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STEAM | January 2015 - Steam GOTY results: Delayed

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Oh yeah, I finally remembered to add the Skyrim Dawnguard DLC that I snagged from Amazon for a fiver over winter break. I now have the two major DLC's that I cared about and I didn't have to drop more than ten for the set. I think I might just wait on the "Legendary Edition" of the next elder scrolls game....

Bingo. It's the only way to approach Bethesda games, if Skyrim has taught me anything at all.
 

Amzin

Member
Something I'm confused about with the Dead or Alive 5 pre-order bonuses... Do I have to actually pre-order to get those bonuses or are they unlocked for everyone who buys the game later as well?
 
So has anyone played Lisa yet? It looks like Earthbound.

http://store.steampowered.com/app/335670/

Maybe. It was my GOTY for 2014. Highly recommended, different ways to go about completing the game. Fantastic soundtrack. It's extremely unsettling, there's a ton of swearing, gore, violence and deals with some pretty hefty subject matters. And if you're homophobic, you'll probably have a hard time with the game, seeing as the world is made up of only men and so there are a lot of gay relationships, cross-dressing and man on man prostitution you can take part in or pay for. Anyway, just read the review : p
 
Sadly I really dislike the random encounter system. In some locations the ratio is HUGE, and really you can't do two steps without triggering a fighting. Yes, you can run away, usually, but sometime monsters spawn exactly in your face, and you can't avoid them.

I didn't know that XIII-2 and 3 had random encounters, and now I am profoundly bummed out. I've been having a blast with XIII, and was really looking forward to the rest of the series, but this really takes the wind out of my sails. Bummer. Muh.

I loathe random encounters. They've ruined it.
 

Deques

Member
Something I'm confused about with the Dead or Alive 5 pre-order bonuses... Do I have to actually pre-order to get those bonuses or are they unlocked for everyone who buys the game later as well?
They are probably available as separate dlc purchases
 

BinaryPork2737

Unconfirmed Member
Oh yeah, I finally remembered to add the Skyrim Dawnguard DLC that I snagged from Amazon for a fiver over winter break. I now have the two major DLC's that I cared about and I didn't have to drop more than ten for the set. I think I might just wait on the "Legendary Edition" of the next elder scrolls game....

The only other way I'd be able to justify buying the next scrolls game, or the next Fallout game, before the Complete/Legendary/GOTY/etc. edition is out is if it had a season pass. And it would have to be a relatively low price before I'd buy it.
 

Bboy AJ

My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
Maybe. It was my GOTY for 2014. Highly recommended, different ways to go about completing the game. Fantastic soundtrack. It's extremely unsettling, there's a ton of swearing, gore, violence and deals with some pretty hefty subject matters. And if you're homophobic, you'll probably have a hard time with the game, seeing as the world is made up of only men and so there are a lot of gay relationships, cross-dressing and man on man prostitution you can take part in or pay for. Anyway, just read the review : p

Awesome! I'm glad someone in this community has played it. Thanks for the review. GOTY of 2014, huh? Really? That's pretty bold. I thought my pick of Alien Isolation was controversial, ha!
 
Awesome! I'm glad someone in this community has played it. Thanks for the review. GOTY of 2014, huh? Really? That's pretty bold. I thought my pick of Alien Isolation was controversial, ha!

It kinda came out of nowhere for me. It was the last game of 2014 that I decided to play and it just really resonated with me. I even went out of my way to get the level 5 badge for it as well.
 
I don't know about Lightning Returns, but XIII-2 has random encounters, sadly. There's only one location in which you can "see" enemies on the map, but it's done on purpose since they give you something like 1 guil/1 CP.

I'm just so picky when it comes to JRPG's, because I started with Earthbound, and then moved on to Chrono Trigger, neither of which have random battles. I much prefer that system, because it doesn't feel like a random number generator deciding when it will get in your way. It's why I've never been able to get into Final Fantasy before XIII. Random encounters just impede exploration, and feel cheap.

It's just a bummer that so few games feature visible enemies. XIII really hit a sweet spot, that I was looking forward to continuing through the other two games. I'll still probably play them at some point, but it's just deflated my excitement almost completely.
 
Game 5 (1 point) : NEO Scavenger
Game 4 (2 points) : Transistor
Game 3 (3 points) : Hatoful Boyfriend
Game 2 (4 points) : Shovel Knight
Game 1 (5 points) : Shadowrun: Dragonfall
 

Ozium

Member
I didn't know that XIII-2 and 3 had random encounters, and now I am profoundly bummed out. I've been having a blast with XIII, and was really looking forward to the rest of the series, but this really takes the wind out of my sails. Bummer. Muh.

I loathe random encounters. They've ruined it.

