That's what Christmas is all about man.
I didn't expect almost everybody to bring their laptops, to be honest, let alone for playing Skyrim (><)
That's what Christmas is all about man.
I did my part.
*points to his button that says "Don't Blame Me, I Voted for MirrorMoon EP"*
I didn't expect almost everybody to bring their laptops, to be honest, let alone for playing Skyrim (><)
Huh, coulda sworn BL2 GOTY was $15 yesterday.
Huh, coulda sworn BL2 GOTY was $15 yesterday.
Huh, coulda sworn BL2 GOTY was $15 yesterday.
Not gonna bite, not gonna bite, not gonna...
As a shooter it's acceptable (especially in co-op; do NOT play it solo), but as a F.E.A.R. game it's an abomination.
Damn, I bit.
Anyone have a spare Sleeping Dogs key and feeling generous? I'm rather tapped out from all the holiday shopping
Did...the one woo and indeed hoo post not work for you?
If it was taken, I hope somebody PMed him a thank you... :/
Since everybody will be buying nu-Tomb Raider from Amazon today for $5, I'll throw out my impressions along with everybody else:
It's a solid, fun little game that isn't likely to beat your expectations in any way, but is eminently playable and satisfying regardless. The story is jam-packed with cliches and you can guess the ending from the very first cutscenes, but it moves along at a steady pace and the cast isn't unlikeable so much as bland.
Lara's arc has been talked about a lot, and all the criticism leveled at her progression as a character is probably all valid. But here's the thing - I didn't really care, because it was goofy and empowering. If you're the type to laugh at games that take themselves seriously, as opposed to the type who waxes on about ludonarrative dissonance, chances are you'll have a good time despite the writing on display.
It plays like, well, Uncharted, and, uh, a more open Uncharted. It doesn't really play like the original games, as far as I know. The platforming is extremely generous in letting you grab onto everything, and checkpoints are insanely generous (you actually keep shit you collected after you die). The scenery and basic environmental puzzles were both engaging enough for me to spend time scrounging for scrap and relics and all sorts of almost-Ubisoft-tier collectibles, which is a compliment coming from someone who doesn't like checklists in games. It's 99% optional, so you can go from set piece to set piece if you'd like.
The combat, of which there is a fair amount, is spread throughout the game pretty well. It's surprisingly satisfying, and I would personally put the shooting feedback relatively high up on my list of 3rd-person shooters (higher than Uncharted, for my tastes). Combat also follows the same gentle progression arc, so your guns get better and stuff (and have visual changes, which is always a plus).
I'd give it a solid 8/10 - dock off points if you're [1] tired of AAA games (I don't play them that often) or [2] concerned about ludonarrative dissonance or [3] just not interested in how it plays (like a more open Uncharted). It really is about as AAA as AAA games come, though, and if you're fine with that, go ahead and grab it - it's dirt cheap anyway.
Not to mention hunting, gathering, making camp or anything remotely related to survival are not at all central to the gameplay. There are a few very small/simple puzzles. At the game's core, it's a TPS with a bad combination of the following:
- Braindead, suicidal enemies
- Bullet-sponge enemies that barely/don't react to getting shot
- waves of enemies pouring out of monster closets
- regenerating health
- static, cover-filled environments
Each of those aren't inherently bad, but when they all come together, it tends to create a really uninteresting type of combat. The bulk of the game consists of this. Tomb raiding, hunting, Etc. only nets you XP that you use to augment your killing abilities (or your ability to gain more XP).
Lara should've been stranded almost entirely on her own. the preview material very clearly painted this as a survival game, but it's actually shooter with a "stranded on an island" theme. There's nothing wrong with the latter, but it's clear someone in the development team wanted to make the former at some point.
Since everybody will be buying nu-Tomb Raider from Amazon today for $5, I'll throw out my impressions along with everybody else:
It's a solid, fun little game that isn't likely to beat your expectations in any way, but is eminently playable and satisfying regardless. The story is jam-packed with cliches and you can guess the ending from the very first cutscenes, but it moves along at a steady pace and the cast isn't unlikeable so much as bland.
Lara's arc has been talked about a lot, and all the criticism leveled at her progression as a character is probably all valid. But here's the thing - I didn't really care, because it was goofy and empowering. If you're the type to laugh at games that take themselves seriously, as opposed to the type who waxes on about ludonarrative dissonance, chances are you'll have a good time despite the writing on display.
