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The Industry Runs on GaaS

If I'm considered "aged out genre" just because I prefer SP games then I guess I'm glad they are devs out who still make game "aged out gamer" like me.

If your entire idea devs should only make the games that makes the most money then this industry will become dull as fuck and that's not the direction I want to see this dusty to go.
Yeah, and those numbers keep dwindling as the return on investment doesn't justify the costs of development.

Development costs keep trending upwards but the actual sales of said games on average, aren't.

That's a recipe for disaster.
 
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How much money has Sony made publishing GAAS games vs when they were the kings of single player ? I don't see ANY of their shit games on that list.
 
So basically you want gaming industry be just about making money and passion goes out the window?

I don't know why the fuck you want something like that?
Movies, music, and everything else already are at that point.

Gaming is arguably already at this stage, hence the indies are the good guys movement.
 
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Mad isn't it? I mean I'm one of those but played it for around and hour before never touching it again. Unreal how something so average in my eyes can blow up the way it did, pretty much by accident.
Fortnite is one of the few MP games I do play as it reminds me of older MP games.

No auto-healing, no load-outs, vehicles, and it requires strategy to win, not just go guns-a-blazing.
 
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Gaming is arguably already at this stage, hence the indies are good guys movement.
Not really we still get new unique new IPs from AAA and AA devs even this year with games like Pragmata and Romeo is a Deadman and I will continue support those type of games over indie games.
 
I think he's right, the AAA industry runs on Gaas. Because they need massive and steady profits to show up on their quarterly reports, with regular timed content patches. That's what looks great to the fund managers, steady predictable profits and cashflow. It's like asking if you'd rather invest in a company that builds single family homes, or a company that build apartment buildings that collects rent, I guarantee you every REIT goes after the apartment building.
So every AAA company's management is trying to build the next Overwatch or Fortnite, and then they can coast on that game for next 2 decades.
That's why if you want real games, you look away from AAA.
This, you get it.

GAF is ran by passionate gamers that don't realize these companies actually need to make money to well, make games.
 
Don't be surprised if neither meets sales expectations.
Here is the thing unlike GaaS games it doesn't have to. For example one of my favourite game Valkyria Chronicles didn't have high sales numbers even so I go back playing that game and fully enjoy it…..Can you do that with Concord or Anthem? No….GaaS games have expiration date and highly depend on other people in order be playable.
 
Here is the thing unlike GaaS games it doesn't have to. For example one of my favourite game Valkyria Chronicles didn't have high sales numbers even so I go back playing that game and fully enjoy it…..Can you do that with Concord or Anthem? No….GaaS games have expiration date and highly depend on other people in order be playable.
If you want to see sequels to those titles then it absolutely matters and for the developers whose jobs might be on the line it matters as well

Also nobody want to go back and play concord or Anthem those games were trash.
 
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If you want to see sequels to those titles then it absolutely matters and for the developers whose jobs might be on the line it matters as well
That didn't stop Valkyria Chronicles getting 3 sequels and one spine off.

Original NieR Gestalt and didn't review well sold terribly and yet still got NeiR Automata

Suda 51 still makes game despite most his game don't sale crazy high.

GaaS games cost MUCH more to make and highly depend on player's engagement to stay active.
 
If you want to see sequels to those titles then it absolutely matters and for the developers whose jobs might be on the line it matters as well

Also nobody want to go back and play concord or Anthem those games were trash.
The narrative that people have that single player games automatically sell, is really confusing.

Most single player games like most GaaS games will probably fail.

GaaS games are higher stakes, but provide sustained growth opportunities.

Single player games, unless it's a well known established IP struggle and don't really reach greater audiences.
 
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That didn't stop Valkyria Chronicles getting 3 sequels and one spine off.

Original NieR Gestalt and didn't review well sold terribly and yet still got NeiR Automata

Suda 51 still makes game despite most his game don't sale crazy high.

GaaS games cost MUCH more to make and highly depend on player's engagement to stay active.
As far as I'm aware VC was fairly popular no?

Same with the rest of the games you mention i don't think any of them outright bombed.

GAAS game cost as much as the bugget allows, lots of smaller ones. See stuff like Hunt or the Finals. I think the Arc Raiders team is less than 100 and took around 6 years from start to finish. Less than your average big AAA single player game. I realise they have other costs as well but must come in less than say HZD did.
 
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I understand the feeling of holding on to tradition, single player games have been one of the strong foundations of the industry.

However, things move on.

It's like complaining about the eradication of horse and buggy for transportation, when the automobile was taking hold.

Single player games have their purpose, but the market wants to be connected and enjoy the social elements gaming provides.

Either you adapt, or quite simply, perish.
 
Single player games will still remain, it's just that as the stakes (resources, time, and budget) rise so does the risk in making them.

I don't think people here understand the risk of the one and done business model, of single player games.
 
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