I don't know about Lightning Returns, but XIII-2 has random encounters, sadly. There's only one location in which you can "see" enemies on the map, but it's done on purpose since they give you something like 1 guil/1 CP.

in every location how the encounters work is you walk around, the screen flashes and enemies appear on the screen a few yards from you, if you strike first you get a bonus for pre-emptive strike, you can also run from them sometimes too..

dont know what punished snack is talking about, it's not random like old school FF games or dragon quest games.

edit: the scene he is talking about the monsters are always on the map charging at you, and they are more of a nuisance than anything...
 
in every location how the encounters work is you walk around, the screen flashes and enemies appear on the screen a few yards from you, if you strike first you get a bonus for pre-emptive strike, you can also run from them sometimes too..

dont know what punished snack is talking about, it's not random like old school FF games or dragon quest games.

edit: the scene he is talking about the monsters are always on the map charging at you, and they are more of a nuisance than anything...
That sounds doable. To be fair, I probably read into it a bit too much, assuming it was the old system (which I super dislike). I'll give it a shot before worrying about it too much more. Thanks for the info!
 

Zafir

Member
in every location how the encounters work is you walk around, the screen flashes and enemies appear on the screen a few yards from you, if you strike first you get a bonus for pre-emptive strike, you can also run from them sometimes too..

dont know what punished snack is talking about, it's not random like old school FF games or dragon quest games

It almost gets to that in the stupid Academia night level to be fair. :p Fuck that place. Between that and the other Academia bit in the story where you fetch x number of y from all over the world. They made me HATE Academia, and it was the best thing about the game...
 
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Cards Alert
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FATE: The Cursed King got cards.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
That sounds doable. To be fair, I probably read into it a bit too much, assuming it was the old system (which I super dislike). I'll give it a shot before worrying about it too much more. Thanks for the info!

I haven't played much of XIII-2 yet (like - an hour?) but I finished XIII a few days ago and liked the encounter system quite a bit. XIII-2 essentially has the same system, as far as I can tell, with the caveat that you can't see the enemies on the map before they "pop up". Once they "pop up", you can choose to fight them or run away.

XIII was great in the sense that you could kind of strategically decide which path you would take to encounter which enemies. This one has a more random feel to it, but as best I can tell the enemies still always pop up in the same spots each time. This makes it random at first but after revisiting a certain area you kinda sorta know what enemies are going to attack in which locations.

While it's not as good as XIII was, in my opinion it's alright. Of course I love the older Final Fantasy games and Dragon Quest games so I'm used to games with random encounters.
 

Ozium

Member
It almost gets to that in the stupid Academia night level to be fair. :p Fuck that place. Between that and the other Academia bit in the story where you fetch x number of y from all over the world. They made me HATE Academia, and it was the best thing about the game...

yeah that's the scene he was talking about, but those monsters are so piss easy that it's there just mainly as a nuisance and for the illusion of panic (since like alarms are going off and crap)
 
I don't know about Lightning Returns, but XIII-2 has random encounters, sadly. There's only one location in which you can "see" enemies on the map, but it's done on purpose since they give you something like 1 guil/1 CP.

Uh, not really. Enemies spawn randomly but they are visible and you just have to get away from them before the time runs out to avoid the fight. It's completely different.

And backtracking in XIII?! Wut?
The ost in both games is fantastic.
As for asset recycling, it's true for the monsters but not so much for the environments. There are several completely new locations and most of the places you do revisit have different layouts, they aren't the exact same places you visited in XIII, though there are some exceptions. It's a big improvement over X-2 which was pretty much a copy/paste of the entire game.
It's a valid complaint though.
But seriously, you don't like any of the music? This game has some amazing tunes.
 

Zafir

Member
yeah that's the scene he was talking about, but those monsters are so piss easy that it's there just mainly as a nuisance and for the illusion of panic (since like alarms are going off and crap)

Well, that depends on whether you've levelled or not(I did very little if any side stuff). They weren't hard, or anything for me, but they were 'tanky'. Making it an absolute chore to explore that place. It was just terrible design.
 

Ozium

Member
Well, that depends on whether you've levelled or not(I did very little if any side stuff). They weren't hard, or anything for me, but they were 'tanky'. Making it an absolute chore to explore that place. It was just terrible design.

it's still a chore when you are leveled also, because of how the map is laid out (and I think they even block off some paths in that time period) probably the worst part of the game IMO*

*not counting grinding the slot machines in the casino
 

Cheddahz

Banned
civ v with the expansion packs and blasting some music while playing it is a blast

edti: you guys are getting too deep about the final fantasy xiii games, they're mediocre
 
As I said, usually you can run away. But often the game spawns enemy just right in your face.

I haven't played much of XIII-2 yet (like - an hour?) but I finished XIII a few days ago and liked the encounter system quite a bit. XIII-2 essentially has the same system, as far as I can tell, with the caveat that you can't see the enemies on the map before they "pop up". Once they "pop up", you can choose to fight them or run away.

