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STEAM | July 2015 - Nothing To Buy With Our Arkham Knight Refunds

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Shadownet

Banned
Does anyone know another way I can get the Imperial Upgrade for ESO? I need 2100 Crowns to buy the upgrade in-game. They gave me 500 Crowns at the start. But there isn't an option to buy exact amount..

only 750, 1500 and above options.
 

Jawmuncher

Member
When you do play Witcher 3, play it on the higher difficulties. On normal and below, the combat is far too easy, but jack the difficulty up and it becomes entertaining.

The game isn't too difficult on any difficulty level as it is.

Why you gotta lie to people. I played on normal and was constantly getting into some tight spots. Even with the shield boosted up all the way. Then again I also only used stuff I found, since I didn't do any of the monster hunter quests. So I was just a poor adventurer making my way through.
 
Did you apply any filters? Because there really are always good servers up, if one's empty just start playing, people will join.

No, i've never used filters before...never really searched for servers in a KF game before. :/

Also, Happy birthday Shadownet!

Hopefully you enjoy a terrific year! :)
 

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Neverwinter Nights Diamond Edition (GOG) -- MB-60EEE6FB1E28D2F2 - Taken by bobnowhere. 7 entrants total.


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JaseC

gave away the keys to the kingdom.
When you do play Witcher 3, play it on the higher difficulties. On normal and below, the combat is far too easy, but jack the difficulty up and it becomes entertaining.

The game isn't too difficult on any difficulty level as it is.

I'm playing on... whatever the one below Death's March is.
 
Happy Birthday Shadow!

Has Idlemaster gone all wacky? I downloaded the new version earlier that fixed the endless idling of games under 2 hours playtime, but now it just moves onto the next game regardless of time or cards remaining after about 20-30mins.
 

Stumpokapow

listen to the mad man
Anyone back the KS project Project Phoenix?

https://www.kickstarter.com/project...apans-indie-rpg-feat-aaa-talent/posts/1266538

There's a backers-only update that I think is "wahhhhh development is hard expect delays we have no idea what we're doing ???? even though our game was supposed to release 4 months ago we haven't actually made anything yet ???? halp how you do this!!!! lol refunds no???" type stuff. Can I get confirmation on the contents? Either summarizing or posting screenshots, would be ideal.
 

gelf

Member
My god, the bosses in Freedom Planet make me want to tear my hair out >_<

I don't remember having this much bother in sonic games!

If there's one thing not much like Sonic at all in FP it's the boss fights. I love them though, nice and challenging. My one tip for all bosses is to abuse the invincibility frames of your special attack.
 

Hektor

Member
Anyone back the KS project Project Phoenix?

https://www.kickstarter.com/project...apans-indie-rpg-feat-aaa-talent/posts/1266538

There's a backers-only update that I think is "wahhhhh development is hard expect delays we have no idea what we're doing ???? even though our game was supposed to release 4 months ago we haven't actually made anything yet ???? halp how you do this!!!! lol refunds no???" type stuff. Can I get confirmation on the contents? Either summarizing or posting screenshots, would be ideal.

Its from the official forums, posted 3 days later, since i dont get the kickstarter updates as paypal backer. But i think its the same update:

 

Deques

Member
Anyone back the KS project Project Phoenix?

https://www.kickstarter.com/project...apans-indie-rpg-feat-aaa-talent/posts/1266538

There's a backers-only update that I think is "wahhhhh development is hard expect delays we have no idea what we're doing ???? even though our game was supposed to release 4 months ago we haven't actually made anything yet ???? halp how you do this!!!! lol refunds no???" type stuff. Can I get confirmation on the contents? Either summarizing or posting screenshots, would be ideal.

Straight from the page

Dear backers,

I hope this update finds everyone well. I'd like to take this opportunity to apologise for the very infrequent updates and give you a overview of how Project Phoenix is going.

1. Project Phoenix is alive and kicking

Although not exactly the way I wanted to run this project, our project is alive and it is under development.

2. What is different then?

Well, the project has had some few setbacks and suffers delay from our initial estimate. This been said, our scope hasn't changed, and with the time I have, I am investing more of my own funds into the project to raise the quality of the project and maybe if we're lucky, slightly increase the content.

DISCLAIMER: The logic would be... why are we increasing the quality and the content of the game when we're suffering delays? Well... you'll find out below.

