crapping in the pool.
 
The build and battle is just too much in the way of making this game good for pubilc consumption. From having to build up your home base to then build up new spawn outposts, and to then have all of that potentially be wiped away by in a matter of seconds is beyond frustrating for many people. Not to mention it promotes a ton of base camping and base raping as well. Base camping is not some new issue that the latest build has created, it has been present since the private beta. What do you expect though? You give people next to nothing they will stand around and build forever until their master vision has come true, which is never. Worse is that they get pummeled if they go out and spend 3-5 minutes creating a forward spawn, so I think some take a "Why try?" mentality when it comes to leaving the base.

That doesn't mean it won't be fun and create and exciting challenge for some, but more that it may have trouble finding an audience, especially long term. I don't know, something about this just will not click with me, and it doesn't seem to be clicking with a lot of folks here either.

Take Out Bandit, it's you're cue ^_^

In all seriousness though this is just my thoughts, and it comes from a person that genuinely wanted this game to be great.
 
The build and battle is just too much in the way of making this game good for pubilc consumption. From having to build up your home base to then build up new spawn outposts, and to then have all of that potentially be wiped away by in a matter of seconds is beyond frustrating for many people. Not to mention it promotes a ton of base camping and base raping as well. Base camping is not some new issue that the latest build has created, it has been present since the private beta. What do you expect though? You give people next to nothing they will stand around and build forever until their master vision has come true, which is never. Worse is that they get pummeled if they go out and spend 3-5 minutes creating a forward spawn, so I think some take a "Why try?" mentality when it comes to leaving the base.

That doesn't mean it won't be fun and create and exciting challenge for some, but more that it may have trouble finding an audience, especially long term. I don't know, something about this just will not click with me, and it doesn't seem to be clicking with a lot of folks here either.

Take Out Bandit, it's you're cue ^_^

In all seriousness though this is just my thoughts, and it comes from a person that genuinely wanted this game to be great.
I agree. The game is kinda fun and provides a lot of options, but it's not all that great and doesn't really work the way they probably wanted it to.

These barren wastelands that rely on us to construct buildings is only fun in an internal focus group setting where people play to the game's rules and purposely form strategies. But in public with randoms and no communication, this game is just a mess... but a funnish one.

It just sucks when you need to leave the base but there's no vehicle in sight. So you spend hard earned points for said vehicle just to have something to get you out of the base to another location only to no longer have enough points to spend on anything strategic.
 
I think something like putting "broken down " spawn beacons out in the wasteland that you can repair to claim them would encourage people to go beyond the base walls...also would allow you to use your energy on some mini turrets to protect the beacon....often I find my beacon is too hard to protect.

But people will learn....eventually.

I also think blitz should be the default mode in public matches.
 
I think something like putting "broken down " spawn beacons out in the wasteland that you can repair to claim them would encourage people to go beyond the base walls...also would allow you to use your energy on some mini turrets to protect the beacon....often I find my beacon is too hard to protect.

But people will learn....eventually.

I also think blitz should be the default mode in public matches.

That's a good idea actually. But people will not learn lol. I have played enough online games to know that public games will always be filled with lone wolfs doing stuff that only makes sense to them.
 
I think something like putting "broken down " spawn beacons out in the wasteland that you can repair to claim them would encourage people to go beyond the base walls...also would allow you to use your energy on some mini turrets to protect the beacon....often I find my beacon is too hard to protect.

But people will learn....eventually.

I also think blitz should be the default mode in public matches.

I'm counting on this.

Warhawk/Starhawk are not going to appeal to or click with the Call of Duty / Dudebro small map shoot / stab you in the face crowd.

I think it's just too many noob assholes jumping in on a free rental period for the game.

I was in a match the other night with some asshole that kept crying "This game is whack. I only play it because my friends play it."

You know what?

I have friends that play shitty games too.

They play them just fine without me there crying about it. ^_^

"THIS IS POPULAR, I MUST DO THIS" school of thought must die.

Only time I did that was for SF4AE Ranbats just to troll with Hokan. Then I sold the game because fuck Street Fighter 4. :D

Anyhow time to get some dinner and then horse around with Starhawk and laundry.
 
I'm sure the full game will have a tutorial of some sort.

Just a shame these morons can't read the players guide Lightbox has put online.

Build stuff and sit around with your thumbs up your ass is not playing a shooting game.

They should drop the "and battle" from the Build and Battle system if games are going to be played like this. :X
They're eventually going to have to limit the amount of rift you get for loafing around in the spawn. But right now, people should get lots of hands on time with the building mechanic because it's the feature that differentiates the game.
 
