MillionStabs
Banned
the tracking number was actually the steam key ... WTF Namco ?
That is really stupid.
the tracking number was actually the steam key ... WTF Namco ?
You know what would be great? Going to a party, meeting a great guy or gal, and when they go to write their digits across the meat of your palm, it later turns out be a steam key for Half-Life 3.
But wouldn't you notice it's not a phone number the moment they write it down?
Misread that as "I miss GFWL" for a second and was about to ask if you'd lost your mind. >.>
Hey now, GFWL did some things right, like
Back in the day, you could load up fallout 3 and use the console for instant cheevos. Lets not get carried away with this irrational hate.Hey now, GFWL did some things right, like
Back in the day, you could load up fallout 3 and use the console for instant cheevos. Less not get carried away with this irrational hate.
I don't think it's particularly 'weak' design, I think it's common for a reason. Say you have 1 minute of character dialog you want to convey to move the plot forward, so you need to have Joe NPC talk to the protagonist.
You have three basic choices --
1) Allow the character to do whatever they want. The problem here is an unaware player can be far from the NPC, never hear the dialog, and either proceed to the next area unaware, or simply get lost. They may not know where to go to proceed, or may miss a vital plot point.
2) Lock the protag in step with Joe NPC during the dreaded 'slow walk'. Has the benefits of guaranteeing the player character hears the vital dialog and doesn't get lost.
3) Allow free roam. Player character has faux-freedom of movement, which feels better to many than lockstep. However, in order to make sure the player character doesn't get lost, you have Joe NPC stand by the door only he can unlock so the player will know where to go to proceed when they're done exploring.
Of course, there are infinite variants, like having Joe NPC stop walking/talking whenever the player roams too far away, only to talk/walk again when you get close. But essentially, that's just a minor mutation of #3. Alternately, the player can hear the conversation wherever they are, etc.
Trope? Sure, but every common solution is. Weak game design? Not really. It solves a number of issues in one fell swoop, and is common for a reason. The reason many devs use tactics like this is because it's the best solution to a complex problem they (and many others) can come up with to give the player character freedom while both advancing plot and ensuring the next zone is well marked.
Most games used to just have cutscenes with all that dialog, and then you'd have to run to the next section. Joining travel time with dialog conveyance is the gameplay advancement that solved other tropes.
Back then, cheevos were a hot commodity. Plus, I really was grasping at straws to find something positive.Using a game's console to unlock achievements isn't something I'd label a feature of GFWL itself.
GFWL = Good Fun While it Lasted
in bizarro land
So, today I noticed that several Steam games have disappeared from my library. They still show up on my Steam profile. Should I contact Valve about this?
So, today I noticed that several Steam games have disappeared from my library. They still show up on my Steam profile. Should I contact Valve about this?
They weren't the Free Weekend games, were they?
Thanks for playing Borderlands: The Pre-Sequel with Playfire Rewards. Playfire and 2K have teamed up to grant you exclusive access to the Alpha for Evolve, the 4v1 monster multiplayer from Turtle Rock Studios.
It may be a silly suggestion, but have you check your hidden games section of the library?
GFWL (PS3/360 aswell) achievements > Steam Achievements
I don't follow achievements all that closely, so what makes the GFWL/PS3/360 ones better than the ones on Steam?
I'm guessing because they have point values. Gamerscore and whatever the PS equivalent is.
This is new information to me
stahp
also, whats with the Horseman of the apocalypse?
ModBot said:I am giving away 18 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- No need to thank me. Please don't post thank you messages in thread or in PM.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Rules for this Giveaway:
- This is a free for all! You can enter for multiple games on the list below. Send an individual PM for each game you'd like to win.
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.
White Noise Online --MB-DEB79A3DE50C2A98- Taken by factorone. 6 entrants total.
Project Temporality --MB-2F2732DD556D9E27- Taken by drakaenae. 9 entrants total.
The Culling Of The Cows --MB-57003D8BC982C28E- Taken by nja. 1 entrants total.
Chip --MB-B77BAB06A1BF79F2- Taken by Aitor. 5 entrants total.
