anyone else have the issue where steam refuses to download anything? It will download the game for a few seconds and then switch to update required (not queued) and it does that every 10 seconds. I had this for a few weeks now
Walking Mars, a side scrolling adventure (as in story telling) where one must explore this strange land and discover hidden secrets behind many a wall.
Saira , an open world title where you can go wherever you want to provided you have the ability to do so, full of puzzles and clues as to what is going on and what the main protagonist is there for.
Oniken , an action game that is a straight on tribute to the guns a blazing sci-fi action movies of the 80s and the video game titles they inspired such as Contra and Strider.
Intrusion 2. A modern take on the side-scrolling action run-and-gun platformer title, but with the kick of a fun physics engine that keeps people and objects flying or falling and often crushing.
Gunpoint. A puzzle title of the Film Noir bent with plenty of humour and ways to get through various sections, sometimes even the ridiculous.
Gateways, not a Portal nor a Quantum Conundrum, but very much a puzzle platformer where one must think differently to get through with it's unique take oh quantum physics and how to get from one area to another.
Full Bore. An open world title where you, a boar, must help others you come across and of course solve many a puzzle or figure out how to survive by pushing blocks or destroying dirt. Highly recommend this, tis just great and there is a thread on NeoGAF that has some tips on it I believe.
Capsized, another large world to explore where the physics of an individual in a space suit offer plenty of challenge and fun to be had. Plenty of action and unique enemies with perhaps one of the most alien worlds of it's ilk.
Mark Of The Ninja, a side scrolling game that is often given the title of "best stealth game" by some of it's fans. Whether it is or not is up to you, but lot of great fun with it's enemy movement recognition, distraction techniques, killing from afar, stealth kills.
A Valley WIthout Wind, not a favourite of mine, but it has those who enjoy it and I dare say it's decent enough if you enjoy this type of thing. Randomised design, plenty of loot to be found.
Noitu Love 2, a beat-em-up side scroller that while short and sweet, is smooth and fun and plenty of reason to come back to play again and again.
Metal Slug 3, it's Metal Slug, a classic. Run and gun shooter from the arcade days that can not be missed if you are a fan of the sub-genre and don't already own it several times over.
Gunman Clive, why not help out a fellow GAFFER and give this one a go? A side scroller run and gun with an old U.S. old west theme and ducks.
Bleed, a high score driven shoot where you will combo based almost shoot-em-up twin-stick in feel title that should fulfil any itch for a fast paced game you might have.
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Lastly, and I'm just reposting what I said earlier in this thread.
I do certainly have a title for you to look into. Super House Of Dead Ninjas.
This is a comic/cartoonish ninja game with cartoonish demons, monsters, and hopping chickens in a rather basic video game story which combined with it's fun game play would have made it one of the best ninja games on the SNES and a competitor to Ninja Gaiden and Shinboi had it come out in the 1990s. Though easily modern graphics of course and design inspired by nostalgia rather than limitations of the past.
To a greater extent than Rogue Legacy, Super House Of Dead Ninjas is a game about randomised levels and enemy placements where the goal is to ever increase in skill, speed, and player ability to get further and further each time. Unlike Rogue Legacy where you explored a Castle Dracula inspired world, this is a title in which you start at the top of a Japanese Demon tower and are ever decreasing until you reach the lowest floor and eventually the main boss, at least until you get good enough to go ever deeper into a hell dimension with no end save for your death.
More frantic and hectic than Rogue Legacy, as here you are a nimble ninja flipping out and cutting people the majority of time, with the chance to build up a "kill combo" that for while it lasts you are invincible and all normal enemies die in one hit for that sweet sweet Pac-Man Championship Edition DX ghost chain like feel you just get a huge satisfaction from.
While Rogue Legacy it's a get-gold-buy-skills or find improvements in, Super House Of Dead Ninjas is an unlock system where you have to kill a certain amount of enemies, accomplish speed runs, use certain items enough time, find a certain number of hidden faeries, get high enough score points, beat a boss without taking damage, etc on top of the greater sense of reward and focus on improving your own skill as a player (present in Rogue Legacy, but most people ignore that and prefer to just power through by unlocking everything to get farther). Still, you do get a sense of reward and progression from the game as you continue forward, coming closer to "killing x amount of enemies" toward the next unlock or what have you and thus you have more options or more tools that let you feel empowered because you can now use them.