3. So what specifically are the setbacks and achievements?

Programming
The unannounced programmer that was supposed to help us since 2013, was David Clark. He is the main programmer for Ori and the Blind Forrest for XBOX 360, brilliant programmer and an amazing guy. However, not under his control, the game was delayed by 14+ months and that originally delayed Project Phoenix. I had personally seen Ori's build as early as mid-late December 2013.
Since I didn't want to delay the project, and not knowing when David would get off Ori, we hired a talented gentleman called Pascal Krabbe from Germany, graciously introduced to us via Steffen Unger (who is in charge of our 3D models). Although this incurred costs since David was going to program Phoenix under a royalty agreement, Pascal did a great job on the Vertical Cut which was finished in December 2014 with many of the basic assets.
After a brief discussion with the result of the Vertical Cut w/ Pascal and David, we decided to move into UNREAL ENGINE 4 from Unity since we figured it'd save us a lot of time and resources. So from January 2015, we started working on the UE4 build of the game.
The great thing is we got to build a clean code for UE4, working carefully with all the possibilities in mind for the future. By April we achieved the following:

1) Simple to use terrain creation with a great navmesh
2) Stealth & detection
3) Special function buildings and areas (like towers and concealable brush)
4) Traps (Skills and natural environment)
5) Skill assignment tool
6) Squads and character selection
7) Mounts (Mounting/dismounting & travel)
8) Item customization (Visual/stat changes and slots)

In April, we had an unfortunate news from David Clark that he will not be joining us at Project Phoenix despite Ori and the Blind Forrest been released successfully. This was a huge setback since Pascal had to go back to his studies for his post graduate and we were left with no programmers!

This left us reeling for a few weeks but we finally found some friends at a development studio who were willing to help us. We cannot announce them yet since our final contract hasn't been written up, but they have the experience and the chops to get this done. Hopefully we can announce them soon. We are hoping to shoot for an announcement in September and with a better outlook and expectation towards the programming part of the project.

And not to worry, Pascal will help with the transition of programmers and David will help us with all the files everything so our new programmers can feel straight at home.

All other... stuff
We've completed almost all assets required for Act 1. Character models, scenario, art, music, animation etc. We've even got many of the art and scenario completed for other Acts as far as Act 5

All we need is to implement and make the Alpha work. Once this is successful, and proven these assets work well together, then it's a matter of mass production which is almost the easiest part of the game development process.

Our main challenge is continuous testing of our game design and creating challenging yet balanced game level in the Beta.

PR team
We've had a major setback with our main staff leaving our project due to a security breach he committed willingly earlier this year. He has not taught us how to use the system he setup for our website and we are looking into solutions to solve this. Rest assured, it will be solved, but it will take our time as most of our resources are committed int he development of the game.

So our community management isn't in best of shape, but I did call in reinforcement as we will hopefully be welcoming Stuart Massie, an ex-Blizzard Producer to help us with our community and PR very soon and hopefully things will run a lot smoother with his great skills!

4. You owe us Project Phoenix like four months ago! What are you going to do about it!? Where are my rewards

I'd like to apologise for the delay in Project Phoenix. The delay is entirely my fault for not preparing for accidents and planning ahead. We've also increased the scope of the project due to the fact that we received ten times the funding and that was totally not within our expectations...

Here's what we're going to do, as a way to apologise for our bad judgement.

1. Offer you part of the 1.65m stretch goal.
We will increase the original content of the game by two zones, effectively increasing the game from THREE ACTS to FIVE ACTS.
We may still not be able to do the Uematsu x Eminence x Kurlander collaboration but I promise I'll give it my best shot though.

2. Add Japanese voice acting
Although mostly efforts and short phrases, we'll add Japanese voice acting done and directed by one of the best Audio Directors in Japan.

3. Add at least one cinematic
We are already working on a cinematic with one very prestigious animator from Japan. We'd be shooting to add more hopefully!

And your rewards will be met as promised, nothing will be left out.

5. Where does all these extra money come from? What do you do? Why do you do this?

I am a Producer for films (mostly anime) and video games. I also help projects with Audio Directions for their video game or anime.

Most of my week is spent helping other projects and working on projects that is run by my company.

Many of my current work are unannounced but this is what my "day" job look like.

Working as a Producer for a large unannounced video game project
Working as an Audio Director for a certain JRPG
Working on a mobile game as Producer/Director for my own company
Working as a Producer on two separate Japanese animation projects

This helps pay for my family of my wife and three sons and saving up on extra contents and unexpected expenditure on Project Phoenix. In the evening and weekends, it helps me work on Project Phoenix and sometimes take my kids out to play.

Why do I do this? It's because I love this project, and I want to see this happen. My favourite genre of RTS and JRPG coming together is like shortfalls of both genres complimenting each other to make it "just right".