XIII was great in the sense that you could kind of strategically decide which path you would take to encounter which enemies. This one has a more random feel to it, but as best I can tell the enemies still always pop up in the same spots each time. This makes it random at first but after revisiting a certain area you kinda sorta know what enemies are going to attack in which locations.

While it's not as good as XIII was, in my opinion it's alright. Of course I love the older Final Fantasy games and Dragon Quest games so I'm used to games with random encounters.

Yeah, I guess my biggest qualm with random encounters is rooted in frustration when you're just trying to get from point A to B, and are constantly interrupted with battles you can't anticipate. It can make general movement around the world arduous, and really discourage exploration.

That said, I haven't found myself deliberately avoiding many battles in XIII (thus far, in Chapter 7 anyway), and really enjoy the battle system. That probably makes some difference. The pop-up system at least sounds like it splits some of the difference.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Sorry but it's not like that. Enemies don't spawn always in the same location. They also move and can attack you, so you can avoid them as you can't.

My bad then. Like I said I haven't played much but in the first area with monsters that was my experience.
 
I've only put in a little more than an hour, so take this for what you will, but thanks to FreshVeggie I was given Bionic Commando so here are some quick impressions:

Is "porty" an adjective? Because it would be a good way to describe Bionic Commando. The splash screens include a nice big "nVidia" logo, so I was ready to see what my new 750Ti can do, but imagine my surprise going into the video options to find the only options are resolution and gamma. But you know what, okay, I can let that slide, I'm sure nVidia knows what it's doing, and the graphics look alright as is. I get through the tutorial realizing all the prompts are for the Xbox controller and there's no way to get keyboard prompts. I spend several minutes going back and forth in the options screen figuring out what my controls actually are. "Okay, right trigger is mouse 0 and left trigger is mouse 1. Got it: RT is left click and LT is right click." The controls get some getting used to even after I know what they are, but I of course chalk that up to being bad at video games.

Get to the first outdoor area where you do a lot of free-roam swinging. Hey! This feels kinda fun, and it's more intuitive than the tutorial! Neat! It's like Spiderman, if he was a soldier with dreadlocks! ...Ugh, FUCK this collectible! I keep missing it by a few pixels! Okay, someguyinahat, you can do this. (Spend WAY too long trying.) YES! Finally! It's done! Now on with the game. (Promptly miss a jump and die in an irradiated pit.) No biggie, I got all the challenges and collectibles out of the way so now I can...just...

oh no.

No no no. NO.

It didn't save my challenges and collectibles? I have to do them all OVER again? It only autosaves when you enter a new zone and there's no manual saving? I...I don't think I can handle this. I may just have to change my thinking on collectibles in this game and just go through without trying for them to save my sanity.

The verdict: I bet this would be a lot of fun if I used a controller, and it was probably a good game on the 360. But key prompts are like the first thing you'd change in a port, right? ...Right? And the lack of saving is gonna kill me as an obsessive saver, especially when every game I've ever played lets you keep challenges and collectibles after you die. Maybe that's why it doesn't have Steam achievements: cause the way it's set up, they'd be impossible to track. So my verdict is: if you can find it on sale AND you have a 360 controller, you'll probably enjoy this game. If you're m/kb, expect frustration.
 

Lain

Member
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Zafir

Member
Also yes. FFXIII has a LOT of backtracking. Gran Pulse is all about backtracking. If you do only the main story, then there's zero backtracking.

Regarding locations recycling, some places are just the same (Oerba, the initial beach is basically the same location of FFXIII, except you can explore all the left zone, absent in FFXIII because this is New Bodlum and not the old one).

As I said, I like one theme until now.
Gran Pulse is hardly what I call 'backtracking'. You're in a massive area which you just explore through. At the final chapter it even gives you a portal to go back to Gran Pulse without having to run back through the Chapter 12 area. If anything peoples complaint about XIII was you couldn't really back track, unlike say X where you can go all the way back to Besaid(Beneficial to do so if you want Aurons sphere without killing Dark Valefor).

Locations in XIII-2 is another thing entirely, and it's part of the reason I really don't think XIII-2 is better than XIII at all.
 

Jawmuncher

Member
Bionic Commando is one of my favorites games from last gen and I got the platinum for it on PS3. Such an under appreciated title by Grin who were taken from us far too soon.

Bought the game awhile back but haven't replayed it yet. Though when I played I can't imagine playing it with M&KB. Swinging is so much fun though when you nail it down. Puts the spider man games to shame.
 

Knurek

Member
I've spent the last two hours reading through Digital: A Love Story

Lovely, well written and just so, so sweet prequel to Analogue: A Hate Story

Highly recommended if you're cruising for a short VN to see what all the fuss is about.