The main form of unlocks comes in form of new weapons to use, be it a new personal weapon (sword, bat, chain, etc) and a side weapon (shuriken, spear, 9mm Glock) and a bomb (grenade, sticky bomb, mine, Molotov cocktail, etc) and a magic spell right out of Shinboi (SEGA) games that kills everything on screen and gives you a window of invincibility. A lot of different combos of these items you can put together that let you play differently enough, though the core game play remains the same and it's rather just how you go at it or the speed in which you go at it.
One specific line of unlocks in the game come in form of being able to take more damage, carry more bombs, and so forth, but nothing that makes the game necessarily easier in terms of requiring less skill, it still asks you to do well and they just help you.
If you want you can play a modified version of the original House Of Dead Ninjas, a demo of sorts, for the full game you can buy on Steam. http://games.adultswim.com/house-of-dead-ninjas-action-online-game.html
I highly recommend the game off Steam, it's my favourite game of 2013 and it scratches that itch of being "I want to be great at a game and not just because the game gives me everything".
Super Meat Boy - Challenging puzzle platformingCan anyone recommend some decent 2D sidescrollers on Steam? Could be action or puzzle oriented or whatever.
Can anyone recommend some decent 2D sidescrollers on Steam? Could be action or puzzle oriented or whatever.
Thank you.
Firstly, ensure that you have enough free space on the drive you've elected to install the game to. Following that, try a different content server (Steam -> Settings -> Downloads -> Download region).
Can anyone recommend some decent 2D sidescrollers on Steam? Could be action or puzzle oriented or whatever.
You can just replay the last level to get it. It's pretty easy once you have the pattern down and that's the hardest part of the game overall so it's still legit.
Holy crap in a pita, KiD is fanatasic. Maybe Suda51 only directly pitched ideas and stories for this one? I'm so used to Suda51 games being overhyped and underwhelming at best... this is a nice surprise.
I do have enough space.. switching servers didn't really do anything. I also tried the steam flushconfig thing a few times already.
This is the error I get when trying to force it to download
Can anyone recommend some decent 2D sidescrollers on Steam? Could be action or puzzle oriented or whatever.
Wow... I didn't realize. We are right now at page 208. This has to be a new record or something...
While it is more of an overhead 2D game it deserves mention. OP if you even have any appreciation for video games you have to get the Ys games. You can skip 1+2 unless you're interested in old school style combat, but def. get Oath in Felghana (Ys 3) and Origins. The pros of the Ys games is that they're mostly stand alone and skipping games won't ruin the experience of the later or past ones.
I'm still waiting on Ys VI Ark of Napishtim to show up on Steam like they promised. The PC version is considered the best one.
I'm still waiting on Ys VI Ark of Napishtim to show up on Steam like they promised. The PC version is considered the best one.
Didnt they just announce it last month or so?
Didnt they just announce it last month or so?
It's been like 2 years since it was mentioned along with the others. Their response was We will definitely try.
There is an AssCreed sale over on game.co.uk. Has anyone purchased part II on there, and is it Steam, Uplay, or Tagés? I contacted customer support, but I'm inquiring here since it might be quicker.
I mean officially.
Amazon and Mac Game Store are literally the only two places that stock Steam keys for Uplay games, and just for a select few titles at that.
That "We will definitely try." was from last month. I can't find anything about an official release.
This one was from Jan,2013.
how's the controller support in Don't Starve?
I wanna get back to it (tho.. I should probably get the DLC) but I don't wanna get up.
i'm all ready for project beast
i might finish my ng++ playthrough, respec'd as a mage so i'd try something different and it's been fun but i want to play something else now
i still gotta finish ass creed 3
Thanks for the info guys.
Hah I was hoping that's the case, there are other games were doing such a thing awards you the Cheevo/Trophy.
Are you playing with the 60 FPS fix? Cuz the game looks so fucking good at 60 FPS.
Some quick tips: Try to max out the Gun upgrades and the sword upgrades in order to dish out the most damage.
You can transition from a block to a dodge and the game will still let you do a dodge counter.
Don't bother spending cash on the Beauties until after beating the game and avoid Koharu since her Gigolo mission causes crashes.
416 to us 50 pp Peasants~
Late answer so you probably already got up for something (like going to sleep?).
