Telltale better take notes
I think a lot of people do, but given the niche they've filled and that no other developer does, and how often you see on gaming side or other forums, "Popular franchise X should get a Telltale game!" it makes me realize that Telltale doesn't have to do more than provide a bare-bones barely-functioning game to placate people. And that's sad because they should be taking more pride in their products.
Can you?fight him
is there any point to buying games with keys anymore? Sorry if this is annoying. Is it recommended messing with game activation over VPN?
they do, it's just that their notes are constantly getting corrupted so they lose their progress.
I just went to the mechanics to get my tires and oil changed. Mechanic left my driver's side door open when he lifted it. He lowered my open car door onto a work bench. Great. They will repair/replace it. but it will take 4 days. Fuckers won't even give me a rental. I told them to fix it and I will not pay for the new oil and tires too because of the damned inconvenience.
Life is Strange got another patch, mostly to fix booting and graphics problems.
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Hopefully, Dontnod proved that this kind of story adventure gameplay doesn't need to automatically go to Telltale any more, which would either a) allow more people to get in on it b) get Telltale to pull their thumb out of their asses and fix their broke-ass engine.
Some real pros right there, lol.
What this games name dear GAFer?I feel like a wizard when I get stuff like this working.
The best part is that I'm still relatively early in the game and I'm probably horribly inefficient and I know I can do better.
<3
Well I'd prefer that "story adventure gameplay" added more "adventure" to it and bring it back to its roots. I'd rather solve puzzles than play a choose your own adventure game, especially when all the choices lead back to the same points. That said, Life is Strange might be a good start for competition, but what they need is for someone in mainstream media to take notice of them. It won't mean a thing if they make solid adventures but everyone still goes to Telltale to make a game for their franchise.
Yep, this is just ridicoulous. Now I'm really curious to see what white knights will say (because it's a flash game, you can't add other things, they added all they can with lamb of wrath etc. etc.)
Yep, this is just ridicoulous. Now I'm really curious to see what white knights will say (because it's a flash game, you can't add other things, they added all they can with lamb of wrath etc. etc.)
PCs are impossible to count, but the general rule of a cross-platform release is that the PC version will make up between 5 and 10% of the overall sales.
Ah if they only changed AI is a thing. But...why is this a DLC, anyway?
I thought they were releasing new levels, items etc.
It's a free update that he's doing alone. He says that if people like it, they might incorporate that into Rebirth.
Maybe for releases such as Assassin's Creed or Call of Duty that firmly target the mainstream audience and have yearly barely-iterative releases. Going by sales numbers released and estimated through Ars-Technica, it would seem the PC either matches or exceeds the console numbers for many AAA releases, and massively exceeds its console counterparts in indie releases.
Well yes, but people don't seem to want "adventure" games in the old sense any more (or half the companies that make them make horrible, shoddy things that were reviled even in the 90s for broken gameplay),.
I wouldn't really say it's insanity, obviously done to mitigate risk on Square's part. Microsoft gives them a truckload of money up front for the exclusive rights, which puts Square-Enix squarely in the black up front with the release.
In business, money up front is always better than money later especially when Tomb Raider is seen as a risky proposition in Square's eyes. Gives them more liquidity for future investments.
With that said, the development of the sequel should be significantly cheaper as they already have the engine, pipeline, general gameplay, and assets created from the first release. Will Square generate more revenue on the back-end with a multiplatform release? Undoubtedly, but the company is already floundering with many massive projects already ongoing, its good to have something to fall back on now.
Does that mark a revolution, and a resurgence in old-school adventures? No. But I wouldn't say it's totally dead either.
I would argue that the Broken Age kickstarter proves otherwise. The publishers agreed with you: they thought that people don't want adventure games anymore. But adventure fans backed Tim Schafer. They also backed Broken Sword 5. They backed Cognition. Heck, they backed a Leisure Suit Larry remake. And sure, there were some adventure games from prominent designers that didn't pan out (like the Two Guys from Andromeda one) but there are fans out there who will look for good adventures, and put their money where their mouth is when it comes to that.
Does that mark a revolution, and a resurgence in old-school adventures? No. But I wouldn't say it's totally dead either.
Lol, I should really get that game.
Holy shit!
anyone played rise of incarnates
i got like a key sent to me
I'd like to think that Daedalic and other publishers who specialize in releasing adventure games would also show that there is a market, even if it isn't a million seller one.
Much in the same vein as adventure games, horror has suffered from being pushed away by publishers as being difficult to sell. In the most recent NightCry development, director Hifumi Kono stated that he tried selling his horror game to many publishers, but none were interested unless they could find a way to make it a million seller.
I decided to shy away from that argument because I know Turfster's feelings about Daedalic.
Horror? Geez, you can't swing a dead cat these days without hitting a horror indie developer. It's like half the indie games being released now have horror elements, with zombie this and animatronic that. Horror is the new puzzle platformer go-to for indie developers. Maybe nothing AAA has happened, but it has a strong undercurrent with smaller budgets.
Still no Revelations 2 on Nuuvem :/
Well, that's more what I'm aiming at - the big, AAA type development. Pet projects done in Unity will be a fun little romp for streamers and youtubers, but they hardly have proper impact. I'm trying to think of a studio that quite has the backing like DONTNOD has for Life is Strange - they've got Squeenix on their side even if the production is hardly AAA. Frictional is really the only horror-oriented development house that comes to mind that has much "pull" in the business sense. EA, Ubisoft and the like just aren't interested.
I'm sorry, I'm not into horror gamesNightCry sitting at 18% funded with 18 days left :| Go fund it please
https://www.kickstarter.com/projects/playism/project-scissors-nightcry
NightCry sitting at 18% funded with 18 days left :| Go fund it please
https://www.kickstarter.com/projects/playism/project-scissors-nightcry
Given how well Evil Within sold I'd say they've got some pull with Bethesda, too. But i guess that all depends on whether you consider that a true horror game or not.
Alien Iso also seems to have done well enough for Sega to come out and celebrate its sales, though given that Sega seems to be backing away from the console market I wonder if they'll even bother with a follow up.
NightCry sitting at 18% funded with 18 days left :| Go fund it please
https://www.kickstarter.com/projects/playism/project-scissors-nightcry
NightCry sitting at 18% funded with 18 days left :| Go fund it please
https://www.kickstarter.com/projects/playism/project-scissors-nightcry
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Lol, why I need to pay 5$, not having basically nothing except a forum access, with my name not in the game, but on a site that will probably go down at some point in the future?
Because you want to support the game and don't need anything in return?Lol, why I need to pay 5$, not having basically nothing except a forum access, with my name not in the game, but on a site that will probably go down at some point in the future?