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State of the Handheld Industry Part 1 - Developer Interviews

http://nintendoinsider.com/site/EEkEEkpyluvwVJxMhC.php

Some interesting comments sprinkled in here: (Much more at the link above)

Karthik Bala, Vicarious Visions:
...
The development costs have increased quite a bit. DS development costs for AAA titles are 2x to 3x higher than GBA, whereas the PSP costs are 5x to 7x higher than GBA. It certainly means that next-gen development requires more resources than ever before.


Matt Bozon, WayForward: I’ve found design to be more limiting on DS than GBA. This is not what Nintendo intended. On Ping Pals we were handed a design to follow, so it was just a matter of implementing it. On other DS titles that have come our way, publishers felt the need to use all of the new input devices in some way, which we feel dilutes the game and turns it into a busy box (those things hanging on baby cribs). When they fit a DS game into a big brand product line up, where the same game exists on consoles, GBA, and PSP, the natural tendency is for the DS version to be the “weird” one. Game designs are not reaching their full potential on DS unless they are completely original. If I could only develop on one system, I’d probably choose DS and fight for original content there.

Daniel Sczepansky, Cosmigo: Publishers and retailers target the highest possible return at the lowest risk. As long as there are significant distribution costs, there will be only limited ways for original content. The audience of truly innovative titles unfortunately seemed limited in the past. I believe that the DS will have more innovative titles. The DS is different and the DS audience also wants some different entertainment experience. It's fantastic to see, that untypical games titles like Nintendogs or DS Training for Adults have done well in Japan. It will be interesting to see their performance over here.

Didier Malenfant, Ready at Dawn: I don’t think the DS/GBA platforms cater for the same market as the PSP. The PSP provides the type of games that people who would have never bought a Game Boy want. I see the Nintendo handhelds as more for kids or nostalgic geeks like us so I don’t think this will be threatened by the PSP. I just think the PSP is opening a while new market which is potentially much bigger.
 
Matt Bozon, WayForward: I’ve found design to be more limiting on DS than GBA. This is not what Nintendo intended. On Ping Pals we were handed a design to follow, so it was just a matter of implementing it. On other DS titles that have come our way, publishers felt the need to use all of the new input devices in some way, which we feel dilutes the game and turns it into a busy box (those things hanging on baby cribs). When they fit a DS game into a big brand product line up, where the same game exists on consoles, GBA, and PSP, the natural tendency is for the DS version to be the “weird” one. Game designs are not reaching their full potential on DS unless they are completely original. If I could only develop on one system, I’d probably choose DS and fight for original content there.

That's pretty bad, now I understand why the first DS games came with lame ideas for the second screen, I think the DS has a lot of neat things like the microphone and of course the touch screen but the developers shouldn't feel obligated to use every function the system offers just for the heck of it. Let the creative input flows and people will see the results.
 
Error2k4 said:
That's pretty bad, now I understand why the first DS games came with lame ideas for the second screen, I think the DS has a lot of neat things like the microphone and of course the touch screen but the developers shouldn't feel obligated to use every function the system offers just for the heck of it. Let the creative input flows and people will see the results.

Que Famicon Wars DS
 
Error2k4 said:
That's pretty bad, now I understand why the first DS games came with lame ideas for the second screen, I think the DS has a lot of neat things like the microphone and of course the touch screen but the developers shouldn't feel obligated to use every function the system offers just for the heck of it. Let the creative input flows and people will see the results.

As always thought that of the DS. Nice ideas but not necessarily well put together. We will see more original content on DS but we'll never see it's true potential or the "third pillar".

All in all, i agree with the guys above.
 
Part 2 "NOA Interview with Perrin Kaplin" and Part 3 "Journalist Roundtable" are also up.

Denver Post's David Thomas had some funny, semi-insightful comments on the DS and PSP in the Journalist Roundtable.

David Thomas, Denver Post: The DS is the anti-hype machine. Even Nintendo cannot make this little package of cheap plastic feel cool. They try all these really greasy “touching is good” campaigns. But at the end of the day, people like the DS because the games are a lot of fun, not to feel like a perv for touching their portable. And the staggering act of genius and courage that saw a touch screen added to a game system has opened up some shockingly obvious and fun play.

This is good for the market. If TV had to be cool, it would not have become the mass medium it is today. Some for film. Sure, Quentin Tarantino is cool. But Adam Sandler sells more movie tickets. And he’s not cool. Tom Cruise is cool. But Tom Hanks--the anti-Tom Cruise—-is not cool. And Hanks wins more awards and sell more tickets.