It plays like, well, Uncharted, and, uh, a more open Uncharted. It doesn't really play like the original games, as far as I know. The platforming is extremely generous in letting you grab onto everything, and checkpoints are insanely generous (you actually keep shit you collected after you die). The scenery and basic environmental puzzles were both engaging enough for me to spend time scrounging for scrap and relics and all sorts of almost-Ubisoft-tier collectibles, which is a compliment coming from someone who doesn't like checklists in games. It's 99% optional, so you can go from set piece to set piece if you'd like.
The combat, of which there is a fair amount, is spread throughout the game pretty well. It's surprisingly satisfying, and I would personally put the shooting feedback relatively high up on my list of 3rd-person shooters (higher than Uncharted, for my tastes). Combat also follows the same gentle progression arc, so your guns get better and stuff (and have visual changes, which is always a plus).
I'd give it a solid 8/10 - dock off points if you're [1] tired of AAA games (I don't play them that often) or [2] concerned about ludonarrative dissonance or [3] just not interested in how it plays (like a more open Uncharted). It really is about as AAA as AAA games come, though, and if you're fine with that, go ahead and grab it - it's dirt cheap anyway.
As a FEAR game, it's dissapointing.i was asking for an honest answer, it was an honest statement.
i did the first mission and it was fucking awful, and I just finished fear 2. What the fuck happened?
I'm playing it solo because i dont want to bother trying to setup someone to play
I'm interested in Darkout myself, but it seems nobody played it yet, so I'll leave it till next sale and more friendly price.
As a FEAR game, it's dissapointing.
If you look past it and think of it as a multiplayer shooter, it can be fun. It's multiplayer modes, especially Contractions and F**king Run, are pretty fun too. And the campaign is fun with a friend.
It looks like it just got drowned out completely by Starbound. I finally found something by somebody I know...and it was an RPS post saying the trailer looked pretty. It did, but it also looked a lot more like Terraria than I realized when I was reading the Steam page. Gamespot has a review which strengthens that concern by saying that it pretty much is a sci-fi Terraria.
It looks like it just got drowned out completely by Starbound. I finally found something by somebody I know...and it was an RPS post saying the trailer looked pretty. It did, but it also looked a lot more like Terraria than I realized when I was reading the Steam page. Gamespot has a review which strengthens that concern by saying that it pretty much is a sci-fi Terraria.
<3 fellow SteamGAFers
I'll be blunt, the game is primaringly focused on multiplayer. I actually think the multiplayer modes are more fun than the campaign.i dont play multiplayer
unless the game is only multiplayer. But it's likely that I don't play that anyways.
exception is Dead Space 3. That is great coop. RE5 was ok.
Tomb Raider is my video game equivalent of Panic Room: a movie where you can poke tons of holes in the plotline as soon as it's over, but for the two hours you're watching the movie you're glued to your seat waiting to see what happens next.
are you still talking about Dark Out or Starbound now?
I would approve that, I have it, but it's a nice game, the more people get it, the better.New dailies: Please be Sonic...and Dust: Elysian Tail would be nice too
Since everybody will be buying nu-Tomb Raider from Amazon today for $5, I'll throw out my impressions along with everybody else:
It's a solid, fun little game that isn't likely to beat your expectations in any way, but is eminently playable and satisfying regardless. The story is jam-packed with cliches and you can guess the ending from the very first cutscenes, but it moves along at a steady pace and the cast isn't unlikeable so much as bland.
Lara's arc has been talked about a lot, and all the criticism leveled at her progression as a character is probably all valid. But here's the thing - I didn't really care, because it was goofy and empowering. If you're the type to laugh at games that take themselves seriously, as opposed to the type who waxes on about ludonarrative dissonance, chances are you'll have a good time despite the writing on display.
It plays like, well, Uncharted, and, uh, a more open Uncharted. It doesn't really play like the original games, as far as I know. The platforming is extremely generous in letting you grab onto everything, and checkpoints are insanely generous (you actually keep shit you collected after you die). The scenery and basic environmental puzzles were both engaging enough for me to spend time scrounging for scrap and relics and all sorts of almost-Ubisoft-tier collectibles, which is a compliment coming from someone who doesn't like checklists in games. It's 99% optional, so you can go from set piece to set piece if you'd like.
The combat, of which there is a fair amount, is spread throughout the game pretty well. It's surprisingly satisfying, and I would personally put the shooting feedback relatively high up on my list of 3rd-person shooters (higher than Uncharted, for my tastes). Combat also follows the same gentle progression arc, so your guns get better and stuff (and have visual changes, which is always a plus).
I'd give it a solid 8/10 - dock off points if you're [1] tired of AAA games (I don't play them that often) or [2] concerned about ludonarrative dissonance or [3] just not interested in how it plays (like a more open Uncharted). It really is about as AAA as AAA games come, though, and if you're fine with that, go ahead and grab it - it's dirt cheap anyway.
