Dusk Golem
A 21st Century Rockefeller
Getting set-up to delve into a variety of horror Half-Life 1 mods, I'll tell of any particularly great/terrible ones here later.
Getting set-up to delve into a variety of horror Half-Life 1 mods, I'll tell of any particularly great/terrible ones here later.
Microsoft, by way of owning Lionhead, owns the B&W games, not EA. Ditto for The Movies, which was on Steam until Acti's publishing contract expired.
yeah, been saying this for a while, project phoenix has been handled in an insultingly casual and amateuristic wayAnyone back the KS project Project Phoenix?
https://www.kickstarter.com/project...apans-indie-rpg-feat-aaa-talent/posts/1266538
There's a backers-only update that I think is "wahhhhh development is hard expect delays we have no idea what we're doing ???? even though our game was supposed to release 4 months ago we haven't actually made anything yet ???? halp how you do this!!!! lol refunds no???" type stuff. Can I get confirmation on the contents? Either summarizing or posting screenshots, would be ideal.
ahhh yea i see, that's unfortunateSo in Cradle the main "adventure-game" parts should be interesting given the environment, but the actual interface of interacting with the world is incredibly clunky; it's nearly impossible to put things back where you found them once you picked them up, sometimes the things your looking for are literally buried in clutter, sometimes the game physics simply "eats" items (I had a case where you do the usual "use thing X on thing Y", and the resultant Thing Z glitched through the table and dissapeared), and the game can be strangely specific. For example, you may quickly realize you need a stick to do X. There are sticks everywhere. But you can't pick any of them up; the game wants you to find the one *specific* stick that's been marked as pick-uppable even though it really isn't any different. Or in basically the first puzzle in the game, you are explicitly told you need a pot; you are surrounded by teapots. Only after banging your head against things for a while do you realize that the game doesn't want a teapot at all, it wants an entirely different sort of pot, that's actually hidden in a cupboard.
Also, the block-manipulating mini-game that breaks up the main adventure game narrative is just.. not fun. At all. It's somewhat telling that if you fail it the first time, the developers just go "hey, you want to skip this mini-game stuff?" It's like they realized it wasn't any good, wasn't connected to the narrative *at all*, and just there to pad the game out a bit.
I'm going to keep playing it, because I am legitimately interested in the world, but I actually currently wish the game was just a "walking simulator" instead of the janky adventure game puzzles and pointless block minigames.
More people should play Beatbuddy, only 8% completed level 3 and imo it's great.
i really think walking simulators are underrated, lots of cool stuff can be done with a gone home-like style which rewards exploration and doesn't need anything fancier other than good writing and world building
Oh geez, so many idle/clicker "games" on Steam now. Someone help. D:
Oh geez, so many idle/clicker "games" on Steam now. Someone help. D:
The Monster game was a mistake
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Cradle, I really, really wanted to love you. The world building is legitimately interesting. Parts of the environment are really beautiful as well.
But man, playing the game itself is just... not very much fun.
So in Cradle the main "adventure-game" parts should be interesting given the environment, but the actual interface of interacting with the world is incredibly clunky; it's nearly impossible to put things back where you found them once you picked them up, sometimes the things your looking for are literally buried in clutter, sometimes the game physics simply "eats" items (I had a case where you do the usual "use thing X on thing Y", and the resultant Thing Z glitched through the table and dissapeared), and the game can be strangely specific. For example, you may quickly realize you need a stick to do X. There are sticks everywhere. But you can't pick any of them up; the game wants you to find the one *specific* stick that's been marked as pick-uppable even though it really isn't any different. Or in basically the first puzzle in the game, you are explicitly told you need a pot; you are surrounded by teapots. Only after banging your head against things for a while do you realize that the game doesn't want a teapot at all, it wants an entirely different sort of pot, that's actually hidden in a cupboard.
Also, the block-manipulating mini-game that breaks up the main adventure game narrative is just.. not fun. At all. It's somewhat telling that if you fail it the first time, the developers just go "hey, you want to skip this mini-game stuff?" It's like they realized it wasn't any good, wasn't connected to the narrative *at all*, and just there to pad the game out a bit.
I'm going to keep playing it, because I am legitimately interested in the world, but I actually currently wish the game was just a "walking simulator" instead of the janky adventure game puzzles and pointless block minigames.
Happy birthThis is a scheduled automated repost on behalf of Shadownet, who is running this raffle.
gone home and the stanley parable are the ones i can think of to recommend right nowAny examples of good 'walking simulators'? And how would you define that kind of game?
