I feel like the long rumored Brothers in Arms 4 might have a more interesting backdrop for people tired of Normandy with the freezing snow of the Ardennes counter-offensive, and the 101st Airborne (Baker's Dozen). It was a battle where the US and the other Allies (Canada!) were completely caught off guard by the last major German offensive yet managed to break through their lines. It helped pave the way to Germany despite pushing back the planned invasion by a few weeks. Also the bloodiest campaign for the Americans during the war due to upper leadership mismanagement, poor weather and communication. Still, I'm game for some CoD WWII action, and no regenerating health is a plus.
But then again, the Big Red One were also in the Battle of the Bulge so who knows, maybe there will be a mission there. That would be nice, since I doubt Gearbox will ever deliver the goods.
Wew, made it to "Disk 2" of the game. That was some nonstop action there; 3 consecutive boss fights (with no option to save in-between) and some cutscenes, including the interlude. Jaysus.
Remember that only unit leaders can use special skills, summons, arcanas, and remnant weapon arts. There are also two special skills that require specific character pairs in the same unit. Only one of them needs to be the leader there obviously.
These four characters are spoilerish so I will not mention them.
Yes thank you. I've been using the Wikia and GameFAQs throughout the game (since the devs apparently didn't feel like explaining anything about how their game works) so it's helped me stay on top of details like that.
Finally finished my second Dishonored 2 playthrough on high chaos, and while this game is definitely something special, i can't say that it's perfect. Level design is godlike, it's fun to play both stealth and action, artsyle and atmosphere is amazing, but there is 2 major flaws that almost ruined my final impressions. First is performance - engine is mess, game does look impressive sometimes, but mostly visuals are nothing really justify extremely random and uneven performance. I tried to adjust graphical settings, but for some reason performance on Very Low and High settings was the same for me, no changes in FPS at all. I got stable 60 FPS only once, when game suddenly loaded x10 faster than usual (15 seconds to load main menu instead of 90-100 seconds) and worked flawlessly, but i never figured out why such sudden changes in loadtimes happened at first place, as i said performance in this game is really random. Also, mouse sensitivity is VERY slow, devs forced mouse acceleration without option to disable it through in-game settings - what the hell were they thinking? The only way to fix it is through .ini files in "my documents" folder, just like with shitty consoles ports from 00s. It's just depressing to see so well-designed and fun game with such abysmal technical issues. That's the main reason why I'm holding with my Prey 2017 purchase, despite being a huge System Shock fun.
There is also second issue, not as critical, but worth mentioning. After my first full-stealth low chaos walktrough, i immediately started high chaos run, just like i did when i was playing original Dishonored back then. And while killing everything after stealth approach is still fun, i noticed that outside different lines for Corvo and Emily, players choices doesn't affect game world as much as in first game. In original, difference between low chaos and high chaos was huge, city was noticeably changing to really messy and horrible place - plague and rats everywhere, more gangs, more guards, your allies were starting to fear you and even hate in the end, boatman reaction is great example of this. In Dishonored 2, difference between low and high chaos almost irrelevant - few apartments become infested with bloodflies nests, protagonist saying more cynical things in intros and during the game in some places, and that's it. I realized this after Dust District part, when
after killing Aramis Stilton
the only difference between this and non-lethal option was just
empty manor instead of manor with servants and workers
. Really? I killed hundreds people including innocent civilians, but people on last levels still were willing to talk with me like everything is fine and there is no blood thirsty maniac in mask around here somewhere. Even my allies reacted just fine on all this massacre i've done, and that's after first game
when Sokolov on high chaos walkthrough said with trembling voice that Corvo is monster and he's ready to be killed by Corvo's hands
- in Dishonored 2 Sokolov literally
just wished Emily good luck
. Duh. There was literally no motivation to kill your allies on high chaos at the end, while in original Dishonored it was perfectly logical and natural in way how your relations with them was presented. I think adding second protagonist hurts Dishonored 2 story, it's nice, but it's not as amazing and immersive as in first game, which is really shame.
Oh, i really wasn't going to write such huge post before i started It may feel like i didn't like game, but as i said at the beginning, it's still amazing game despite some flaws. Maybe levels doesn't changing after player actions as much as before, but they're very complex and interesting to explore. Protagonists voicelines is great, and hilarious in good way at high chaos. This is very reach, well-designed 40 hours singleplayer experience, without openworld and preorder DLC bullshit, which is rare nowadays. If you have decent PC, give it a chance, this game is definitely worth it. And sorry if my english sounds terrible, still need to improve it more before writing such huge impressions.
Why would there be any difference if Aramis Stilton was alive or dead? In the default world, he's alive but insane and locked up in his manor having no effect on the world outside it.
It's only if he's alive and sane that there's a difference. And oh boy is there.
By approaching the opponent with "If p, then q" Arakune will automatically transition into "Undefined p." Note, "If p, then q" looks similar to a jump or forward movement, making it useful a feint"
Killing one of the final bosses of Lost Kingdoms with 1 card is hilarious. Now to perfect my technique to kill the final boss without getting damage and try to kill him quick.
Everybody who enjoys "walking simulators" should buy this. It's bursting with creativity and cool ideas, the voice acting is mostly really good, the dialogue is well written and the stories - especially the way they are told - are just amazing.
Only thing stopping me from buying it is the length. I knew it would be creative since I recently played Unfinished Swan and was pleasantly surprised by it. I will wait for a sale on it.
1 and 2 are definitely worth playing, though they're quite different games. As is 3, apparently. Play 1 if you like base building and larger armies (but still generally smaller than something like SC) or play 2 if you like a very small number of squads with a lot more customization and small-scale tactics.
I don't know if there's much information out there about the plot specifics in 3, though from the general ideas I've seen it seems pretty self-contained aside from some of the faction characters.
The story? Sure. It'll just be good quality sci-fi pulpy nonsense with lots of screaming Brits. Jolly good stuff.
The setting, well.. that's a different matter. Start with this. Then read the introductory text to every 40k work.
It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Nope this change is basically meaningless. They pushed the date you aren't allowed to show past back into November. Which basically does nothing to address the core issues people had with the ban in the first place. Sharing and screenshots still disabled and no PC version in sight ever.
That Dawn of War I intro though. I don't even care about Warhammer and that intro sold me on it back in the day. However, ever since the THQ sell-off and getting them all on the cheap, I haven't spent any time on them. :\