Nothing quite like unloading a shit load of bullets on someone just to have them run up and knife me to death. Why even have a gun?
 
Seriously!? I played a 32 player game tonight on Dust and there were no pod beacons between home base to enemy base. So I get on the sidewinder and drive to the center of the map where other teammates are to build up a new base and wouldn't you know it our team has used every resource on the home base. So done with this game. 32 buildings for an entire team of 16? even if they bumped it to 64 then 50+ would still be used near home.
 
Seriously!? I played a 32 player game tonight on Dust and there were no pod beacons between home base to enemy base. So I get on the sidewinder and drive to the center of the map where other teammates are to build up a new base and wouldn't you know it our team has used every resource on the home base. So done with this game. 32 buildings for an entire team of 16? even if they bumped it to 64 then 50+ would still be used near home.

But I needz ma auto turrets mang!
 
But I needz ma auto turrets mang!

LOL!!! Like or not it's delusional to think these behaviors will change when the game releases, and "real players" buy the game. Unless of course the game only sells 100,000 copies total to only "real players" with mics and will use teamwork.

A place like that exist it's called fantasy land for gamers, and a living nightmare for the publisher selling the game.
 
The look of these maps are bland. Where are the clouds? The nooks and crannies? The small pockets of civilization with internal areas? Gone in favor of a vast nothingness to make room for these samey buildings that fall from the sky. FUN!

Creatively starved. These alien planets and space themes could have amounted to SOOOO much more. For shame.
 
The look of these maps are bland. Where are the clouds? The nooks and crannies? The small pockets of civilization with internal areas? Gone in favor of a vast nothingness to make room for these samey buildings that fall from the sky. FUN!

Creatively starved. These alien planets and space themes could have amounted to SOOOO much more. For shame.

We've seen all of three maps.

You can see clouds in the atmosphere of the planet beneath the platform of the space map.

Happy? :P

I would like to see more pre-built structures where you could take cover and / or hide from enemies when the shit hits the fan. Especially if you're on your own in an area with Razorbacks and Sidewinders. Since you can no longer jump and pull yourself up you're super prone to dying from getting run over.

Just went 22/4. D:

Never thought I'd earn the dogfighting medal, and nailed it twice tonight.
 
Never thought I'd earn the dogfighting medal, and nailed it twice tonight.

What is the criteria for earning the dogfighting medal? I got it last night but I couldn't find out what it meant. I do like that bump in fuel for the hawks though.

edit: Never mind, just got it again, destroy 10 hawks in a dogfight.

Who was that I was playing with last night?
 
There are some small pockets of buildings on dust?

I was on a bike and managed to hide out in and around some small buildings, re-gen and also grab a repair gun

The 32 buildings in your homebase IS an issue, I love wasting time reclaiming tank dispensers because people have decided we need 4 in one space!!

literally had 2+ jetpack dispensers side by side too - why? what does it gain?
maybe people do it to gain the 300xp builder badge

maybe they could limit the amount you build per person - not sure really - it would be solved it people just took a look around before spending their rift
 
Those mini buildings on dust are nothing compared to the similar complexes on the broken mirror map. And the volumetric clouds were a vital cover option for hawks.

I'm not trying to full on hate this game. It's quite fun. It just doesn't work the way it should. My friend, a big warhawk fan too, isn't interested in this in the slightest. I'm sure there are many people out there like him.

Give us more geometry in the maps. Pre-made structures scattered throughout is a good idea, but doesn't change the game's creatively starved status. Compare dust to badlands..., even the natural formations are paltry in comparison.
 
And the volumetric clouds were a vital cover option for hawks.

LOL

Dude, really?

Yeah, clouds were a pretty distraction; but they didn't stop bullets / missiles. If you were using them for cover, you should really stop playing with scrubs. :X

Being a wise ass aside, I'd like some fluffy clouds too, just because it's a neat effect. I'm operating on the assumption we haven't seen those maps yet.
 
LOL

Dude, really?

Yeah, clouds were a pretty distraction; but they didn't stop bullets / missiles. If you were using them for cover, you should really stop playing with scrubs. :X

Being a wise ass aside, I'd like some fluffy clouds too, just because it's a neat effect. I'm operating on the assumption we haven't seen those maps yet.
Visual cover, not physical cover haha. It added some obstruction of view so the entire skyline across the map wasn't... naked.
 
A couple things.

The font and/or the coloring make me not even read who did what. Not sure why. Feels like I need to actually take my eyes off the action to see. It's something I just noticed. Am I the only one? In other games, I can easily decipher who I killed with a quick glance towards the wording.