The DS is the Tom Hanks of the videogame business.

We need more games and game systems that draw us in because they are entertaining and comfortable. Not because they are cool. Most of us are just not cool.

David Thomas, Denver Post: I love to look at my PSP. Sometimes I take it out of its case and hold it. It’s so lovely. So precious. But I rarely play it.

The PSP is the Tom Cruise of the videogame business.

As much as I like to watch Tom Cruise, he just makes me feel inadequate. He makes me feel like a girl. And I guess that’s what the PSP does too. I love having one. It makes me feel like I’m a little cool and I brag to my friends, “Oh yeah, I have a PSP. You mean you don’t?”. But when it comes to playing games, it kind of lets me down the same way that Tom Cruise movies are never quite as cool as Tom Cruise.

Now, I’m open to the idea that Tom Cruise will make a movie that is worthy of Tom Cruise. And I hope, as a game writer, that the PSP will one day have games that are as cool as the PSP. But right now, playing “Lumines” is like going to a drive in movie in a stealth bomber. Can’t I just play Meteos on my DS?

:lol I think he's leaning a bit towards the DS. ;)

On bias in the media ...

Dan “Shoe” Hsu, Electronic Gaming Monthly: I think most gaming publications (including Electronic Gaming Monthly) are biased against any handheld system not made by Nintendo or Sony. The N-Gage, Tapwave, and Gizmondo coverage has been really light because a lot of us don’t consider them to be viable platforms in terms of sales, popularity, and interest amongst our readership. But if those systems ever catch on, which will probably be never, you’ll see this change over time.

Total cop out. "We're biased against Tapwave Zodiac, for sure." I don't think that was the point of the question. ;)

Doug Elfman, The Game Dork: Yes, I've heard game reviewers talk about how they don't like the DS because it's not the PSP. Their bias is based on the real data that the PSP is a better machine with more shipped good games. And normally game reviewers don't think in terms of which machine is better for paranoid parents, which is the only reason someone should buy the DS over the PSP if they're faced with getting only one or the other. But that is a consideration. There are overprotective parents in the world, and the DS is perfect for their overly sheltered and over-marketed little children.

:lol

Craig Harris and Nix from IGN and Jonnyboy from PGC are also in there.
 
Doug Elfman, The Game Dork: Yes, I've heard game reviewers talk about how they don't like the DS because it's not the PSP. Their bias is based on the real data that the PSP is a better machine with more shipped good games. And normally game reviewers don't think in terms of which machine is better for paranoid parents, which is the only reason someone should buy the DS over the PSP if they're faced with getting only one or the other. But that is a consideration. There are overprotective parents in the world, and the DS is perfect for their overly sheltered and over-marketed little children.


Yes, cost is not a factor.

so the only reason I should have bought the DS over a PSP, which i did, is something to do with my parents being paranoid? They don't even know what a psp or DS is and I don't have children. Um, UMMMMMM.

Will this mans opinion change when the DS has more shipped GOOD games? I doubt it.
 
Man I hate lazy developers.

"Awe man! Nintendo expects us to start making good games that utilize the new interface?"


Fucking man up, and use the new tools you bitch. I bought the DS becuase it's different, and I want different types of games.
 
i don't think that's lazy developers, it's game designers at odds with executives.

"It has to use the touchscreen!"

"But it's a fighting game!"
 
moku said:
Man I hate lazy developers.

"Awe man! Nintendo expects us to start making good games that utilize the new interface?"


Fucking man up, and use the new tools you bitch. I bought the DS becuase it's different, and I want different types of games.

Just wait till the Revolution.
 
Ignatz Mouse said:
i don't think that's lazy developers, it's game designers at odds with executives.

"It has to use the touchscreen!"

"But it's a fighting game!"

Bingo. Sounds like some publishers have missed the whole point of Nintendo releasing this machine... a place for cheaper titles. Or a place for quirky / daring titles. A place for new titles with new interface(s).

