Kurt Russell
Member
Bladestorm: Nightmare is out on Steam http://store.steampowered.com/app/350310/
It's sad how many people live in denial of this.
Bladestorm: Nightmare is out on Steam http://store.steampowered.com/app/350310/
Bladestorm: Nightmare is out on Steam http://store.steampowered.com/app/350310/
I'm in the mood for a good FPS - so I should give this a try?
... and some actual in-game screenshots
Blowing up textures created for 1080p to 4k creates pristine image quality?
After the state of Deadly Premonition PC, a pre-release playable demo is a real good way to regain faith in them.
Was the original any good?
It was... interesting. A mixture of action and real time tactics, set in the Hundred Years War. Graphically it was a mixed bag, I'd say, but the gameplay was good (though it did get repetitive with time)
I'm gonna wait until this one is 75% or so though, 60 dollars is too much.
The leap from 720 to 1080p isn't as significant a leap as 1080p to 4k (4096x2160), but whatever.
It's odd they didn't launch it with a small discount btw.
It's odd that they launched it for 60 dollars when it's an unknown IP on PC. I'll never understand some publishers
Bladestorm: Nightmare is out on Steam http://store.steampowered.com/app/350310/
Heh.
Graphics: 1980*1080 pixel over, True Color, 16:9 display
That's not how you write system specs for a game.
i have no use for 1980 pixels
Here are some great examples of games with textures created for 720p or less.
Unless you think all of the above look the same quality as their on console counterparts, I'm sure you can see the huge benefits of simply rendering at 4K.
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Yury --MB-ABF8D11DCE7CF245- Taken by Bayonetta
this is still fuckin crazy to me
"But default is the original artistic vision!!!"
to be fair tho I think no single person ever said that in this case
Rendering the games at higher resolutions gives those textures more clarity (especially for games that didn't have great texture filtering on consoles), but it also highlights how low quality some of those textures are.
bring on the 80GB gamesbring megatextures back
depends on what you meanso how skyrim-y is witcha3
bring on the 80GB games
depends on what you mean
bring megatextures back
It's not an FPS.
It's also not good.
Yeah, wonder if we're gonna see 2 disc games on consoles when that happens.we already there
Wolfenstein TNO/OB used megatextures. 40gb
Doom gonna use em too
funny how no one even mentioned the fact since people saw Rage (nother fantastic game with people in denial) and went "this tech sucks!"
The sidequests are some of the most interesting I've seen in an RPG. Just... they each have their own interesting stories and characters. Not like "hey, go kill 7 and a half wolves and bring me their pelts" or anything.yea edited my post clarifying
jim2point0 from the PC screenshot thread has a great example showing how much megatextures in IDTech games benefit from high res rendering as well.
http://screenshotcomparison.com/comparison/99163
Look how much better that is.
50 hours into Witcher 3 and finally made it to Novigrad. Holy crap.
IndieGameStand has Eron 75% off
oops... so it's no good even as a TPS (third person shooter?)
dang
Can we get a port of The Witcher 3 on 3DS?
jim2point0 from the PC screenshot thread has a great example showing how much megatextures in IDTech games benefit from high res rendering as well.
http://screenshotcomparison.com/comparison/99163
Look how much better that is.
hmm alrightThe sidequests are some of the most interesting I've seen in an RPG. Just... they each have their own interesting stories and characters. Not like "hey, go kill 7 and a half wolves and bring me their pelts" or anything.
I mean, certain sidequests wouldn't be out of place as main quests. In this game or others.