Yeah, I get what you're saying, but it's not a hard-and-fast rule either way. As an example
GTA V would like to have a word with you. And even if you assume GTA is an exception due to its franchise-strength, there's still Rise of the Tomb Raider and Dark Souls 1, neither of which have GTA's name-recognition. Even Steins;Gate costs £25, which considering it's niche genre and incredibly late-port is a pretty high price.
I definitely agree that double-dippers are a negligible amount of revenue, but at the same-time, I don't know how much the casual PC gamer really looks at other system's titles. You can say
Yes, I would call GTA an exception. I can't think of any other franchise where doing it like this would work out as well as for GTA.
Dark Souls 1 wasn't exactly a full price release iirc. It had a 40 retail edition that included the game, an artbook, soundtrack, making-of, a poster and some post-cards. That's basically a collectors edition sold below normal edition full-price. And it was only brought over because of a petition in the first place, so it's a bit of a special case.
I can't speak for Rise of the Tomb Rider.
I'd say it's not impossible to sell a late port at full price (and of course it also depends on how late it is), but for how many games does this work out? 1 in a hundred?
That's a good point.But that actually doesn't matter to people who 1) want to play it but haven't had the chance yet, and 2) don't pay attention to (as an example) what's released on the PS4. An exception would be something that's crossed into mainstream media exposure, like Bloodborne, but even that's countered by that exposure creating a "must-play" vibe. If BB ever gets a PC release, its sales are going to be staggering, and you can bet that'll be at full-price.
My thinking here is along the lines of 'a hyped game comes out on consoles, it turns out it's actually mediocre-to-bad, it releases later on PC and no one cares about it anymore even though it might have gotten a sizeable number of day-one PC sales due to marketing hype'. (*cough* FF XIII *cough*)
But maybe I overestimate this point. But even then, a late port has another problem: visibility. There's a ridiculous amount on games on Steam and more are coming out every day.
Just dropping a port without much fanfare doesn't really work anymore for the vast majority of games.
Just to make this clear: I'm not arguing that late ports aren't profitable at all, that's clearly wrong. I just think it would be much more profitable with day-and-date releases, and more japanese publisher seem to think the same way, like Namco or NISA.