I checked it out shortly after they added it and while it was overall fine, it had some stuff pretty annoying going on.
My memory is a bit rusty, but IIRC left side menu was controlled by like trigger+left stick, and the bottom side one with the right stick.
While it is totally fine to play like this, when you open the map, the bottom side menu remains active for you to inadvertently eat all your hard earned beefalo poo.
And it happens awfully frequently, as to use a menu item it's just a matter to select it with the right stick (and obviously you're going to select your most valuable one before checking the map) and pressing like A (and if you're like me, randomly pressing buttons on the map just because, it will happens always).
But anyway, months passed so they probably fixed it. And if they hadn't, well we're all big boys, totally able to overcome the grief of inadvertently trashing items.
Congrats and welcome to the club.
I'm ready for project beast too... except I haven't bought a PS4 yet.
Valve is starting to do more traditional forms of marketing for Steam by setting up kiosks at some Best Buys:
CYou're talking about the same developer that can't be arsed to port the trophies to steam achievements when there obviously seems to be a want/demand for it. Screw you, Klei.
Valve is starting to do more traditional forms of marketing for Steam by setting up kiosks at some Best Buys:
Uh, I never noticed Don't Starve doesn't have achievs...
Still, fixing a dumb thing like controls remaining active while map is open should be easy enough to be done in 5 to 10 minutes, upload to Steam included.
On the other hand, if a game wasn't designed for achievement in the first place, adding them from scratch could be a pain in the ass (and I don't know how Steam and PSN achievs work, or if it would be possible to, in some ways, copy&paste from one system to the other).
I really like Watch_Dogs but I disabled the online. I did the first tutorial invasion mission where you're getting hacked, which was kind of neat but then the game forces you into an online hacking mission immediately afterwards. You can't choose to continue on with the campaign or screw around in the openworld, you have to complete the hacking mission...unless you disable online, which I did. I re-enabled online immediately afterwards and was able to choose to progress through the game how I wanted. But then I started getting invaded while simply trying to complete openworld activities, the online component began to interfere with what I wanted to be doing. So I disabled it again, don't think I'll turn it back on until I've completed the campaign.
NOICE
Did it activate?
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Pretty sure all of the platforms basically have some sort of API for dealing with achievements/trophies. If a game has the code to track whether it was earned or not, I think it should be relatively trivial to port them (as is evidenced by pretty much all games with achievements ported to steam having the same exact achievement lists).
At least if the programming back end works the way it *should* it shouldn't be a ton of work.
A thought occurred that this whole SFIV AE key thing might blow up in peoples faces.
If the steamworks key is generated around the GFWL key, it might be possible for the steamworks key generated to be the same for both copies, ie the first person to receive the steamworks version may be the only one to keep it
1. You bought Super Street Fighter IV AE for Steam.
On May 30, 2014, the transition from GFWL to Steamworks will happen, and your GFWL enabled game will still function as normal for the foreseeable future.
You will automatically be able to download the Steamworks version of the game via the Steam client for free. Once you boot up the new version of the game, it will prompt you to copy over your GFWL save data. Select YES and youll be ready to go!
Sounds like you would HATE Dark Souls & Dark Souls 2... especially Dark Souls 2.
A thought occurred that this whole SFIV AE key thing might blow up in peoples faces.
If the steamworks key is generated around the GFWL key, it might be possible for the steamworks key generated to be the same for both copies, ie the first person to receive the steamworks version may be the only one to keep it
A few other commonly-suggested fixes are:
1) Delete the game's folder in steamapps\downloading and restart Steam; or, if there is an existing installation, move the folder out of steamapps\common, delete the game through Steam, move the aforementioned folder back, and reinstall
2) Delete the Steam\appcache folder and restart Steam
3) Set the security permissions of the folder Steam is downloading to/updating to Full Control (Right-click -> Properties -> Security)
What's weird in your case is that there's no description of the cause.
http://steamcommunity.com/games/220/announcements/detail/1765722131182157088?l=englishImproved readability of the UI in VR
Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
Added the ability to switch in and out of VR mode without quitting the game
By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
Added support for VR mode on Linux
Added VR support to Half-Life: Source
Fix for an issue some players were seeing for the second train in Route Kanal getting stuck and blocking forward progress.