YAY! Tomb Raider and Mass Effect Trilogy will be mine!
Finally home. Did I missed anything?
I'll be blunt, the game is primaringly focused on multiplayer. I actually think the multiplayer modes are more fun than the campaign.
It was removed at some point. Most people would say it's a good thing because of its DRM (TAGES I think?) and tell you to play it on GOG.I kind of feel like playing Doom 3 today. Or Riddick. Hoping for a good deal today Gabe!
Wait, Dark Athena is off of Steam? Wait, was it ever there? I feel like it was....
isitorwasiteveronsteam.com
If I was home I'd have made a gameplay video with impressions on Darkout for you guys. I got it as it was in a bundle a long time ago that got a Steam key recently, and was interested as it pops up if you search horror on the Steam Store, so though/think it might
Be a horror-type game. Is it like Terraria/Starbound?
I've been fairly restrained this sale:
Aliens: Colonial Marines (Amazon - $2.00)
Aliens: Colonial Marines Double-Barreled Shotgun DLC (Steam - $0.51)
Aliens: Colonial Marines Sharp Sticks DLC (Steam - $0.51)
Alpha Protocol (GreenManGaming - $3.00)
Assassin's Creed II Deluxe Edition (Amazon/UPlay - $5.00)
Counter-Strike: Global Offensive (Steam - $3.74)
Fallout (Good Old Games - $0.00)
Fallout 2 (Good Old Games - $0.00)
Fallout: Tactics (Good Old Games - $0.00)
The Orange Box (GreenManGaming - $3.80)
Quantum Conundrum + DLC (Amazon - $1.19)
Tropico Bundle (Indiegala - $5.99)
The Witcher 2: Enhanced Edition (NeoGAF - gift)
Aside from collecting keys to regift down the road, I'm still hoping for a Ghost Recon deal. Also have 5 credits amassed from Amazon sales (buying .40 cent DLC, LOL) to use on January 3rd for the Editor's Choice awards.
I played Tomb Raider for an hour and I really hope that isn't indicative of the rest of the game. Silly quick-time events (I had to try one of them 3 times, which kills momentum), flimsy writing, and a story that doesn't fit with what's presented on screen (for instance having an XP meter pop up after an emotional plot moment).
If anyone's interested in another perspective:
Not to mention hunting, gathering, making camp or anything remotely related to survival are not at all central to the gameplay. There are a few very small/simple puzzles. At the game's core, it's a TPS with a bad combination of the following:
Braindead, suicidal enemies
Bullet-sponge enemies that barely/don't react to getting shot
waves of enemies pouring out of monster closets
regenerating health
static, cover-filled environments
Each of those aren't inherently bad, but when they all come together, it tends to create a really uninteresting type of combat. The bulk of the game consists of this. Tomb raiding, hunting, Etc. only nets you XP that you use to augment your killing abilities (or your ability to gain more XP).
Lara should've been stranded almost entirely on her own. the preview material very clearly painted this as a survival game, but it's actually shooter with a "stranded on an island" theme. There's nothing wrong with the latter, but it's clear someone in the development team wanted to make the former at some point.
In a similar boat, though actually most of FEAR 3's multiplayer is co-op. the campaign is co-op, Contractions is a wave-based modes where you build shelters and collect supplies while staying alive and going to higher ground as the matches continue as a dark fog keeps on rising which has these invincible enemies in the fog, and F**king Run is a mode where you run through basically an obstacle course with enemies, mines, traps, multiple paths, and more as a giant wall of death chases you, with checkpoints popping up occasionally for a breather. If one person dies, you all die, but getting downed people up is very fast in the mode.That's disappointing, because that's not what I go to fear for. I go to fear for bullet time, rad guns, interesting AI, good audio. Everything else is ignorable. I'd prefer a concise single player experience than one based entirely on rankings of how good or bad you did vs others.
that's uh a lot of friend invites over the night
yipes
Man, Far Cry 3 runs like shit.
I had hope for a good framerate, given that Blood Dragon ran fine.
I gifted it to someone on the thread the other day.I'm interested in Darkout myself, but it seems nobody played it yet, so I'll leave it till next sale and more friendly price.
I played Tomb Raider for an hour and I really hope that isn't indicative of the rest of the game. Silly quick-time events (I had to try one of them 3 times, which kills momentum), flimsy writing, and a story that doesn't fit with what's presented on screen (for instance having an XP meter pop up after an emotional plot moment).