Rickenslacker
Banned
I started up Evil Within and played a few hours of it. The beginning of the game starts off pretty rough with instant kills all over the place, and the game is still pretty bad about that 6 or so chapters in. It took me a bit to get used to the combat approach, but I've started to get a groove on things and it's gotten pretty fun in-between moments of retrying due to repeat instant deaths.
This game kind of feels like what RE4 would be if it had opted for more standard third person shooter controls, which is to say not as good. With free motion it seems like the way the game tries to add tension to encounters is by making you play as the most out of shape person in the world with a lung capacity of 3 seconds to start with, beating out the likes of Alan Wake (although he was a writer, I could forgive his lack of athleticism) and even an asthmatic potato like me. With the free range movement, this also changes how enemies approach you, they stagger less, and in this game's analogue of Salvador, is just a complete sponge. So, stuff like that isn't so great. In RE4 when I'm in the starting village, I still feel the tension in being surrounded by Ganados and hearing the chainsaw of Salvador getting closer and closer. In this game when the chainsaw fellow comes at you it's more annoying when you shotgun blast him in the face to have him shrug it off and lop your head off anyway, restart.
But between those annoyances, I'm finding the general pacing and combat of the game pretty fun. Tonally this comes off as more of Mikami's take on a Silent Hill kind of psychological horror rather than the zombie/monster action that RE was known for, but since it's a Mikami game it's just all ham and cheese and hard to take seriously. It has some cool effects and environments though, and I love the save room.
This game kind of feels like what RE4 would be if it had opted for more standard third person shooter controls, which is to say not as good. With free motion it seems like the way the game tries to add tension to encounters is by making you play as the most out of shape person in the world with a lung capacity of 3 seconds to start with, beating out the likes of Alan Wake (although he was a writer, I could forgive his lack of athleticism) and even an asthmatic potato like me. With the free range movement, this also changes how enemies approach you, they stagger less, and in this game's analogue of Salvador, is just a complete sponge. So, stuff like that isn't so great. In RE4 when I'm in the starting village, I still feel the tension in being surrounded by Ganados and hearing the chainsaw of Salvador getting closer and closer. In this game when the chainsaw fellow comes at you it's more annoying when you shotgun blast him in the face to have him shrug it off and lop your head off anyway, restart.
But between those annoyances, I'm finding the general pacing and combat of the game pretty fun. Tonally this comes off as more of Mikami's take on a Silent Hill kind of psychological horror rather than the zombie/monster action that RE was known for, but since it's a Mikami game it's just all ham and cheese and hard to take seriously. It has some cool effects and environments though, and I love the save room.