Seems everything you want is more than likely locked.
I saw on reddit that people purchased Cities Skyline from Nuuvem and activated it fine, did they added locked keys later?
Nice nuuvem! Is cities skyline locked? And dead rising 2 off the record?
I mean, region-locked key or paypal check, I can use a VPN to put them in the cart
i'll be around for a while more so I can help folks who dont wanna use a VPN
Games are weird... playing Witcher 3 and Geralt, all that he has done, all that he has killed, still can be killed by a random Bandit in the woods, because level... how does not that group of bandits totally rule the world?
But damn Witcher 3, long past the 100 hour mark and nowhere near tired of that game. GOTY fo sho!
Both are completely region-free as far as the keys are concerned, but you may find that Nuuvem has tightened the noose vis-a-vis purchase eligibility.
Guys this isn't Steam related but I just successfully moved an old physical machine with some really outdated hardware license methods to a virtual instance successfully.
It only controlled our entrance but has been running on the same machine since 2003. It was a timebomb waiting to go off.
But now it sits virtualized. It will live forever.
guessing paypal check goes through for me on a latin american account?
if so im already fearing my inbox but hey.. if you guys can confirm
Yeah. Even Rogue had one. Ubi's good about that. Regardless of what happens, it's no skin off my nose now that I have a modern internet connection. Even a 50GB download would take me only a bit over an hour instead of a bit over a day. Do your worst, Bethesda!
also terrible
is Dying Light from Nuuvem locked?
everything from that nuuvem sales appears to check your paypal address cause i just tried to buy something with flyvpn and no sale.
=(
Surprised you haven't caved in and grabbed it on PS4.
Oh, I've been tempted, hence my playing through the BioInf DLC and now the Dishonored DLC; gotta keep my eye off the prize.
ModBot said:I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
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Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
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Trick or Treat, smell my feet, give me DreadOut to beat --MB-8428F4C42093FD89- Taken by WinterDemons. 6 entrants total.
One of these is DreadOut the other one is not --MB-9149D36C8A9F53A2- Taken by pahamrick. 4 entrants total.
... have you even launched MGS5 yet
Batman is ruining my every shoot Why there is no option to turn off characters?
I haven't even S-ranked Ground Zeroes yet...
...so no.
Nuuvem says REvelations 2 is region locked. Is that true?
As many here at Tripwire bundle themselves and their children up for a chilly All Hallow's Eve this weekend in search of candy and fun, I bring word of a location not so far away. While we are not running any themed events this year for Killing Floor 2, one of our internal testing maps (that we have used to test the public version of the SDK and its features) has come a long way and has turned into something we feel the community will enjoy. We here at Tripwire welcome you to the Farmhouse.
This map takes you into a dark and claustrophobic night. A misty, dimly-lit old farmhouse, nestled in the woods far from civilization. Can you and your team survive a night at the Farmhouse?
The team has also been looking at the community feedback and bug reports. While much of that is still an ongoing process, I can comment that Code has started working on top community issues, including where players are able to block zeds targeting others, as well as the full firepower of this battle station... (otherwise known as the ability of the Nuke skill to exterminate most of the Zeds on a map in one go. Fun, but not as intended!)
We are also pleased to announce the winners of the entries submitted for the Polycount GunsN Gear Steam Workshop contest! This features categories for Best Weapon Skin and Skin Set as well as Best Item and Item Set. You can check out the full list of winners here: http://polycount.com/discussion/160211/killing-floor-2-contest-winners.
We would like to thank all those who entered and gave us a hard time choosing winners.
It's okay, Dogg, there are only a few weeks to go! The whole "We delayed the PC version to make it super awesome and cool" thing isn't looking too, well, honest... :shock: :awe:
You're stronger than I, as I picked it up on X1 and put many a hour into it. Damn fine stuff I must sayOh, I've been tempted, hence my playing through the BioInf DLC and now the Dishonored DLC; gotta keep my eye off the prize.
Star Citizen will undergo some significant and fundamental changes as part of the upcoming alpha 2.0 release, which will incorporate three new flight modes, Quantum Travel, and the move to a "third order motion control system," which we can all nod sagely and agree is probably a good thing.
The "flashiest" feature in alpha 2.0 are the new flight modes, which will selectively modify ship behaviors in order to better suit particular situations. For instance, ships will launch in Precision mode, which reduces top speed and scales back acceleration in exchange for finer and easier maneuvering, while Cruise mode is the exact opposite: "Velocity at the expense of control," as Cloud Imperium Games explained in yesterday's update. The third mode, SCM [Space Combat Maneuvering] appears quite similar to the current Arena Commander flight model, but now calculates maximum velocity dynamically as a function of force and mass in order to optimize each ship's performance in a fight.
Quantum Travel sounds similar to Cruise mode, but functions separately through the Quantum Drive, which enables long-distance travel over relatively short time periods. The limitations of the Quantum Drive mean that any ship equipped with one can achieve the same maximum velocity of 0.2cthat's one-fifth the speed of lightbut some will take longer to get there than others.
"At these speeds, tiny variations in angle will result in massively different flight paths, so this is where slower ships will have the chance to escape a faster ship accosting them," CIG explained. "Of course, traveling at these incredible speeds is quite dangerous, so the ship computer will automatically pull you out of Quantum Travel if the possibility of collision is detected or the ship has any downed shields."
Alpha 2.0 will introduce a number of other changes, features, and bug fixes, and the breakdown gets pretty technical in places. There are even graphs, with titles like "Capped Exponentially Damped Motion" and "Ideal 3rd Order Velocity." It's clearly a big stepthrust shunting, for instance, "opens up new opportunities for damaging ship flight behaviors"and while I wondered at first if people might be put off by the intense focus on these kind of details while the game itself continues to languish in its first alpha release, the response in the comments seems almost universally positive.
There's no launch date for the alpha 2.0 release just yet. There is, however, a 16-minute video featuring game designer Pete Mackay and physics programmer John Pritchett talking a bit more about what's coming, which you may enjoy below.
You could try jim2point0's free cam fix. I took this using that before there were options for film grain or CA:
I imagine it has more freedom, but it's just not as intuitive.
"im never gonna stop playing"
i'll forever remember
you are just an embarrasment MAN
To be honest there were long periods between updates on Steam.
You're stronger than I, as I picked it up on X1 and put many a hour into it. Damn fine stuff I must say
Are you jase2010 er whatever on twitch from the alienware streams?
Community Pack 3: December
Official introduction of mod support, including
Tile based level editor
Branching dialog editor
Adjustable game systems, ex: round timer, loot tables, etc.
Community facing development of these features to begin immediately
Option to disable monster level scaling in DM campaigns
Bug fixes and additional community feedback items as time allows
XxXS40IRSE420XxX is Jase's twitch name.
yah id get dying light if not vpn is needed
i'll be around for a while more so I can help folks who dont wanna use a VPN
Zaveid is my kind of guy
Hope you guys are watching Bob Ross. He's showing off reflections and tree shading.
FTFY
Zaveid is my kind of guy
all the characters in Zestiria are greatAaaand now I'm moving this one up my wishlist. Love the character art.