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STEAM | May 2015 - Paid Mods? We hardly Nuuvem!

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Tenrius

Member
So I randomly launched NiGHTS Into Dreams, played for half an hour and got this achievement in the process of steering an airborne jester through a colorful fantasy word:

af808f9021.png


I wasn't ready for this.
 

Chariot

Member
Ever lasting summer, always the same sky: the way we all go. Love at first sight, voices from the sea. When the cicadas cry without within always remember me. Long live the queen if my heart had wings.

Still junky, we need more VNs asap.
 

zkylon

zkylewd
I am trying it, it's not like normal difficulty skips the combat entirely. It's just less of a hassle and more fun for me, preparing potions and oils isn't as important and such. And meditating restores your health.
ah thats fine

i thought you were like in

"tell me a story" mode

or whatever

If you're into that sorta thing, I'm sure it's spectacular.
I'm going to piss you off now by telling you that for me, it was just a +1 to help convince SEGA to port more PS3 games (Bayonetta, Vanquish) to PC.
very much not pissed off/dont care

you're free to not like the things i like

Upon being urged by a friend I played a bit Witcher last night. Was already late, so only about an hour, thus I didn't even finish the tutorial but despite some jank I had fun.

Visually it is definitely very different than W2/W3. Movement is super weird. He moves very fast forwards and backwards but strafing is comparably painfully slow. Had to set camera movement to 1 but it still moves crazy lot.

The biggest surprise once combat started. I clicked furiously on the enemy but Geralt would just stand idle. Only then I realized that I have to click only once and subsequent clicks break the attack - unless chained. That I did not know. Combat is still fun, especially with the three different stances but it feels much more passive than I imagined.

Characters are already interesting. Animations and looks are a bit plastic-ey but that I can easily forgive. Really enjoying that there seems to be a good story and lore.

Just came to the point where I learned my first sign and coupled with the ability to pause the game at any moment, I can totally see some nifty combat combinations happening in the future.

Glad I listened to my (only) friend who suggested me playing it instead of skipping straight to Witcher 2.

Here some screens for ya.
it's a really cool game if you can stand the sort of things that come from it being a 2007 game made like it was 2004 or something.


sounds interesting
 
Wondering how long after Windows 10 launches does MS announce the Master Chief Collection for the windows 10 store? I'm just trying to figure out if asking for an XB1 for the holidays this year is worth it or if I should just hold off since the only thing i'm interested it might still come to PC.
 

MUnited83

For you.
iHPhVqj.png


My Imgur account is ruined by the amount of these I have on there now.



If CDPR made Gwent into a standalone game ala Magic or chirst the flavour of the month Hearthstone, I think I'd be losing a lot of time to that.
Ruin your account further and do me! :p

They send you a confirmation code on the phone that you have to input to create the account.

can always use https://www.textnow.com/ then ;)
 

JaseC

gave away the keys to the kingdom.
Wondering how long after Windows 10 launches does MS announce the Master Chief Collection for the windows 10 store? I'm just trying to figure out if asking for an XB1 for the holidays this year is worth it or if I should just hold off since the only thing i'm interested it might still come to PC.

I wish a publication would try to address the elephant in the room and ask if Microsoft intends to release its Xbox app-integrated/Win10-exclusive games on Steam.
 

Dr Dogg

Member
I was in that area a hour tops.

I thought I was Dragon Ageing it but apparently there really is no reason to go back there later on so i just cleared out every teeny bit of the map and now I can finally move on.

I saved the image so if you wanna delete mine is ok. I can always upload to minus or puush.me

Hahaha it's ok, it's just the first thing I see when I open Imgur now is 20+ CAed avatars. It's a bit of a shock at first.

they kinda/sorta did .... the Xbone CE comes with a deck :)

Pfft. Who plays games in person face to face?
Says me who used to be a total paper and pen nerd[/quote]

Ruin your account further and do me! :p

Ewwww!!!

yuz0ncJ.png
 

Dr Dogg

Member
This is something StallionFree would more over want to hear but for anyone else who uses ShadowPlay, the latest beta version allows capture upto 130mbps now. Bye bye hard drive space.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Wondering how long after Windows 10 launches does MS announce the Master Chief Collection for the windows 10 store? I'm just trying to figure out if asking for an XB1 for the holidays this year is worth it or if I should just hold off since the only thing i'm interested it might still come to PC.

