Scavengers can hear you now
This is more close to where we actually want the creature to go. Fleeing and fighting are very necessary skills in Rain World so they had to be implemented, but the character of this creature is going to be more cautious, curious, communicative.
In the gif you can see how the scavenger hears me jumping around and decides to go check it out. The yellow meter on the utility comparer is curiosity for unresolved sounds - as you can see it's capped pretty low, meaning that urges to fight or flee etc will basically always take precedence, but if the scavenger has nothing do it might decide to go check a strange noise out.