Cradle looks pretty interesting
Happy birth
If you say it like that it sounds like you're saying Shadownet just had a baby.
lewd
Done, unsatisfying ending and two or three unnecessarily hairy parts but overall very enjoyable. What was that other underwater adventure game lots of people here liked? They should try this too.
Found a spareModBot said:Instructions for participants:
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My wormhole badge is not a mistake, son.
Black and White article on Eurogamer. I quite liked this game as a kid, though I always had difficulty getting it to run.
http://www.eurogamer.net/articles/2015-07-26-black-and-white-combined-the-sublime-with-the-stupid
I wish this was on Steam.
So two weapon loadouts, double-jump, but no strafe jumping, and no ranked matches.
Are there forced ADS mechanics?
Sometimes you just gotta laugh...
Classic case of "something changed, this must have caused it". Luckily a lot of people pointed out that Steam was down when this was posted and the guy finally realized all was well.
Black & White is a game that makes you think it's good by forever suggesting that the good stuff is just out of your reach. Like most modern Molyneux games, it has interesting ideas but is terrible at realising them; the creature stuff is, of course, at the forefront of the game's failures and successes. I really like the creature designs in both 1 and 2, though.Black and White article on Eurogamer. I quite liked this game as a kid, though I always had difficulty getting it to run.
http://www.eurogamer.net/articles/2015-07-26-black-and-white-combined-the-sublime-with-the-stupid
I wish this was on Steam.
So two weapon loadouts, double-jump, but no strafe jumping, and no ranked matches.
Are there forced ADS mechanics?
borderlands in third person is cool
Sometimes you just gotta laugh...
Classic case of "something changed, this must have caused it". Luckily a lot of people pointed out that Steam was down when this was posted and the guy finally realized all was well.
Yo keep this coming, super fascinated to hear about your impressions as you play through.
*subs*
screw it, i'm sticking around :V I need a new community thread besides ToonamiGAF >_>
*subs*
screw it, i'm sticking around :V I need a new community thread besides ToonamiGAF >_>
*subs*
screw it, i'm sticking around :V I need a new community thread besides ToonamiGAF >_>
i had to stop playing it cos my phobias don't go so well with the giant roaches in it but i liked it a lot, actuallyFallout tactics worth buying on steam sale? I know it's non-canon compared to the rest of the world but I'm wondering if it's fun at all.
*subs*
screw it, i'm sticking around :V I need a new community thread besides ToonamiGAF >_>
Something something Steins;Gate to Steam something something
*subs*
screw it, i'm sticking around :V I need a new community thread besides ToonamiGAF >_>
News (some of this may have already been posted):
New Vita Content from Hatoful Boyfriend coming to PC for free.
you can't just say this out of the blue without linking to anything
Oh hey Soulflarz! wassup?
I hope you enjoy it here.
I figured you would love killing the fuck out of rad roaches with a plasma rifle.i had to stop playing it cos my phobias don't go so well with the giant roaches in it but i liked it a lot, actually
it's more like commandos (or something) than regular fallout, but it looks great and it's just fun to like slowly gain ground and clear rooms and set up everyone and all that, at least it was back in the day. the story isn't too connected to anything and it's mostly there for backgroud dressing, at least as far as i got (got to the giant roach boss and i was like F THIS SHIT)
It is on PC, just not on Steam. Can get it from Jast.No as in 'for the love of God bring it to steam before I become sad'
;-;
Trust me, if it WAS on PC, my message would have been in all caps, and with spazzing >.>
My wormhole badge is not a mistake, son.
Neither was mine. But geez, I've got three idlers in my Steam library now. That's three too many! D:
It is on PC, just not on Steam. Can get it from Jast.
nope, i just rather they weren't thereI figured you would love killing the fuck out of rad roaches with a plasma rifle.
I've now advanced to the rooms that give you 10 orbs. I still haven't used a guide yet. Every time I get stuck, I quit out for a while. When I come back, I eventually figure it out. I love how some puzzles seem easy at first, but turn out to be quite devious to get. The other way around happens as well: sometimes the solution is more straightforward than I first thought. Overall these are some of the best puzzles I've seen in a while.
When the gravity mechanic was introduced, I thought things would get harder, but some of them were actually easier than the 'normal' puzzles before them. But I liked the gravity addition to mix it up.
Have to say that I'm more than impressed by this game, it's one of the best puzzle games I've played. Here's exactly where I'm at right now