add me please for csgo and sonic! <3
i'll add you to Sonic since CSGO is full.
--
added you to Sonic!I would like to join this group
add me please for csgo and sonic! <3
added you to Sonic!I would like to join this group
About when might Morningbus start the Serious Sam 3 game?
Super Noah's Ark 3D is on Steam now, but sadly it's single player only.
Edit: I think it's on Steam at least. I can't check right now, so it's possible it's only in greenlight.
Not sure. I don't think he has posted since Shadownet started organizing this.
They still need to finish 2 first. I think the Serious Stream is only halfway through it.
So it's probably not happening
So, who's gonna host Sonic?
Serious Sam 3: BFE
1. morningbus (hosting)
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While this current script is running, I'm working on a python variant that grabs this information from the web. It'll grab the first game on this page that has card drops remaining, then look at the badge page itself (example) every 2 minutes to see if there are any card drops remaining. When there are no card drops left, it'll kill the SAM process then start over. Should be a lot more time-efficient.
Okay, so here's some early impressions on Yaiba: Ninja Gaiden Z before I have to leave for the next couple hours. Keep in mind that I'm no reviewer, and commenting on games pros and cons are not my strong suit at all and I'm only up through the first couple of stages.
Frost compared Yaiba to a Musou game + the humor of Borderlands. I'd say that's fairly accurate, actually. Yaiba is a game that doesn't take itself seriously at all, and that's a good thing. I, like many others here, saw how Yaiba was reviewed and many folks online cautioned to avoid this game. The types of comments and reviews I've seen are things I'd save for a game that is broken, that is such an unpleasant mess to play that it's not worth the time or effort.
And let me tell you folks, that is some grade A bullshit. The controls for this game are so fluid that I would put it right up there with Metal Gear Rising in terms of responsiveness. Things just flow so smoothly together that it's a joy to play, it really is. It also comes across as brutally unforgiving. The bit about comparing it to Musou? That ain't a joke. At any given time you could be fighting 10-15+ enemies at once, with a combat system that any Ninja Gaiden Black fan would appreciate. Not to mention, even up through the second stage you'll be fighting those regular hordes of enemies with multiples of enemies that could be classified as mini-bosses. That block button will be your best friend.
I can understand of the humor and style of the game isn't for everyone and thats okay. Don't completely write it off for that though, give it a chance and you just might find that it really is a solid action game.
I'll post some more detailed impressions at a later date, possibly once I've cleared the campaign.
Oh, and to quote Frost: You might want to start on normal. Just sayin`.
morningbus usually doesn't start til like 2/3 hours from now!
Sweet, that sounds awesome. I'd lend a hand, but I'm not very good with Python so I wouldn't be much help here.
I was going to make something like this, but you're probably way more suited to this than I am.
morningbus usually doesn't start til like 2/3 hours from now!
While this current script is running, I'm working on a python variant that grabs this information from the web. It'll grab the first game on this page that has card drops remaining, then look at the badge page itself (example) every 2 minutes to see if there are any card drops remaining. When there are no card drops left, it'll kill the SAM process then start over. Should be a lot more time-efficient.
Okay, so here's some early impressions on Yaiba: Ninja Gaiden Z before I have to leave for the next couple hours. Keep in mind that I'm no reviewer, and commenting on games pros and cons are not my strong suit at all and I'm only up through the first couple of stages.
Frost compared Yaiba to a Musou game + the humor of Borderlands. I'd say that's fairly accurate, actually. Yaiba is a game that doesn't take itself seriously at all, and that's a good thing. I, like many others here, saw how Yaiba was reviewed and many folks online cautioned to avoid this game. The types of comments and reviews I've seen are things I'd save for a game that is broken, that is such an unpleasant mess to play that it's not worth the time or effort.
And let me tell you folks, that is some grade A bullshit. The controls for this game are so fluid that I would put it right up there with Metal Gear Rising in terms of responsiveness. Things just flow so smoothly together that it's a joy to play, it really is. It also comes across as brutally unforgiving. The bit about comparing it to Musou? That ain't a joke. At any given time you could be fighting 10-15+ enemies at once, with a combat system that any Ninja Gaiden Black fan would appreciate. Not to mention, even up through the second stage you'll be fighting those regular hordes of enemies with multiples of enemies that could be classified as mini-bosses. That block button will be your best friend.
I can understand of the humor and style of the game isn't for everyone and thats okay. Don't completely write it off for that though, give it a chance and you just might find that it really is a solid action game.
I'll post some more detailed impressions at a later date, possibly once I've cleared the campaign.
Oh, and to quote Frost: You might want to start on normal. Just sayin`.
YESSS!!! THANK YOU!!!!
My niece saw this and started laughing hard. So did I. What the hell is this?
I'm in for that, too. I didn't have you on my list, so I added you.My group's gonna do casual CSGO anyway, but we can't even start at the moment since Steam went down again.
Right now it's looking like:
InvisibleStride
FromTheFuture
animlboogy
Beelzebubs
Sharkiller
Roy G. Biv
are all with me. Add me if I'm not already on your friend list so I can invite you, guys.
Okay, so here's some early impressions on Yaiba: Ninja Gaiden Z before I have to leave for the next couple hours. Keep in mind that I'm no reviewer, and commenting on games pros and cons are not my strong suit at all and I'm only up through the first couple of stages.
Frost compared Yaiba to a Musou game + the humor of Borderlands. I'd say that's fairly accurate, actually. Yaiba is a game that doesn't take itself seriously at all, and that's a good thing. I, like many others here, saw how Yaiba was reviewed and many folks online cautioned to avoid this game. The types of comments and reviews I've seen are things I'd save for a game that is broken, that is such an unpleasant mess to play that it's not worth the time or effort.
