Resident Evil Revelations is on sale, so might as well do my thing on horror games and leave impressions.
Resident Evil Revelations is Capcom's attempt at a modern 'survival-horror' game, and makes claims to go back to the series roots. This isn't completely true, but that also does not mean this game isn't worth your time.
Resident Evil Revelations primarily focuses on Jill Valentine before the events of Resident Evil 5. Chris has gone missing (which if Claire has anything to say on the matter, is not an uncommon thing), and a distress signal has been sounded off on a cruise ship left out on a stormy sea. Jill, and new-comer Parker go in to investigate. And what commences is probably one of the cheesiest plots to exist in the whole series. Resident Evil being cheesy isn't anything new, but this is usually a result of voice acting or nonsensical doors. The plot of the game is just ridiculous, with over-the-top plot twists, extravagant characters even by the series standards, and almost feels like it's convoluted for the sake of being convoluted. But that's not to say it's bad. In a B-Horror sense it's actually rather entertaining, but I suggest you don't come to this game for some deep drama or serious tale and take it for the off-the-rails ridiculous story that it is.
The game is split into 12 episodes, which in part have two parts each. Typically in each episode, you'll play one part of it as Jill in the 'present', exploring the ship and its horrors. The other half changes chapter-per-chapter of what it contains, but typically it stars some other character, either in the present or at some other time, doing something somewhere else that's somehow important to the story. These chapters are usually notably more action-packed than Jill's chapters, and honestly they're usually not quite as good as Jill's chapters either, but they're not terrible. And as the game has an episodic structure, episodes usually end off with a cliff-hanger, and when you start the next episode, it starts amusingly off with a, "Previously, on Resident Evil Revelations..." recap.
The game plays sort of like Resident Evil 4 or 5, but there are differences to the system here. Firstly, the first big difference you may notice are the enemies. The Oozes, are what they're called, and they don't just look different, but should be approached differently than other enemies in the series. They chug along, waving their bodies all over the place, making them a bit hard to hit. On top of this, they respond different to being shot than, say, Ganado or Majinni. And this takes a bit of adjusting too. Basically, the Oozes are hurt most in the head, but shooting them in the head doesn't actually stun them (and they won't explode in this game, either). It's actually sometimes far more worth your time to shoot their arms or legs. Oozes can lose use of their limbs temporarily, and can be noted when their limbs are damaged and unusable as they dangle around once damaged enough. If you shoot the legs of an Ooze, it'll start crawling around. Shoot an arm off, and it won't be able to use attacks with that arm for a time. Shoot both arms off, and the enemy will be stun-locked, letting you run-in and melee the enemy. Unlike RE4 or 5, you can hold-down the melee button to charge it up for a more powerful melee strike.
There's other changes too that lead to the game feeling different. There's no red herbs, or first-aid sprays, only green herbs in this game, and they're full heals in the title so its often worth holding onto them until you're almost dead. The game has some swimming sections, where you can't shoot your gun but just swim around the flooded areas and make sure to get air every once in a while. You have an item scanner, which you mainly use to find hidden items or scan enemies to fill a percentage (as when it reaches 100%, it gives you a free green herb and resets itself back to 0%). All of these changes lead to this feeling like a very different sort of game.
The ship is atmospheric and moody, and while linear, does contain the sort of back-tracking and key-collecting you'd expect. Puzzles are underplayed unfortunately, but the game does throw some interesting twists and turns your way through the course of the game to keep things interesting.
The enemies are also fairly varied. The main force being a selection of different types of Oozes, as mentioned earlier, but there's other types about, one returning BOW from the older series, and the game does a pretty good job at introducing new enemies up until the end of the game. There's also a few bosses, who work well for being intimidating, but also fun to fight.
Music is actually rather fantastic. Some excellent songs help the mood and keep the cold ocean feel and melodic charm going. There are several stand-out tracks, but the entirety of it is pretty good.
A few tracks:
Main Theme
Falling Chorus I
O vendetta di Dio
And let me get this out of the way. It's an excellent PC port. The game shows its handheld nature in many ways, but the graphics have been updated substantially since its original 3DS release. Lots of options to customize, and it runs rather well. Honestly the only issue I've really had at all with the port is sometimes when in windowed mode if you click out a lot, the game will on the rare occasion crash, but its a very minor thing, both as its fairly rare and the game saves progression automatically quite regularly.
The only other thing to touch base on is Raid Mode, which is the replacement in this game to Mercenaries Mode. To best describe it would be to basically say imagine Mercenaries had a child with Monster Hunter, as in this mode you go through locations from the game (either alone, or with a co-op partner online) and hunt and kill monsters, get a ranking, and earn loot. Guns, mods, and the like. You can unlock a rather large variety of characters from the game, each who have their own unique skills (some better use certain weapons, some recover health over time, each has a different knifing style and melee attack, etc.), and a unique level. The level system is like an RPG, where you gain experience and gaining a level increases things like your defense and attack power. However, in an eat addition, you can select your level when selecting your character up to the point you've unlocked, so let's say I had a level 20 Jill but wanted to play with someone who was level 2, I could lower my level down to 2 to play with them a bit more fairly, and then raise it back up whenever I wanted, but not past the level I've unlocked, which is 20.
Raid Mode is absolutely addicting, and probably what will keep you coming back to this title most if you take the delve into it. There's 21 levels, and each one gets longer, more extravagant, and as they go along, start throwing in things like multiple explorable areas and even boss monsters from the campaign. On-top of this, each level has four different difficulties, and these don't just make them harder, but change the layout of each where enemies spawn, where items are, and more. But you need to finish all the stages on one difficulty to unlock the next difficulty. That is, except the 21st level, which is kind of a bonus level that's only recommended if you're maxed out. The last level is a treat in itself that you have to work hard to tackle. It's basically the entire ship from the main game turned into an open-world, enemy-infested obstacle course, with multiple ending points, multiple paths through the ship, and lots of goodies to collect, including a hidden boss exclusive to this stage. It's a lot of fun and very challenging.
Revelations may have convoluted story, cheesy dialogue, key collecting, back-tracking, and interesting inhuman enemies... But it also feels more like a mash-up of new with the old, and not a true callback to the classic survival-horror of the series. But it's not a bad game, and completely worth your time if you either enjoy the series or enjoy these sort of action or horror type of games. It's a lot of fun, and with Raid Mode and unlockable weapons and costumes and difficulties in tow, has a good amount of replay value. It may not be the best in its series, but it's a fun, ridiculous ride while it lasts.