Is the MCC not a broken POS now? If yes: Don't bother waiting. If no: Fucking wait, it's the smart move.

There's no need to buy an X-box 720 until there is more than one title (er-"More than five titles" I guess in the MCC) you want for the system.

But I'm in the camp of "Halo is not a system seller" so I'm not entirely on the "OMG I NEED AN X-BOX FOR THIS." Besides, there's that Halo Online modding (er-"modding") going on that fills the niche role MS won't fill in bringing the IP to PC to a mass audience.
 
If you preordered Witcher 3 on GMG, you apparently got a 40% off promo code in your email.

That whole thing sure must've been worth it for GMG in the end..

EDIT: Are you sure? They announced a 40% coupon yesterday for people who didn't get a working W3 key in a timely manner (that you had to manually request or something), not for everyone. Maybe that changed.
 

Backlogger

Member
I wish a publication would try to address the elephant in the room and ask if Microsoft intends to release its Xbox app-integrated/Win10-exclusive games on Steam.

My guess would be no. If they have their own store front why would they want to pay the GabeN cut? I would love to see MCC and GoW on Steam, but I would almost be just as happy to be able to buy them on PC (non-Steam) since I will likely never buy a xBox One (at least not for the foreseeable future; ie: near the end of this gen's cycle)
 

KarmaCow

Member
Finished up Axiom Verge last night and I'm not quite sure how to articulate how I feel about it. It doesn't hide it's influences which makes it easy to compare to Metroid 1 but it also does things very differently so it's hard to take those unique aspects on their own merits. I definitely liked it, loved it even as I raced to get all the achievements but I also don't have the desire to replay it again. I may have burned out on it though I have many little issues with the game as well. On a basic level, it's like someone who loved Metroid (specifically the NES game) and expanded up on it. The aesthetic, the movement, the shooting feels like an alternate reality Super Metroid that expanded more on Metroid 1. Even the sound design is similar to Metroid 1 though it does lead to cacophony with the music blaring as you spam bullets. Though that's just the first impressions and overall feel, the game diverges in some pretty significant ways.

The most apparent one is more of a story focus. It's not a narrative driven game by any means but one of the types of collectables are journal pages. The story seems to more of that cryptic, meta level story that wont make complete sense on a first playthrough but to be honest, I skipped most of it. It's not why I play these games.

Gameplay wise, the most unique things are the huge variety of weapons and specifically the Address Disruptor. It was certainly interesting to see it on my own, so spoilers just incase.
It's my favourite part of the game. Like its name implies, it allows you to disrupt enemies and an the environment through what looks like messing with the games games code to glitch it out. It very much looks like a playing an NES game when it's freaking out. Sprites will flicker, they overlap weirdly, enemies take new properties upon being glitched, it's a very interesting mechanic. It's very tightly designed into game and it's obviously not really causing bugs for you to exploit but it does feel like that at times.
The weapons on the other hand are feel kinda superfluous. The vast majority of them are purely for combat and even then most of them aren't even that fun to use. There is a novelty to to finding one and using it for a while but the system just seems bloated for no reason. It makes the weapon wheel increasingly cumbersome, even with the ability to set 3 quick select. That feeling kinda permeates throughout the entire game, interesting ideas that aren't fully integrated to the entire game.

Outside of those two aspects, it's very much like Metroid where you find abilities and fight bosses to progress but even then the upgrades themselves diverge from typical Metroid morphball->bombs->weapons->suit etc progression. Even the analogs are clever unique takes. The Metroid series is so appealing to me because it has the first level of playing it for the first time where the world is like a giant dungeon like in Zelda. It's not sectioned off into discrete puzzle areas but as you play the game your mind races with how you could possibly reach that ledge or what that new ability opened up. Axiom Verge gets that feeling pretty well, even better than something like post SotN Castlevania. It's very unique feeling in Metroid and I'm not even quite sure how to articulate how it feels. It's more than the definition of Metroidvania, it's also the ability progression in the world and how the enemies are placed within it and Axiom Verge has it for me.