6. So what now?

So it'd be great if you can continue to still believe in this project. We are making progress and I've sacrificed so much of my life into what I love and believe in, along with all our staff who is working on this project. We've just got through a huge problem of sourcing great programmers and we're almost back on track.
I will continue to communicate as much as possible here, if you have questions, or opinions I'll be very happy to address it personally to the best of my ability.
We really appreciate all of you who stuck out with us thus far, we really want to make the game the best we possibly can.
We will be announcing a revised schedule around September.
7. What can we do to help?

Continue to believe in us, that we will deliver in the end. I really hope to make this all worth it, for those who feel negatively about our project, it is my fervent wish to exceed your original expectations.

For those people who are in trouble, please contact us so you won't have to bottle up your frustrations.

Thank you for reading this update, and from the bottom of my heart, I appreciate your love and patience for this project!

Hiroaki Yura
Director / Producer of Project Phoenix
 
Have you pressed Esc?

EDIT: Nevermind I misread. Yes it seems the change page and close the docked thing with X is the way. Is that so much of an issue?

Not that much of an issue, but an incredibly stupid design choice and annoying when i just want to close it quickly. I mean, why not........just.......add....a.....close...button? How would anyone know this without clicking everywhere for a moment?
 

Grief.exe

Member
Why you gotta lie to people. I played on normal and was constantly getting into some tight spots. Even with the shield boosted up all the way. Then again I also only used stuff I found, since I didn't do any of the monster hunter quests. So I was just a poor adventurer making my way through.

The struggle is real.

I'm playing on... whatever the one below Death's March is.

Same, though sometimes I wish I had just started on Death March.
 

C4rter

Member
Args, that's the second time an Idle Master Update deleted my blacklist. :-(
Was it required this time because of the jump to 1.0 or am I just the unlucky one?
 

So in Cradle the main "adventure-game" parts should be interesting given the environment, but the actual interface of interacting with the world is incredibly clunky; it's nearly impossible to put things back where you found them once you picked them up, sometimes the things your looking for are literally buried in clutter, sometimes the game physics simply "eats" items (I had a case where you do the usual "use thing X on thing Y", and the resultant Thing Z glitched through the table and dissapeared), and the game can be strangely specific. For example, you may quickly realize you need a stick to do X. There are sticks everywhere. But you can't pick any of them up; the game wants you to find the one *specific* stick that's been marked as pick-uppable even though it really isn't any different. Or in basically the first puzzle in the game, you are explicitly told you need a pot; you are surrounded by teapots. Only after banging your head against things for a while do you realize that the game doesn't want a teapot at all, it wants an entirely different sort of pot, that's actually hidden in a cupboard.

Also, the block-manipulating mini-game that breaks up the main adventure game narrative is just.. not fun. At all. It's somewhat telling that if you fail it the first time, the developers just go "hey, you want to skip this mini-game stuff?" It's like they realized it wasn't any good, wasn't connected to the narrative *at all*, and just there to pad the game out a bit.

I'm going to keep playing it, because I am legitimately interested in the world, but I actually currently wish the game was just a "walking simulator" instead of the janky adventure game puzzles and pointless block minigames.
 

Purkake4

Banned
I'm like half way through Tomb Raider and while the gameplay is pretty fun, the story and set pieces are beyond ridiculous. This is straight up torture porn territory and it doesn't help that the Lara is actively enabling this by choosing to traverse the dankest caves full of skulls and creepy markings.

Also, what's up with burning barricades inside closed rooms and burning nets full of ammo to get the ammo?
 

Tizoc

Member
I'm like half way through Tomb Raider and while the gameplay is pretty fun, the story and set pieces are beyond ridiculous. This is straight up torture porn territory and it doesn't help that the Lara is actively enabling this by choosing to traverse the dankest caves full of skulls and creepy markings.

Also, what's up with burning barricades inside closed rooms and burning nets full of ammo to get the ammo?

If you want a better TR experience play the old games if you haven't yet. Or at least the 2000s series.
 

Pachimari

Member
I'm of the belief that the latest Tomb Raider is the best one. It is the one I always wanted, though I hope it'll be less action and more tombs in Rise of the Tomb Raider. I loved the pace, which were not only action packed but really fast with some impressive set-pieces. In fact, it was the only game, that made me stick around and complete it in one day.

