While we're in the mourning stages, let's take a look at the latest episode of "Arthea's heart breaking into a million pieces"!
Fans have noticed XSEED's changing tune about
Trails SC, with their projected release window leaning further towards the end of the year.
Which, unfortunately, pushes them way out of range for their previously optimistic release window of Summer 2015. Tom, who had previously given fans the quote of "counting weeks instead of months", spoke up on XSEED's forums on the upsetting news:
It's probably legit. Last I heard we were still on track for this summer, but I'm not actually on the project -- I've been working almost solely on Corpse Party: Blood Drive and Return to PopoloCrois, with a little touch-up work thrown in on Earth Defense Force 4.1 for good measure. I knew we were at risk of getting pushed back beyond the summer, but I didn't think that was definite just yet. It may still not be -- it may just be that whoever posted that on Facebook was indicating a worst case scenario, with the idea being that it's better to pleasantly surprise people if we get it done quicker than disappoint them if it gets delayed more -- but I'm sure that wouldn't have been posted if it weren't at least pretty likely.
Apologies if I got anyone's hopes up!
-Tom
He's also clarified part of why
SC has had such a volatile development cycle:
Yeah, that is definitely part of it. Remember how with FC, we were surprised to find out that the game does *not* share its engine with Ys VI, and that wound up forcing Sara to make a whole new set of tools and face a whole new set of problems?
Well, weirdly, it also turns out that FC and SC don't *entirely* share the same engine. Parts of it are obviously the same, but other parts are different enough that they're creating a lot of unexpected issues.
And then there's the PSP version. Getting Falcom to divert attention and staff away from their modern titles in development (and the Sen no Kiseki localization, which they pushed for in the first place) to program for a PSP game in 2015 is asking an awful lot of them. I'm sure just tracking down their old PSP programmers alone must have proven quite a feat -- though after Brandish, it probably took a little less time to thaw them out.
-Tom
It should be noted that Sara is their sole PC programmer on staff, and she's had the bulk of whatever work doesn't (or can't) get done from Japan's side. Since a good chunk of the company has shifted gears to
Cold Steel's release, fans questioned if
Cold Steel could beat
Second Chapter out the door. Tom addressed these concerns, though seeing the track record for
SC at this point, he could end up being wrong again:
And while the Cold Steel release date is less flexible than SC's, I do not foresee any possible situation in which Cold Steel would be released before it. The absolute worst case scenario is, we push SC out the door with a couple minor bugs still present to ensure it gets released before Cold Steel -- but I also don't see that occurring. This is the hardest thing to convey when it seems like we're just delaying the game endlessly, but the fact is, we're making really, REALLY good progress on SC -- visible, consistent, significant progress every single day. We're pushing as hard as we can to get this project done, and while it's absolutely pushing back, we're ultimately winning the tug-of-war.
I understand your impatience (EDIT: general "your" here -- not you specifically, Erpy), but this is not a process that can be rushed, especially not after it's taken this long to get the game done. There would be no worse fate for SC than to release it after 4+ years of localization hell only for it to be an inferior, bug-addled project, and it's our aim to ensure that absolutely does not happen.
-Tom
More frustrating than NTR for
Trails fans and XSEED staff alike. Though, speaking of 'maddening', especially for fans who want as much output on the PC as possible - Last week, the XSEED twitter mentioned difficulties with
Corpse Party PC because of the messiness of the codebase,
forcing them (Sara) to rewrite it entirely. While this isn't a mark against Sara, who has undoubtedly been working to the bone with the size of the projects being undertaken, it does highlight a weak point in XSEED's house staff.
Fans have begged XSEED to port several console-exclusive titles, including
Cold Steel ever since the E3 announcement, which currently cannot happen as they don't have the manpower to port games. SEGA showed us that
with a skeleton crew, it's very possible to make excellent ports. XSEED has a lot of desirable games that a JRPG-starved PC userbase would
love to have. I wish them the best, as they are all very excellent, fun people who are passionate as all hell in localizing enjoyable Japanese games. But I feel like if they're going to continue a relationship with PC gamers, they might want to look into bringing an additional PC programmer or two to help split up the workload or start taking care of ports on their own. Rather than leaving it in the hands of Japanese companies, who as it is struggle to understand the importance of PC as a platform.