The problem for me is that it doesn't quite get to that second level where you gain mastery of the world and your abilities and speedrunning/sequence breaking. The game, at least to me in my experience, feels very tightly designed. There is little room for deviation when it comes to collecting the critical path items. Which is fair, the Metroid series itself has pretty much half the games like this with Metroid 2, Fusion and parts of the Prime series. There doesn't even seem to be any useful exploits, intended or unintended, that allow you to forge your own path. It's very early into the game's life and I'm by no means deep into speedrunning so I could be missing obvious significant tech, but the only one I found was a way to get infinite height but even that seems pretty limited. The speedrunning aspect isn't absent from the design, the game has a speedrunning option which disables the story moments and even built in splits but I'm not at that level where I would want to map my own routes for 100% completion. I would be interested to see a 100% speedrun but even personally doing a mostly critical path speedrun didn't feel different enough unlike something like Zero Mission where you can skip a lot of the critical path.

I'm sorry for rambling on and I think I sound negative but the bottom line is Axiom Verge is fantastic. That I'm picking it apart like this only speaks to how highly I think of it. Not to mention how it's 100% made by a single person, it's amazing what Tom Happ accomplished. I hope he can maybe get a group of people to help him out with his next venture because the game is not lacking for interesting ideas.
 

dex3108

Member
This is something StallionFree would more over want to hear but for anyone else who uses ShadowPlay, the latest beta version allows capture upto 130mbps now. Bye bye hard drive space.

Something, something AMD cries, something XD

P.S. How hard it is for Nvidia to implement Screenshot option in ShadowPlay?
 

Knurek

Member
Fuck, my new monitor has a stuck pixel.
Left bottom corner, so not immediately noticeable, but with my OCD surely will drive me bonkers...
Not sure what's Dell policy on those... Supposedly one stuck in my monitor (U series) warrants replacement, but I seriously doubt I'd manage to get a new one.
:\
Any of these 'let's cycle colors on screen to get pixels unstuck' apps work? Anyone tried these?
 

dex3108

Member
Fuck, my new monitor has a stuck pixel.
Left bottom corner, so not immediately noticeable, but with my OCD surely will drive me bonkers...
Not sure what's Dell policy on those... Supposedly one stuck in my monitor (U series) warrants replacement, but I seriously doubt I'd manage to get a new one.
:\
Any of these 'let's cycle colors on screen to get pixels unstuck' apps work? Anyone tried these?

I once fixed mine with slight pressure on that spot. But that is me behaving crazy and it is not recommended to do that.
 

The_Super_Inframan

"the journey to a thousand games ends with bad rats. ~Lao Tzu" ~Gabe Newell
Fuck, my new monitor has a stuck pixel.
Left bottom corner, so not immediately noticeable, but with my OCD surely will drive me bonkers...
Not sure what's Dell policy on those... Supposedly one stuck in my monitor (U series) warrants replacement, but I seriously doubt I'd manage to get a new one.
:\
Any of these 'let's cycle colors on screen to get pixels unstuck' apps work? Anyone tried these?

Those never worked for me, but carefully applying some pressure has done wonders in the past


like this

https://www.youtube.com/watch?v=tETe5Lyd9Kk


edit: ups, beaten
 

Dr Dogg

Member
Something, something AMD cries, something XD

P.S. How hard it is for Nvidia to implement Screenshot option in ShadowPlay?

Not sure what AMD's recording solution is like these days but I'd imagine it's coming along nicely.

Regards to GFE and framecapture? Can't imagine it's that hard but then I'd have 3,4 upto 5 programs at once that can do that so unless they offered something different I'm not too sure of the benefit

Fuck, my new monitor has a stuck pixel.
Left bottom corner, so not immediately noticeable, but with my OCD surely will drive me bonkers...
Not sure what's Dell policy on those... Supposedly one stuck in my monitor (U series) warrants replacement, but I seriously doubt I'd manage to get a new one.
:\
Any of these 'let's cycle colors on screen to get pixels unstuck' apps work? Anyone tried these?

U series is an Ultrasharp so you'll have 3 years of their Premium Panel Guarantee. Essentially you can send it back no questions asked as many time as you like until you get what you want. I sent a U2410 back 4 times until I got one with minimal backlight bleed. Though if it's within the returns window from the retailer you bought if from I'd contact them first.
 

Phawx

Member
Somebody tried Hyphen yet?
Looks like an interesting Kururin/Irritating Stick clone.

8fb0ecc5-1803-4801-9f38-4692728da7c5-620x372.jpeg

I did a quick look on this awhile ago, but it is indeed a Kururin/Irritating Stick clone. It succeeds at what it looked to accomplish.

Edit: you can actually see the review I left for it on that steam page.
 

