I think I was kidding. Just kind of looked like his hair
http://giant.gfycat.com/EnchantingRealisticHornedviper.webm
simulators are saved
I can't
I can't
http://giant.gfycat.com/EnchantingRealisticHornedviper.webm
simulators are saved
Third silhouette looks like mad max with the feral mask on
Who knows I can't make out any of the silhouettes.
Third silhouette looks like mad max with the feral mask on
I'm ok with this.next month's header
Haven't seen weird shit in long cutscenes in a long time and they miss them.Thought the MGSV prologue was tedious and unnecessarily bloated.
dunno why people love it so much
I can't
Yo, dat dank Reddit-joke-racism.
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I think I was kidding. Just kind of looked like his hair
Have already put 15 hours into MGSV and im pretty sure some steamgaffers have put in more already. It's on the way to be my most played steam game. Right now I'm really liking it, though just because of the big breaks in story content. I could never see me calling it my favorite so far. Sandbox sneaking is amazing, but I would still take MGS1-3 style of gameplay and cutscenes mixed over it.
Glad the story stuff so far (have even listened to all cassettes so far) is pretty good.
I feel he opposite. I love everything except the silly story stuff. The intro was particularly bad.
I'm at 18 hours played and Snake averages about half a line spoken an hour thus far.
Can't help it but going the spy-route just feels right. Good that there are several ways to play the game but it didn't feel like playing as straight up shooter was intended.
This scene made me think of MGSV though, hah. A little bit similar in that I play this too stealthily.
I don't mind story taking a back seat if it means no more "Max Payne 3 cutscene overload" prologue sessions.I feel he opposite. I love everything except the silly story stuff. The intro was particularly bad.
I'm at 18 hours played and Snake averages about half a line spoken an hour thus far.
Yep, there is jank. More than I'd like. It hurts the game overall sadly. Better animations, better and diverse models, better gunplay, and this would have been a much more "easy" ride.Alpha Protocol is one of those games I really wish would have had longer dev time, or a sequel that polishes the original's idea's. I liked what was there but it never clicked for me, due to just how much jank was there. The one thing that I felt really stood out were conversations and choices. So I can see why it has it's cult following.
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I bet its Baraka and those other models they already have that are non playable opponents in the story
Yep, there is jank. More than I'd like. It hurts the game overall sadly. Better animations, better and diverse models, better gunplay, and this would have been a much more "easy" ride.
I'm okay with it though as long as it doesn't get tedious and repetitive. Didn't so far gladly. Played over 50hours Witcher 1 just recently, so am aaaallll hardened against jank & ugliness :3
alpha protocol is awesome, it's definitely not a game that allows you to play it as a shooter and have fun at the same time, but tbh neither did deus ex or system shock or whateverAlready 11 hours clocked in Alpha Protocol. And I just finished the first Op. It's one of those games that grab you. Really helps with the globetrotting journey too.
One of the cheesy things () getting a twist early on was nice and that's exactly what I want from a spy game. But also dope-ass spy lairs with huge servers and a secret motorcycle exits lolArab terrorist baddy
Can't help it but going the spy-route just feels right. Good that there are several ways to play the game but it didn't feel like playing as straight up shooter was intended.
Sure, graphically it is not very impressive these days and levels feel small with at times too much recycling but hey, there is charm and even a neat subtle sense of humor which I'd take any day over high-fidelity visuals.
This scene made me think of MGSV though, hah. A little bit similar in that I play this too stealthily.
it didn't really need time, just a non-schizo publisher that kept changing directions mid wayAlpha Protocol is one of those games I really wish would have had longer dev time, or a sequel that polishes the original's idea's. I liked what was there but it never clicked for me, due to just how much jank was there. The one thing that I felt really stood out were conversations and choices. So I can see why it has it's cult following.
I still can't log into the server on Phantom Pain. Come on Konami, I just want to download my Ground Zeroes save, is that too much to ask?
I've been thinking of speed running some of my PC games but, I never really did any type of speed run in my life. Expect maybe my own personal one for Mega Man X.
it'd be a fantastic kickstarter game if kickstarter could raise the amount of money needed to fund something like alpha protocol
Already 11 hours clocked in Alpha Protocol. And I just finished the first Op. It's one of those games that grab you. Really helps with the globetrotting journey too.
One of the cheesy things () getting a twist early on was nice and that's exactly what I want from a spy game. But also dope-ass spy lairs with huge servers and a secret motorcycle exits lolArab terrorist baddy
Can't help it but going the spy-route just feels right. Good that there are several ways to play the game but it didn't feel like playing as straight up shooter was intended.
Sure, graphically it is not very impressive these days and levels feel small with at times too much recycling but hey, there is charm and even a neat subtle sense of humor which I'd take any day over high-fidelity visuals.
This scene made me think of MGSV though, hah. A little bit similar in that I play this too stealthily.
And the worst in othersAlso Wasteland brings best out of some people
It's been a pretty fun game so far. That being said it certainly isn't going to be your thing if you're not into the modern open world design of putting a heap of small activities everywhere on the map.All this talk about Mad Max being a somewhat decent game and an optimized port on PC...wonder if I should take the plunge and get it at Nuuvem.
And the worst in others
It's been a pretty fun game so far. That being said it certainly isn't going to be your thing if you're not into the modern open world design of putting a heap of small activities everywhere on the map.
Still, the car combat is quite satisfying at the moment, and I have to give the developers props for putting in regenerating nitrous boost; while the game and setting sort of dictate some degree of resource management I was afraid that it would make the combat a bit dull (or promoted behaviours like a player reserving their collected nitrous in case they need it later, never using it). The developers (at least so far) have settled into a nice sweet spot as far as resource allocation goes that allows for some fun combat encounters.
Yeah that's kinda a problem I have. Only game I loved to that degree is MMX and I guess RE4.I always find it difficult to go back once I've completed a game, unless I loved it that much. Even then, I'm more likely to go back with leisure than fly by it.
Boy do the screens look ugly. It's not like that in motion at all.
I can totally see why promo screens are touched up a bit. Doesn't reflect the feel of playing it just.
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Compared to this Inner Chains... well, there's hardly a thing to compare. Just baffling
Racial skills are now in, undead origins is close to being met.
More pledge tiers are also coming soon.
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1340957
I wish kickstarter like this have more simple goals such like "more unique animation!"
I would like it than trying to bloat more feature