(No waifus inside as well, unless you count BBS login pictures)

Thinking of dropping Breath of Fire... Game is just so slow, with random fights (boring random fights to boot) literally after two, three steps.

Maybe I should stick to newer JRPGs - they don't seem to waste your time as much as the old Dragon Quest clones.

I hear Breath of Fire 2 is better, anyone played that?
 

bigzgod

Member
Something I'm confused about with the Dead or Alive 5 pre-order bonuses... Do I have to actually pre-order to get those bonuses or are they unlocked for everyone who buys the game later as well?

Most likely they'll be sold again but there have been some games that don't sell the pre-order bonuses, as an incentive to pre-order. For example, I don't believe the pre-order bonuses for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution were available for sale.
 

Zafir

Member
Sorry, but I call it exactly backtracking. I did all missions on Gran Pulse, and I spent a lot of time just to:

-find the cie'th stone, activating the mission
-find the location in which the monster is. Even if there are teleport, sometime you need to do A LOT of road, expecially for last monsters on the list.
-kill the monster, then repeat the first step.

Some stone where exactly at the end of a location, like the Oerba one. To reach them, even if you used a teleport, you need to do a lot of road. And of course fights, because some are placed in a manner you can't skip them. Kust like the monster between trains or whatever in Oerba, or brown slim in the deep zone of Gran Pulse.
I'm not really sure I'd call that backtracking though. I platted it myself(I shouldn't have, I regret my time farming the Adamantortoises). I distinctly remember the early missions were actually pretty well done if you follow them numerically, they push you towards Yaschas Massif(Think that's it's name?), and then you can just follow the missions through that area.

The only area which is questionable is Oerba, because of the map design, and there being one or two encounters which are harder to avoid. But there isn't that many missions in it.

If anything my complaint is lack of variety in terms of the missions. The earlier ones are alright because you're still new to the system, and the last couple are decent because they're a bit more challenging. The rest they're just more of the same fights you've been doing throughout the game.
 

Kaleinc

Banned
Bionic Commando is one of my favorites games from last gen and I got the platinum for it on PS3. Such an under appreciated title by Grin who were taken from us far too soon.

Bought the game awhile back but haven't replayed it yet. Though when I played I can't imagine playing it with M&KB. Swinging is so much fun though when you nail it down. Puts the spider man games to shame.
Oh my, it was plain bad and mediocre, on the other hand Rearmed is the real deal - the only game Grin got right.
 

Knurek

Member
I just love how some people have already 5 games beaten for the 52games/year challange.

Only 4 here, grumble, grumble
 

Ozium

Member
I just love how some people have already 5 games beaten for the 52games/year challange.

Only 4 here, grumble, grumble

I don't get how some people list some hour long story DLC as its own game, or 5 episodes of the walking dead as 5 games.... :/
 

Vazra

irresponsible vagina leak
Hmmm so people remove you from steam for no reason and out of the blue decide to add you back expecting you to just accept em back?

Bruh
 
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Knurek

Member
I don't get how some people list some hour long story DLC as its own game, or 5 episodes of the walking dead as 5 games.... :/

Well, a game is a game - many of older arcade titles were doable in 20-40 minutes.
To each his own I guess.
 

Nabs

Member
Bionic Commando is one of my favorites games from last gen and I got the platinum for it on PS3. Such an under appreciated title by Grin who were taken from us far too soon.

Bought the game awhile back but haven't replayed it yet. Though when I played I can't imagine playing it with M&KB. Swinging is so much fun though when you nail it down. Puts the spider man games to shame.

Having full control of your swings with the mouse just feels much better. It's a shame they shut off the multiplayer, I can't imagine it taking much to run.
 

Parsnip

Member
I hear Breath of Fire 2 is better, anyone played that?

I played through it and liked it way back when, but I can't imagine all of it holds up well.

I just love how some people have already 5 games beaten for the 52games/year challange.

Only 4 here, grumble, grumble

I've finished only one game so far, and I was already half done with it when the year changed.
 
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Ozium

Member
eh if a game only lasts an hour or so fine... it's a game. I don't think "additional content" should be counted as a game, it's like counting the addendum of a book as its own novel, IMO.. same w/ saying 5 chapters of an episodic game isn't just all the same game.. Do people count each individual chapter in a book as a separate book?

to each his own tho like Knurek said

I also plan on playing smaller games for that challenge, I've got some games on Virtual Console I want to play like Legend of the Mystical Ninja

edit: omg i need that skull kid figure in the mm 3ds LE
 
I don't know if it's just me, but The Witcher is janky as fuck. Super stiff animations, and the combat so far, just...

I'm like 5 minutes in.

The animation is the game's biggest weakness from a technical/visual perspective (that and the endless npc recycling).
Combat is an aquired taste but give it a fair shot.
Game is worth it because of the atmosphere, story/lore and the fantastic music.
 
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