Large Professor
Member
Anyone try out Pocket Rumble? Seems like a neat concept for a fighter. I'll probably check it out once they add a few more characters.
It looks like a Neo-Geo Pocket color fighting game.
Anyone try out Pocket Rumble? Seems like a neat concept for a fighter. I'll probably check it out once they add a few more characters.
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which thread is the coolest?
That's a good point. I do want to give Trails a shot, especially with the Steam Controller.
I killed another Dragon in Dragon's Dogma. Like the first one, he was outside the Shadowgate Fort.
The fight went so much smoother than the first time, with the pawns only fainting 3 or 4 times. Best part was that a couple pieces of gear I was wearing got Dragonforged. I had no idea Dragonforging gear worked like that. I'm actually not sure how Dragonforging works (is it random? Do I have to get fire-breathed? Do I just have to kill the Dragon?), I'll have to read up on it.
Got my hands on Mojang's Cobalt and holy shit, it is awesome
The high-level videos of this are going to be amazing
I've been playing the challenge maps present in the current alpha, and Cobalt has really impressed me with its very satisfying gameplay and tactical depth. Your loadout is extremely customizable, including an large selection of guns, melee weapons, throwables, skills, upgrades, and equipment. To name some of the gear in the game: a cloaking stealth suit, time-slowing grenades, rocket boots, a scoped rail gun, a riot shield, a passive reflecting shield, hack grenades that let you control enemies, flash-bangs, silencers, and much more.
Take the plan-and-pounce pacing and hectic eruption of chaos seen in games like Hotline Miami or The Swindle and the acrobatic gunplay of a John Woo film, and that would be Cobalt's gameplay in a nutshell. A typical action beat sees you sliding down an embankment, punching a rocket back at a turret, turning mid-slide to shoot a sniper behind you, rolling to deflect bullets, and shooting while rolling to take out enemies above you. Or, given the extensive armory, maybe you'll distract enemies with a decoy, blind them with a flash-bang, then hack a powerful Predator foe to wipe out the stunned robots.
Enemies are quite varied as well, ranging from organic beasts and spear-wielding natives to robotic combat squads. Some might carry shields, forcing you to attack from behind or above, or wield devastating sniper rifles, among other challenging permutations. The deep moveset, extensive array of weapons and gear, and diverse foes gives the gameplay, especially the challenge maps, that one-more-go appeal where you want clear areas in the smoothest slickest way possible
It feels like I can keep talking about new features all day. When infiltrating an enemy compound you can go in all guns blazing, use stealth which admittedly can be a touch fiddly or a mixture of the two. There are terminals to be hacked, locks to be picked, hostages to be rescued, resourced to be mined, safes to be cracked, and more. For brief moments, it can feel like a 2D Deus Ex. It is rich with ideas.
Is there any way to get Naruto for like 20-30$?
It feels like I can keep talking about new features all day. When infiltrating an enemy compound you can go in all guns blazing, use stealth which admittedly can be a touch fiddly or a mixture of the two. There are terminals to be hacked, locks to be picked, hostages to be rescued, resourced to be mined, safes to be cracked, and more. For brief moments, it can feel like a 2D Deus Ex. It is rich with ideas.
Hey guys, what's goi -
....what the hell is going on?
Holy Shit
you mean 4?
of course not
Is there any way to get Naruto for like 20-30$?
I'm on the same boat, waiting or not waitingSecond half of the year. Q3 would be my guess. It's why I bit the bullet on a 980 Ti despite initially deciding against doing so. 4GB VRAM isn't quite cutting it in the occasional new release and the gap between the regular 980 and 980 Ti can be quite pronounced (e.g. ~40% in RotTR)
Cobalt thread
http://www.neogaf.com/forum/showthread.php?t=1178337
RPS really liked it, even made a Deus Ex comparison
https://www.rockpapershotgun.com/2016/02/01/cobalt-review/
Very extensive. A full-fledged campaign, challenge maps, survival. And it's so fun playing solo, like good enough to get solely for single player.Cool, wishlisted. How much of a single player campaign does it come with?