1. Tomb Raider
2. Tomb Raider: The Last Revelation
3. Tomb Raider: Angel of Darkness
4. Tomb Raider: Legend
5. Tomb Raider II
6. Tomb Raider: Chronicles
7. Tomb Raider III: Adventures of Lara Croft

I honestly haven't played Tomb Raider: Anniversary or too much of Underworld and Tomb Raider 1. I should get around to that. But I really got to complete them, the only ones I have completed are Tomb Raider: Legend and Tomb Raider.
 

Purkake4

Banned
If you want a better TR experience play the old games if you haven't yet. Or at least the 2000s series.
I've played the pre-Angel of Darkness ones on and off, I don't really remember anything ridiculous like falling down 3 different ledges while dodging airplane engines and sharp stakes or literally having everything you touch fall down into a bottomless abyss a second later.
 

Purkake4

Banned
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Tizoc

Member
I've played the pre-Angel of Darkness ones on and off, I don't really remember anything ridiculous like falling down 3 different ledges while dodging airplane engines and sharp stakes or literally having everything you touch fall down into a bottomless abyss a second later.

TR 2013 is merely an Uncharted copy cat. if you like the Uncharted style of gameplay you'll like TR, but if you want a more entertaining and immersive TR experience just about all the previous games will deliver that.
 

Stallion Free

Cock Encumbered
What is the area I can't return to in Ori? So I can make sure to grab 100% of the items.

Each "dungeon" type area closes off after you complete it.

TR 2013 is merely an Uncharted copy cat. if you like the Uncharted style of gameplay you'll like TR, but if you want a more entertaining and immersive TR experience just about all the previous games will deliver that.

How can it be a copy of something that is a copy of itself? I mean Uncharted is literally a Tomb Raider game with Gears of Wars cover system pasted on top.
 
I'm of the belief that the latest Tomb Raider is the best one. It is the one I always wanted, though I hope it'll be less action and more tombs in Rise of the Tomb Raider. I loved the pace, which were not only action packed but really fast with some impressive set-pieces. In fact, it was the only game, that made me stick around and complete it in one day.

1. Tomb Raider
2. Tomb Raider: The Last Revelation
3. Tomb Raider: Angel of Darkness
4. Tomb Raider: Legend
5. Tomb Raider II
6. Tomb Raider: Chronicles
7. Tomb Raider III: Adventures of Lara Croft

I honestly haven't played Tomb Raider: Anniversary or too much of Underworld and Tomb Raider 1. I should get around to that. But I really got to complete them, the only ones I have completed are Tomb Raider: Legend and Tomb Raider.

Anniversary is the best one honestly.

I've played all 3 generations of TR: old, new, and nu-new, and Anniversary is the only one I'd ever replay.
 

Parsnip

Member
I enjoyed the Tomb Raider Legend-Anniversary-Underworld trilogy quite a bit. They also have the best Lara voice actress, Keeley Hawes. <3
Of the older games I only ever finished the very first one.
 

dex3108

Member
How can it be a copy of something that is a copy of itself? I mean Uncharted is literally a Tomb Raider game with Gears of Wars cover system pasted on top.

Not really. Uncharted is almost 1:1 copy of Indiana Jones. TR had it's own feel and style before TR2013.

P.S. Hey SteamGAF is there anybody here who can and will land me 2 TF2 keys until tomorrow?
 

Tizoc

Member
Each "dungeon" type area closes off after you complete it.



How can it be a copy of something that is a copy of itself? I mean Uncharted is literally a Tomb Raider game with Gears of Wars cover system pasted on top.

I disagree, Uncharted does not have the same platforming and exploration elements of the older TR games, this alone sets UC apart from the TR games. Uncharted's platforming for the most part is simple and straightforward.
One of the things I liked in TR Ann. is how at one point the game requires you to go through 4 rooms to find keys/items needed to progress; each door of these rooms is traversed and passed through differently from one another.
 

Stallion Free

Cock Encumbered
I disagree, Uncharted does not have the same platforming and exploration elements of the older TR games, this alone sets UC apart from the TR games. Uncharted's platforming for the most part is simple and straightforward.
One of the things I liked in TR Ann. is how at one point the game requires you to go through 4 rooms to find keys/items needed to progress; each door of these rooms is traversed and passed through differently from one another.

Uncharted is very much in line with the simpleness of Tomb Raider Legend and Underworld.
 

RS4-

Member
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Remember, it has two copies & cards! Sadly, no achievements :(

Have fun.
 

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Knurek

Member
I just love when main internet access craps out on Sunday morning. Nobody is working at my ISP, so I'm stuck being in 1990. Thank god it's not a SteAm Sale day.
 
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