Jawmuncher

Member
Finished up Axiom Verge last night and I'm not quite sure how to articulate how I feel about it. It doesn't hide it's influences which makes it easy to compare to Metroid 1 but it also does things very differently so it's hard to take those unique aspects on their own merits. I definitely liked it, loved it even as I raced to get all the achievements but I also don't have the desire to replay it again. I may have burned out on it though I have many little issues with the game as well. On a basic level, it's like someone who loved Metroid (specifically the NES game) and expanded up on it. The aesthetic, the movement, the shooting feels like an alternate reality Super Metroid that expanded more on Metroid 1. Even the sound design is similar to Metroid 1 though it does lead to cacophony with the music blaring as you spam bullets. Though that's just the first impressions and overall feel, the game diverges in some pretty significant ways.

The most apparent one is more of a story focus. It's not a narrative driven game by any means but one of the types of collectables are journal pages. The story seems to more of that cryptic, meta level story that wont make complete sense on a first playthrough but to be honest, I skipped most of it. It's not why I play these games.

Gameplay wise, the most unique things are the huge variety of weapons and specifically the Address Disruptor. It was certainly interesting to see it on my own, so spoilers just incase.
It's my favourite part of the game. Like its name implies, it allows you to disrupt enemies and an the environment through what looks like messing with the games games code to glitch it out. It very much looks like a playing an NES game when it's freaking out. Sprites will flicker, they overlap weirdly, enemies take new properties upon being glitched, it's a very interesting mechanic. It's very tightly designed into game and it's obviously not really causing bugs for you to exploit but it does feel like that at times.
The weapons on the other hand are feel kinda superfluous. The vast majority of them are purely for combat and even then most of them aren't even that fun to use. There is a novelty to to finding one and using it for a while but the system just seems bloated for no reason. It makes the weapon wheel increasingly cumbersome, even with the ability to set 3 quick select. That feeling kinda permeates throughout the entire game, interesting ideas that aren't fully integrated to the entire game.

Outside of those two aspects, it's very much like Metroid where you find abilities and fight bosses to progress but even then the upgrades themselves diverge from typical Metroid morphball->bombs->weapons->suit etc progression. Even the analogs are clever unique takes. The Metroid series is so appealing to me because it has the first level of playing it for the first time where the world is like a giant dungeon like in Zelda. It's not sectioned off into discrete puzzle areas but as you play the game your mind races with how you could possibly reach that ledge or what that new ability opened up. Axiom Verge gets that feeling pretty well, even better than something like post SotN Castlevania. It's very unique feeling in Metroid and I'm not even quite sure how to articulate how it feels. It's more than the definition of Metroidvania, it's also the ability progression in the world and how the enemies are placed within it and Axiom Verge has it for me.

The problem for me is that it doesn't quite get to that second level where you gain mastery of the world and your abilities and speedrunning/sequence breaking. The game, at least to me in my experience, feels very tightly designed. There is little room for deviation when it comes to collecting the critical path items. Which is fair, the Metroid series itself has pretty much half the games like this with Metroid 2, Fusion and parts of the Prime series. There doesn't even seem to be any useful exploits, intended or unintended, that allow you to forge your own path. It's very early into the game's life and I'm by no means deep into speedrunning so I could be missing obvious significant tech, but the only one I found was a way to get infinite height but even that seems pretty limited. The speedrunning aspect isn't absent from the design, the game has a speedrunning option which disables the story moments and even built in splits but I'm not at that level where I would want to map my own routes for 100% completion. I would be interested to see a 100% speedrun but even personally doing a mostly critical path speedrun didn't feel different enough unlike something like Zero Mission where you can skip a lot of the critical path.

I'm sorry for rambling on and I think I sound negative but the bottom line is Axiom Verge is fantastic. That I'm picking it apart like this only speaks to how highly I think of it. Not to mention how it's 100% made by a single person, it's amazing what Tom Happ accomplished. I hope he can maybe get a group of people to help him out with his next venture because the game is not lacking for interesting ideas.

Thanks for the write up. It's on my list of games to check out at some point.
Will depend on sales or when it hits PS+ more than likely with the things already on my plate though.
 

Nabs

Member
I feel like I'm the only person who didn't really care for Axiom Verge. I liked the first few hours of the game, but then I just wanted it to end. I can't say I cared for the level design, the upgrades, or the lack of difficulty. I'm usually a fan of these types of games, but for some reason, this just never clicked with me. Strange.
 
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