Collector alertNot sure if this applies to the Steam version
Original Dying Light will disappear instantly from digital stores on Feb 9
It sounds neat from the description, but I tried watching the trailer, and basically could not tell what was going on at any point. I guess I'll have to try watching the first part of a lets play, once it's out, and see if I can get it then.Made a thread for Cobalt
http://www.neogaf.com/forum/showthread.php?t=1178337
Very extensive. A full-fledged campaign, challenge maps, survival. And it's so fun playing solo, like good enough to get solely for single player.
Game's been in development since 2010
Yay new thread ! Anyone here plan on buying Danganronpa ?
Me. Same with Disgaea.
Seems like Disgaea is getting a good port at least. Bit annoyed for Danganronpa though, because of the upscale of the sprites.
Check out the shorter videos linked there. Offense, time dilation, etc. Give some nice overviews of the mechanicsUcchedavāda;194018429 said:It sounds neat from the description, but I tried watching the trailer, and basically could not tell what was going on at any point. I guess I'll have to try watching the first part of a lets play, once it's out, and see if I can get it then.
Didnt they release new 1080p screenshots on their Steampage? Or are those the upscaled ones?
Yay new thread ! Anyone here plan on buying Danganronpa ?
I'd be deeply disappointed by this community if they don't.
can't believe people are actually posting in that fake ass milquetoast thread..
anyone who is posting there is suspect imo
You're a nice person Tizoc, has anyone told you that before?
At least one from the "outlets" care...
Homefront: The Revolution is the latest title to include in-game microtransactions, though the developers promise post-launch DLC to be free.
The upcoming Homefront: The Revolution will not feature a season pass. Instead, the game will rely on microtransactions, and will offer at least a year of free content post launch.
Game designer Fasahat Salim explained to Gamespot in an interview that microtransactions will be in the form of loot crates, but wont offer anything regular players cant obtain.
Its absolutely not a pay-to-win system because everything were providing in these resistance crates is available for free in the game through normal play, he told the site.
All were offering is, for those players that dont necessarily have the time to invest in the game, to unlock those cool things. Its basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but theyre not getting anything thats exclusive to them.
The games post-launch DLC will provide new missions. Were not doing any sort of packs. Were not making map packs or anything like that, he added. As were done with a mission, were going to release it, the community can go ahead and play it, and were going to keep doing that for at least a year after release.
Homefront: The Revolution is due for a beta starting February 11. The full game is out May 17 on PC, PlayStation 4, and Xbox One.
Homefront: The Revolution is the latest title to include in-game microtransactions, though the developers promise post-launch DLC to be free.
The upcoming Homefront: The Revolution will not feature a season pass. Instead, the game will rely on microtransactions, and will offer at least a year of free content post launch.
Game designer Fasahat Salim explained to Gamespot in an interview that microtransactions will be in the form of loot crates, but wont offer anything regular players cant obtain.
Its absolutely not a pay-to-win system because everything were providing in these resistance crates is available for free in the game through normal play, he told the site.
All were offering is, for those players that dont necessarily have the time to invest in the game, to unlock those cool things. Its basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but theyre not getting anything thats exclusive to them.
The games post-launch DLC will provide new missions. Were not doing any sort of packs. Were not making map packs or anything like that, he added. As were done with a mission, were going to release it, the community can go ahead and play it, and were going to keep doing that for at least a year after release.
Homefront: The Revolution is due for a beta starting February 11. The full game is out May 17 on PC, PlayStation 4, and Xbox One.
This is the real thread. First come first serve. Praise the bus
Which game do you guys think will have better first week sales
Disgaea or Danganronpa?
Both are highly anticipated, genres very fit for the platform, priced comparably. Strategy games seem more popular on avarage than VNs on PC and there haven't been many J-SRPGS, but Danganronpa has a lot of word of mouth that Disgaea doesn't have (at least that's how it seems to me).
Opinions?