Don't get me wrong - I don't mind some franchise stuff. I'm sure I'll even pick up Tony Hawks American Wasteland and play online with it.... but they might be skipping on an opportunity to make some great new IP here.
 
donny2112 said:
Total cop out. "We're biased against Tapwave Zodiac, for sure." I don't think that was the point of the question. ;)

It's easy being biased against a system so ergonomically poor and clearly dead from day one in a financial perspective. This isn't 1994/95, when the mags had room to hype the half dozen failure consoles hitting the market. It's much more put-up-or-shut-up now, which is probably a good thing since just about *anybody* could launch a new system with Tony Hawk 2 these days. ;)
 
Matt Bozon, WayForward: It’s another responsibility. Either you have a plan to use it, or you’ll have to fake it. The worst thing we can do as developers is not admit it’s the driving feature of the system. It must be favored over the touch screen. Touch screen will still be around later (besides, all these “touch” concepts can be done on a PC). Unfortunately it’s easier to have touch screen ideas. We need Mole Mania, Actraiser, Four Swords or Silent Scope on DS where 2 screens can make the entire experience.

God damn, I love this guy! i'm with him on this..

Rich Vitale and Michael Chiaramonte, Celisphere: Provide assistance to small developers requesting permission to buy development kits. Even better - assist them in finding fair publishing deals. A more open, accessible screening process would facilitate both of those. At the moment, it's difficult for a startup development company to even be recognized by either organization. They tend to require you have several proven, published titles. That's a catch-22, and it promotes inbreeding in an industry that desperately needs fresh, new ideas. We don't see any reason why new development companies can't be recognized as official developers after undergoing a screening process regardless of their published title history. At most, the "low quality" developers these companies strive to keep out by requiring proven track records will waste their own money getting development kits, working on titles, and then failing due to their own ineptness. In return, smaller companies dedicated to really providing new, fun games to the industry will be given the chance to prove themselves and keep a fresh spark in the industry, and possibly (*gasp*) sell more systems and games for Nintendo and Sony in the process. A radical idea, we know, but it could work.

Good call too!
 
catfish said:
Doug Elfman, The Game Dork: Yes, I've heard game reviewers talk about how they don't like the DS because it's not the PSP. Their bias is based on the real data that the PSP is a better machine with more shipped good games. And normally game reviewers don't think in terms of which machine is better for paranoid parents, which is the only reason someone should buy the DS over the PSP if they're faced with getting only one or the other. But that is a consideration. There are overprotective parents in the world, and the DS is perfect for their overly sheltered and over-marketed little children.


Yes, cost is not a factor.

so the only reason I should have bought the DS over a PSP, which i did, is something to do with my parents being paranoid? They don't even know what a psp or DS is and I don't have children. Um, UMMMMMM.

Will this mans opinion change when the DS has more shipped GOOD games? I doubt it.


Cost
Exclusive library
Need for functions that increase cost
Need for GBA BC

The dude is a moron
 
I think both the PSP and the DS are hot. Prices are a bit high for games and hardware right now, but it'll all be worth it in a year or so. I think, in the end, both systems will be good moneymakers for their respective companies.
 
moku said:
Man I hate lazy developers.

"Awe man! Nintendo expects us to start making good games that utilize the new interface?"


Fucking man up, and use the new tools you bitch. I bought the DS becuase it's different, and I want different types of games.
Would you also like some chocolate milk, perhaps?
 
Error2k4 said:
That's pretty bad, now I understand why the first DS games came with lame ideas for the second screen, I think the DS has a lot of neat things like the microphone and of course the touch screen but the developers shouldn't feel obligated to use every function the system offers just for the heck of it. Let the creative input flows and people will see the results.

IAWTP
 
donny2112 said:
The DS is the Tom Hanks of the videogame business.

donny2112 said:
The PSP is the Tom Cruise of the videogame business.

I see the PSP as more of a Marlon Brando. Sure he was Superman's dad and the Godfather, but he also liked the simple things in life, like butter in his ass.

The DS is more of a Don Knotts. He was in a movie with a fucking cartoon fish. Case closed. Also he was in the Apple Dumpling Gang with Tim Conway.

I think my PSP and DS will live in harmony. There is space for both. I will play puzzle games, kooky japanese games, strategy games, Metroids\Marios\Zeldas, convert Japanese to English and tease my brain with my DS, while playing sports games, racing games and whatever 3D shit that looks like ass on the DS on my PSP. Why does one of them have to "win"?
 
Apenheul said:
Hardware should only be compared with food

In that case, I see the DS as a plate of clam strips with a dollup of tartar sauce and the PSP as a melba toast.

Does Tom Cruise make you feel like a girl? Does Tom Hanks make you feel like a man? WTF.
 
If it's food, then the DS is a medium pizza with unique toppings and the PSP is an extra large with your typical every day servings.
 
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