PCG: I think Oculus Home is an interesting thing for PC gamers. You can get PC games in a lot of places, but most people get them on Steam. I think there was probably an assumption two years ago that you'd be getting Oculus Rift games through Steam, and now thats probably not the case. Can you talk about what its going to be like to publish games for Rift? Will they only be available through Home, or will that just be one place you can get them?
Mitchell: It differs from developer to developer. Well have some exclusive games that you can only get through Home. Probably a lot of our stuff, right? That just makes sense. If were making it, we want to sell it through our own store. But there will be stuff you can buy directly from developers, for example. Weve said from the beginning that the Riftthe hardware itselfis an open platform, and thats really important to us. We think it matches the PC ecosystem really well. So, for example, if we make a game together, we can sell it directly to a consumer, they can run it, they can play it on the Rift, awesome.
But on the flip side of that, we want to make sure its a great experience for us to get our game to Rift users really easily. If Im a Rift user and I go home, I install all the Rift software, I put on the Rift, and I drop right into Home. We can put our game front and center in the store right there, they can buy it, install it, play it, all without taking the headset off. Thats an experience that you cant get through Steam, you cant get anywhere, really, even from us as developers. We really want to make sure that user experience is as seamless as possible, for users and for devs. Does that make sense?