And let me tell you folks, that is some grade A bullshit. The controls for this game are so fluid that I would put it right up there with Metal Gear Rising in terms of responsiveness. Things just flow so smoothly together that it's a joy to play, it really is. It also comes across as brutally unforgiving. The bit about comparing it to Musou? That ain't a joke. At any given time you could be fighting 10-15+ enemies at once, with a combat system that any Ninja Gaiden Black fan would appreciate. Not to mention, even up through the second stage you'll be fighting those regular hordes of enemies with multiples of enemies that could be classified as mini-bosses. That block button will be your best friend.
I can understand of the humor and style of the game isn't for everyone and thats okay. Don't completely write it off for that though, give it a chance and you just might find that it really is a solid action game.
I'll post some more detailed impressions at a later date, possibly once I've cleared the campaign.
Oh, and to quote Frost: You might want to start on normal. Just sayin`.
would it be beneficial to break these Game Night organizations to a separate thread? Something we can just sub to and monitor is someone is setting something up?
would it be beneficial to break these Game Night organizations to a separate thread? Something we can just sub to and monitor is someone is setting something up?
Well I'll certainly try my hand at it, anyway. Though I'm tempted to write the application in node.js using the wonderful steam-node wrapper which would bypass the need to use SAM. Hopefully I'll be able to come up with something that I can freely distribute to users like me who are looking at maximizing their game idling for weeks at a time.
receiptTitle="Your giveaway receipt"
thanksReceiptText="Thanks again for being generous. "
anonymousPassAlong="Pass along the generosity and give away your own extra keys some day. "
winPMTitle="You win %s!"
winPMBody="The key for %s is %s -- %s"
# Load text strings from localization file
LOC={}
execfile("locale/en/strings.txt",LOC)
I second that idea
I'm not 100% sure but we might accelerate the schedule to finish both Serious Sam 2 and 3 due to obligations outside of the serious stream. I know we will be playing tonight. Just not sure what time we will start.
I was working on the same in python, but I'm still a code novice so you'll probably have it figured out before I do. Still, I don't think you'd need to reference the individual pages, since the main badge page says "X card drops remaining" for everything, and you just need to kill the process if X == "No".
Oh, and doesn't 2 minutes seem like it could get spammy if multiple people start using it? Cards drop at least 20 minutes apart, so you could probably set a delay of 15 minutes (or X * Y, where X is average time-to-drop and Y is cards remaining) to keep it low profile.
Good point. I guess I just figure checking every two minutes would be the best way to completely maximize the time spent. But yeah, I'll probably set the timer to every 10 or 15 minutes just so things don't get crazy.
Alright so I wrote an idling script and took a lot of shortcuts, but it should work.
Basically, I created a text file of all the appids I need to idle for (one appid per line) and put it in the same folder as SAM.Game.exe
Then I run this batch file:
Code:for /F "tokens=*" %%A in (apps.txt) do call :process %%A goto :EOF :process @echo Starting SAM for appid %1 start "" "SAM.Game.exe" %1 TIMEOUT 7200 @echo Terminating SAM process for appid %1 taskkill -im SAM.Game.exe TIMEOUT 30 :EOF
Which basically goes through each appid in the text file, idles that game for 2 hours, kills the SAM process, waits 30 seconds, then starts the next one on the list.
If I keep this running for 19 days, I'll have idled each of my games with card drops for 2 hours each.
The obvious downside is that a) it only idles the game for a flat 2 hours (some games take more time than this) and b) it essentially locks me out of playing games on Steam while it's running, since launching another game might decrease my drop count to 0. It needs some improvement, but it'll be a good start.
I was kind of glad I missed out on it on consoles, I remember the jaggies were kind of terrible on the ps3 when I played the demo, the increased resolution and framerate really makes it into a super gorgeous game, so playing it for the first time on pc is like some next gen shit. I didn't like anything related to the gun dudes but man I really love the platforming and just running around the city.
If the number of cards to drop remaining is >1, set the timer to a longer number. If the number of cards to drop exactly equals 1, make the timer shorter. Best of both worlds, optimal time usage + optimal minimizing request spam.
And we're on!
Stream: http://www.twitch.tv/dunderhassan
i've offered DunderHassan $50 if he does not lose a single round for the rest of the night!
Lol he rarely loses in the first place!
Actually that's pretty smart as using SAM to launch each process means you don't have to nailed down the exact executable name to close it. Just wondering how viable a simple python script would be that went through your badges page and scrape the data as to which games have drops left and how many, launch the process until it shows now more left the kill it and more on to the next one by one. The App IDs are all there in the page right?
Game organizing technically goes into the Community forum, which users in the Steam thread were already concerned about having the Steam thread be pushed to, anyways. No reason to give more weight to moving the Steam thread into Community.Plus it may help keep the monthly Steam thread stay a monthly thread!
Fair enough. It could work I guess.But we do move things over when it gets too big for this thread:
Steam Thread
Steam Trading |OT|
GAF Steam ID List
Steam Greenlight
Custom Steam icons for Grid View
Enhanced Steam Discussion Thread - Ideas, Suggestions, and Feedback
Steam Trading Cards
SteamOS
Steam Family Sharing Thread
GAF Steamgifts Group Invite Thread
Steam In-home Streaming Beta
Steam Universe (beta) videos, impressions
I love the fact that people are playing games, it's just that it makes more sense to have a dedicated thread at this point.