Crimsonclaw111
Member
Enter the Dragon must be smoking that SuperPot
.But truthfully, this joke is starting to superrot, and I'd rather play a game from Superbot.
Glad you guys ran a games title into the ground that quick.
Far Cry 4 wouldn't be Ubisoft's Far Cry 4 without a silly bug.
Said vehicle is inexplicably slower when the input method is set to kb&m rather than a controller, and significantly so -- the best time I could get when using the kb&m was around 1m32s whereas I completed the race in roughly 1m25s when using a controller (gold requires 1m30s or lower).
So along those lines, whether I choose to steal a candy bar or choose this line of dialogue is inconsequential?
Coming from Blood Dragon, I suddenly feel the urge to play Far Cry 4. Constant darkness had me yearning for day-night cycle and a more grounded nature setting.
30$?!?!
The SUPERHOT scores are good
Sounds like the campaign is pretty brief though, especially considering the £18 price :/
You could say it was SUPERQUICK.
*crickets*
SFV Trials Mode info.
Looks shockingly barebones. Showing people ten combos is nice I suppose, but not really that helpful for teaching newbies the game. Capcom are really lucky the community is already putting up the tutorials the game needed.
And being unable to confirm if DLC characters will get trials? Come on Capcom, that's terrible.
SFV Trials Mode info.
Looks shockingly barebones. Showing people ten combos is nice I suppose, but not really that helpful for teaching newbies the game. Capcom are really lucky the community is already putting up the tutorials the game needed.
And being unable to confirm if DLC characters will get trials? Come on Capcom, that's terrible.
SFV Trials Mode info.
Looks shockingly barebones. Showing people ten combos is nice I suppose, but not really that helpful for teaching newbies the game. Capcom are really lucky the community is already putting up the tutorials the game needed.
And being unable to confirm if DLC characters will get trials? Come on Capcom, that's terrible.
Glad you guys ran a games title into the ground that quick.
SFV Trials Mode info.
Looks shockingly barebones. Showing people ten combos is nice I suppose, but not really that helpful for teaching newbies the game. Capcom are really lucky the community is already putting up the tutorials the game needed.
And being unable to confirm if DLC characters will get trials? Come on Capcom, that's terrible.
yeah i'm actually doing really well on this second run with some good money and 4 crew members and like 20 fuel and 15 supplies or something like thatThat crew ain't going to eat themselves!
But seriously, that's how you find port reports (which, for the further they're out, are worth more) and more storylines with resultant questlines/missions/trade/smuggling/etc.
yeah i feel like if i had played it on the free weekend i'd probably not buy it but i don't really regret going for it since i actually like it quite a lotThat travelling is the main reason i stopped playing once the free weekend was over. It just gets tedious when everything you've left to explore is the very east of the map, 3 minutes back and forth without much happening.
It was tense at times, because i didn't knew if i'm going to make it before i run out of fuel or not, but a speed up Button would've been nice,
Tho, with such a Button the game would probably be only 2 hours long.
yeah but only my posts are worth readingDid you know that out of the 1780 unique posters in the Steam thread last year only 285 of them amassed 100 posts or more over the 13 threads? And only JaseC, Jawmuncher, Tizoc, zkylon, freshVeggie, Arthea, lashman. MMBosstones86. BernardoOne and dex3108 had 100 or more posts in every thread?
SteamGAF, I've got bad news for you. Your pun game is hopeless
SuperLATESuperhot's unlock time is unfortunate.
They should be geared more towards the player having an idea of what combos a chara can doSFV Trials Mode info.
Looks shockingly barebones. Showing people ten combos is nice I suppose, but not really that helpful for teaching newbies the game. Capcom are really lucky the community is already putting up the tutorials the game needed.
And being unable to confirm if DLC characters will get trials? Come on Capcom, that's terrible.
Initial sales numbers on digital console for Rise of the Tomb Raider were soft, due to sharing its release date with Fallout 4 and its exclusivity to Xbox One. The game sold almost three times as many units on PC than it did on console during its first month.
Is this allowed?
Far Cry 4 wouldn't be Ubisoft's Far Cry 4 without a silly bug.
There is a checkpoint race side-mission that requires you to drive this vehicle:
Said vehicle is inexplicably slower when the input method is set to kb&m rather than a controller, and significantly so -- the best time I could get when using the kb&m was around 1m32s whereas I completed the race in roughly 1m25s when using a controller (gold requires 1m30s or lower).
This is ridiculous. So 10 trails per character, and the plan was not to release trials for DLC characters but to avoid the backlash Capcom is saying they are thinking about it and they don't know it yet.
Capcom should just give away for FREE (no fight money or real money) the first six characters, turning into a season 2 pass the current pass for the game, and maybe the game will be worth 60€ (after trials, story mode, six additional characters, a decent lobby and possibly an arcade mode).
I suppose DLC characters won't come with their short prologue too at this point?
Ucchedavāda;196655672 said:If we assume that they're cutting out junk like 'do a hadoken' then it may well be on par with SFIV. And if the combos are actually useful, instead of several 1-frame links for no damage, like in IV, then it could even be useful to beginners. It is, however, not a replacement for proper tutorials.
SteamGAF, I've got bad news for you. Your pun game is hopeless
Oh and in other news, Ubisoft removed the 10% discount on The Division gold edition on Steam. Guess they figured it was selling well enough so they don't need to discount it. Sucks because I was going to buy it today.
I don't know if it is allowed, but I know that's the kind of attitude that has me dislike PC gamers.
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I'm liking playing Styx. I'm abusing the quick save/load though and almost fucked myself over when I hit quick-save instead of quick-load as I got engaged by 3 guards. Thank the heavens the game disables quick-save when engaged in combat.
Speaking about saves, I'm currently playing through Alpha Protocol (pretty fantastic game, I didn't expect it to hook me like it does) and everytime I die and it auto-reloads the last checkpoint all enemies and event scripting is gone. If I manually select the last auto save it works fine but wtf... pretty weird.
Anyone else experienced this?
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- Arma Franchise up to 80% off
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So this is how you are so fast.
Do you still have to choose between using keyboard and mouse and controller in the settings in 4? In games like that I will always pick up my controller for driving parts but I hated with 3 that it wouldn't switch between them on the fly.
Really hope games stop doing that, especially with the Steam Controller and the ability to have the right pad automatically switch from thumbstick to mouse on left trigger soft pull for third person games.
are the Arma games hard to get into?
Guy 1: Oh no, we haven't done anything for Black History month yet.
Guy 2: I got you, fam.
When I fired up the game the other day I had to change the input method to kb&m in order to use it in the main menu, but on-the-fly switching works just fine in the game proper (i.e. once you're playing).
That's the gold edition box art which has been the standard box art for years now.