Them The Summoning --MB-BF4720D5D19F5B0A- Taken by TheMadMan007. 2 entrants total.
Depths of Fear Knossos --MB-042E85424DEFE249- Taken by spindoctor. 9 entrants total.
Doorways Chapters 1 & 2 --MB-1E26277061892414- Taken by Haunted. 3 entrants total.
Glacier 3 The Meltdown --MB-5444D1E210BE4758- Taken by anastef. 3 entrants total.
Larva Mortus --MB-32765406D1EEE6AE- Taken by Diedac. 3 entrants total.
Haegemonia Legions of Iron --MB-A262F124B385B116- Taken by S1n1st3r. 3 entrants total.
Splatter Blood Red Edition --MB-DB1B94CA6CAF290B- Taken by crimsonheadGCN. 6 entrants total.
Shadows Price For Our Sins --MB-A5B1399876D0BBF4- Taken by Abomination. 3 entrants total.
King Arthur's Gold --MB-0B3FFBCD99408A8E- Taken by Lomax. 8 entrants total.
The Book of Unwritten Tales Digital Deluxe Edition --MB-E8C40BAAC2FF2439- Taken by Mr. Poolman. 5 entrants total.
Haegemonia The Solon Heritage -- MB-4A4ED08F53EC707A
Rhiannon Curse of the Four Branches --MB-1ACAD63832D9C75E- Taken by Pakkidis. 4 entrants total.
SpeedRunners --MB-D83D1B71BAB15635- Taken by Mengy. 18 entrants total.
Lone Survivor The Director's Cut --MB-A24AEFBA737D54DC- Taken by gaiadyne. 6 entrants total.
Does this change the "scenes"?This is new information to me
People who care about achievements are almost as weird as those who buy two or more editions of the same game.
Edit: I was supposed to post this 10 minutes ago.
People who care about achievements are almost as weird as those who buy two or more editions of the same game.
Edit: I was supposed to post this 10 minutes ago.
god damn that australian internet is really slow as hell, isn't it?
where's fibre
What about people who buy multiple editions to get different sets of achievements?
Fiber.
Not fibre.
fy breh.
GFWL (PS3/360 aswell) achievements > Steam Achievements
I don't follow achievements all that closely, so what makes the GFWL/PS3/360 ones better than the ones on Steam?
I had similar problem with loading in Alien Isolation, I was using 344.48 driver, worked fine after rolling back to 344.11.Did anyone else ever have a gamebreaking crash issue on The Bureau: X-Com Declassified?
I'm like 80 mins into the game and kinda enjoying it, then this fucking freeze/crash happens every time I go up an elevator as required by the story. Restarting the mission don't help either.
I'm assuming nobody else played the game.
Well, I don't think they every show the protagonist? So probably only some small dialogue changes at most I reckon.Does this change the "scenes"?
Very interesting....
I mean, for the lesbian crowed of course, more games should consider options for them.
Is it okay to ask for friends and an invite to that Steam Group here? If so, this is me.
Just finished Legend of Grimrock in Hard Mode and Old School Mode. Wasn't that hard actually. I never had to use potions and didn't die. Resting is OP. Also had basically all bombs and special arrows/quarrels left when the last boss fell. Huh.
Still one of the best games I have ever played. Crazily intense and atmospheric.
And I can't post here without giving away stuff, as usual. Modbot will know my name well Not the best one but I hope someone wants this.
whoa big deal alert!This is new information to me
Well, I don't think they every show the protagonist? So probably only some small dialogue changes at most I reckon.
heyyyyy ... I'm the one avatar-quoting Copons here!!
This is new information to me
If steam secured their achievement system they could tie it into the leveling mechanic
Dustforce is almost worth playing just for the music alone. The soundtrack is dope. Pretty cool game.
I'm guessing because they have point values. Gamerscore and whatever the PS equivalent is.
Ah yeah, of course. I forgot the reason people played these games for a minute.They already showed the NSFW CGs.
So they probably just don't show the ones with mayonnaise.