Played a near 32 player game and was a tad fun but a lacking in the resources department. 1-2 forward spawn points wasn't enough. I want clearly defined waypoints with resources that both sides fight for. That's a key ingredient needed in a game like this.

If LB don't offer that kind of solution, then I don't know. I'll wait for a cheaper price and play it for SP and play the MP about as little as I've played the beta . These games just don't go anywhere amazing. I just fucking wander in emptiness and shoot things with my machine gun. I have other games for that. I want AMAZINGNESS from the spiritual sequel to the game that defines amazing battles.
 
I'm hoping they'll make re-mixed versions of Warhawk maps available as DLC at some point.

This would be awesome...

Played a game (semi-private) with some real life friends who are trying this out, I think they are sold on it, its just too damn fun, we had an epic battle on Dust with only 6 people...the bases were so full of defenses, that it took until OT to actually get to the flag (building the only forward base of the match with a tank garage helped since I used it to take out most of their mini turrets), and then I hopped on a bike I had hidden outside the base, and sped back to win the match with 44 seconds to go....
 
I tried getting into it again after the update and I know it's a beta, but I just can't enjoy this. Warhawk was fun but I wasn't a huge fan. Am I the only one that feels this way?
 
This would be awesome...

Played a game (semi-private) with some real life friends who are trying this out, I think they are sold on it, its just too damn fun, we had an epic battle on Dust with only 6 people...the bases were so full of defenses, that it took until OT to actually get to the flag (building the only forward base of the match with a tank garage helped since I used it to take out most of their mini turrets), and then I hopped on a bike I had hidden outside the base, and sped back to win the match with 44 seconds to go....

I had an endless amount of fun playing with Sea Manky (IRL pals) and just listening to the poor bastard on my team that he was really pissing off. Too funny.

It's a mixed bag for me still. Against an equally skilled team I have fun, when it's lopsided it's insanely frustrating. Last night was too much of a cakewalk though. I am not that good in the air. I shouldn't be beasting like that in the air. :X

I tried getting into it again after the update and I know it's a beta, but I just can't enjoy this. Warhawk was fun but I wasn't a huge fan. Am I the only one that feels this way?

TLrpk.png


:X
 
They've added to the atmosphere with little touches such as the music that plays when you jump on a bike and take off. Also, the chases are that much cooler because you can completely control the camera with the right stick. When riding in a pair, looking over at your partner etc. Love it.
Grab the flag, hop on a sidewinder, then flip to a reverse camera as a couple hawks chase you down. Very awesome.

Seriously!? I played a 32 player game tonight on Dust and there were no pod beacons between home base to enemy base. So I get on the sidewinder and drive to the center of the map where other teammates are to build up a new base and wouldn't you know it our team has used every resource on the home base. So done with this game. 32 buildings for an entire team of 16? even if they bumped it to 64 then 50+ would still be used near home.
There needs to be a separate build limit for within the home spawn zone to ensure that there will always be resources available for forward expansion.
 
Sad to say I probably won't be getting this anytime in the near future, playing with randoms is too chaotic, and the clan thing isn't great for me either. But the worst thing has to be the netcode/ or is it just general innefectiveness of the starhawk weapons?

It just isn't right that after 5 hours of flying, I have no homing missle kills and perhaps 2 swarm missle kills against noobs. Don't get me wrong, my kdr since 1.3 is 4:1 or better, the flak weapon is beastly. Problem is, that's the only weapon that seems to work on enemy starhawks(that and machine gun, anyway).
The reverse as well, I'm hardly killed by enemy starhawks since everything can be avoided so easily (I mostly fall prey to the stupid auto cannons and their bs, since I'm rarely on the losing team, and all the opposition does is bunker up in their zone and build 10 laser cannons...

Don't get me wrong, I had fun, and I'm not hating because it's not warhawk, but there are so many nagging issues and uncertainties with the beta so far that I doubt they can be fixed in time for launch.
 
Sad to say I probably won't be getting this anytime in the near future, playing with randoms is too chaotic, and the clan thing isn't great for me either. But the worst thing has to be the netcode/ or is it just general innefectiveness of the starhawk weapons?

It just isn't right that after 5 hours of flying, I have no homing missle kills and perhaps 2 swarm missle kills against noobs. Don't get me wrong, my kdr since 1.3 is 4:1 or better, the flak weapon is beastly. Problem is, that's the only weapon that seems to work on enemy starhawks(that and machine gun, anyway).
The reverse as well, I'm hardly killed by enemy starhawks since everything can be avoided so easily (I mostly fall prey to the stupid auto cannons and their bs, since I'm rarely on the losing team, and all the opposition does is bunker up in their zone and build 10 laser cannons...

