Whew, finished Nier A Tomato at ~40 hours. Only missing 3 sidequests, all weapon upgrades and some database entries. Will get to that sometime later.
Funnily enough Route A took me longer then all the other major ones combined, lol.
Anyway, that was great, but I do have some problems:
- Normal is a joke after a while, and I found Hard too hard when I tried it. I think prefer the Falcom school of leveling in action-RPGs, where it's essentially impossible to overlevel because of the experience scaling.
Openish action-RPGs like this are extremely hard to balance. Usually it's just not a problem because most action-RPGs only have at best serviceable combat to begin with and no one gives a shit if you can just steam-roll everything, but it really hurts when the combat is fucking amazing like here (Dragon's Dogma had the same problem mid-game). I wish that aspect would have been tighter.
- Story was an awesome, wild ride. I was only slightly underwhelmed with the way it ended, which was a combination of:
To end with postivity:
- The game is really beautiful at times. The overworld looks like shit more often than not, due the a combination of crappy LOD and textures, but even then some places are stunning. The sense of scale, art design, animations, particle effects and lighting are fantastic.
- Even when it's piss-easy it's a ton of fun to play. Lots of variety as well.
- Traversal and Controls in general are slick.
- Ending E was the most amazing thing
.
- Amazing soundtrack.
- Really memorable and haunting side-quest writing.
- And more.
Definitely on my SteamGOTY-list.
Funnily enough Route A took me longer then all the other major ones combined, lol.
Anyway, that was great, but I do have some problems:
- Normal is a joke after a while, and I found Hard too hard when I tried it. I think prefer the Falcom school of leveling in action-RPGs, where it's essentially impossible to overlevel because of the experience scaling.
Openish action-RPGs like this are extremely hard to balance. Usually it's just not a problem because most action-RPGs only have at best serviceable combat to begin with and no one gives a shit if you can just steam-roll everything, but it really hurts when the combat is fucking amazing like here (Dragon's Dogma had the same problem mid-game). I wish that aspect would have been tighter.
- Story was an awesome, wild ride. I was only slightly underwhelmed with the way it ended, which was a combination of:
- Me not being familiar with the Drakengard and first Nier games which I'm pretty sure made some moments less impactful that they should have been and I can tell that without actually having played them.
- Some revelations towards the end being a little predictable if you've payed attention and/or watched lots of anime
- Some things surely flying over my head, because I've still got questions left.
To end with postivity:
- The game is really beautiful at times. The overworld looks like shit more often than not, due the a combination of crappy LOD and textures, but even then some places are stunning. The sense of scale, art design, animations, particle effects and lighting are fantastic.
- Even when it's piss-easy it's a ton of fun to play. Lots of variety as well.
- Traversal and Controls in general are slick.
- Ending E was the most amazing thing
S**t Square Enix during the was T-Shirt videa was calculated forshadowing all along, YOKO TAROOOOOOO
- Amazing soundtrack.
- Really memorable and haunting side-quest writing.
- And more.
Definitely on my SteamGOTY-list.