Just got through (can't exactly say finished, we'll get to that in a moment) Leviathan: the Last Day of the Decade. Impressions:
What I liked about it: It's got an interesting story, concept-wise. Some choices appear to affect future outcomes (example: you can choose to buy or use certain items at various times, or choose to save your money and items for later. There's nothing that really indicates when something will be useful or not, or even if it's useful, and it carries over from one episode to the next.) It's got elements of both point-and-click adventure and visual novel. At times, it even feels like Phoenix Wright. There's also a morality system of some kind, but it doesn't make itself too apparent. During episode 2 you're told it exists and are given a score (I assume based on episode 1?) and you don't hear about it again until episode 3, again, by which point you're given another score. It'll be interesting to see where that leads.
What I didn't like about it:
The graphics are inconsistent. Some characters look good and have personality, others have creepy uncanny valley vibes (and not in an intentional way.)
Like most games made in Russia, lots of bizarre turns of phrase where you can't help but think "Nobody talks like that," and holy COW the spelling and grammar errors. (I even found one piece of dialogue that was still in Russian.) Far too many indie games in this genre these days rely on text, but it's like they can't be bothered to hire someone to make sure the text is good because it might cut into profits. Seriously, guys, if you stop relying on people to buy it sight unseen and hire one good proofreader, you might actually get people reviewing it well and buying your future games! It's even more sad because all the trappings of a good story are there, only it's not told nearly as well as it could be.
It's episodic and only three episodes out of five are done in English. Apparently episode four is available in Russian but it hasn't been translated yet.
Some achievements are broken: I didn't receive the achievements for completing episodes 2 and 3, although I did for episode 1.
There are only two manual save slots and one auto. For a game that hinges around choice and morality, that makes me nervous.
Despite having three episodes, the game is criminally short. You might expect a game like this to be 2-3 hours per episode, but this game took me 2 1/2 hours COMBINED. So you're looking at less than an hour per episode.
The verdict: This game needs work. It's unfinished, and what is finished is itself unfinished. Maybe when episode 5 happens, more loose ends come together, one is able to figure out what items do, and so on, I could say "This was a good story and a good game from beginning to end." Right now I can't say that. This game is a piece of coal that could have been a diamond, and maybe the developers will apply the pressure and heat to that coal to do just that. I'd suggest waiting on this title, but keep an eye on it for the future.