Don't get me wrong, I had fun, and I'm not hating because it's not warhawk, but there are so many nagging issues and uncertainties with the beta so far that I doubt they can be fixed in time for launch.

It's a shame because people have been requesting LBI tune the Homing Missile for A2A combat, and I've gotten used to how the swarms work in this game, but they're not effective like Warhawk swarms and the worst part is they're not a weapon I rely on to put an enemy down.

What in the hell has Lightbox been doing for the past few months with regard to these weapons? Then they introduce the Flak Cannon which is just a dominating A2A weapon?

The Hawk weapons are a real mixed bag. It's unfortunate and wildly inconsistent.
 
I feel like the missiles are much easier to get kills with in 1.3. I get plenty of swarm kills now. Scrubbing is a lot easier now though, but it was way too hard before.

The flak cannon is a monster though.
 
This would be awesome...

Played a game (semi-private) with some real life friends who are trying this out, I think they are sold on it, its just too damn fun, we had an epic battle on Dust with only 6 people...the bases were so full of defenses, that it took until OT to actually get to the flag (building the only forward base of the match with a tank garage helped since I used it to take out most of their mini turrets), and then I hopped on a bike I had hidden outside the base, and sped back to win the match with 44 seconds to go....

That game was pretty fantastic. I was covering you in my tank, until I ran into a structure because I wasn't looking in front of me. That enemy Hawk was seconds away from you, too!
 
The new Robo-ponies are pretty fun - Also jumping off the space map is the best hommage to that scene in Dr. Strangelove with the guy riding the A-Bomb ever!

Something I am keen on seeing:
http://www.thesixthaxis.com/2011/05/13/space-battles-and-secrets-tsa-talks-starhawk-with-scea/
There are space battles, yes absolutely. There are big, epic space battles in and around planets and space stations and you can build in space too. We’re not showing all the stories in Starhawk just yet due to the production schedule but we wouldn’t have called the game Starhawk if we couldn’t deliver on the fantasy of flying in space, recalling some of those old Colony Wars games, that kind of stuff.

You will get your fix of space battles in Starhawk.

Please don't forget out this LBI :D
 
How to fix Starhawk:

- Get rid of spawn beacons from the BnB menu. Relying on the public to create choke points and viable spawn positions is wishful thinking. There needs to be incentive for people to leave the base beyond just empty space waiting for builders.

- Add derelict spawn beacons scattered throughout the map. Players can then take over these spawn beacons to allow others to spawn in these new zones. Taking over a zone should net your team energy points.

- BnB structures CAN ONLY BE CONSTRUCTED WITHIN THESE ZONES. No more lone wolf players wasting resources in the middle of nowhere to get a vehicle only to die moments later. Should the zone be captured by the enemy, all structures become theirs.

- Building at least one of every structure within a zone rewards your team xp. This promotes diversity, teamwork, and strategy. You need walls and turrets to defend your newly captured zone, vehicles to leave your base and bunkers and towers to equip yourself with the weapons you need.

- Some type of notification symbol should appear over the icons to let you know what structures and how many have already been built within that zone.

- The blitz/strategic/triad option is too meta and should be streamlined. Perhaps specific zones can be setup to have specific vehicles. The first base gets jeeps and jetpacks, next gets bikes, and the center gets tanks. Smaller maps lose out on tanks and bikes.

- The current beta with some tweaks should be one play type among a core group of play types. Open strategic mode a la the beta; Classic strategic mode being Warhawk with BnB as I've itemized above; and finally, Casual mode which would be pre-built structures scattered all over with spawn zones enabling them similar to Warhawk.

I'll sign whatever I have to if LBI needs some kind of permission to go ahead and make these changes haha. If you agree with all this and have much more clout in the WH/SH community, please share this where it's needed on the official forums.
 
Just had some great games with 'sprint' mode

One thing I have noticed, and I am interested in others views on this is that there are EPIC chases with the bikes, but, I find it near on impossible to shoot anything!

for example, I noticed our flag was stolen, so I hopped on a bike and took chase, I intercepted the biker with the flag and was on his ass, but by the time you do R1 to aim they are gone! anybody else have this experience?

maybe bikes should have a machine gun built in?
or be able to shoot one handed?
or what about being able to punch enemies off ala road rash!?

just think the chases are great great fun, but I was literally chasing for now reason as I didn't know what I could do to take him down

what are your thoughts?
 
Interesting. So there's no way to have them all.

I wonder if they'll offer a version with no Hawks. I think that would be cool....all land/infantry.

I've been watching the Gamespot 2hr video again and Jobe mentions having a no Hawks/ground only loadout.
 
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