bobnowhere was kind enough to hand me a Steam key for a hidden-object game, and who am I to not play it? So here we go with your impressions for Dreamscapes: Nightmare's Heir.
The story: You play a nameless character of indeterminate gender and profession. The only thing that's known about you is that you're friends with Laura, the woman with a lisp that you saved in the first game (shit, spoilers, sorry.) One thing I didn't remember from the first game: Laura apparently has mystical powers, such as the ability to stop time, only she can't use it to help herself. Whether this is the result of the experiments in the first game, I'm not sure, let's say probably. Anyway, Laura explains to us that the Sandman from the first game is still haunting her dreams and is coming after her now-husband Tim. The game DOES give Tim and Laura last names but I forget what they are, since it was one screen in a hospital chart. Tim is snatched away by the Sandman, and the Sandman's plan is to mentally manipulate Tim through dreams, exploiting his fears, to make Tim the Sandman's slave and heir, to turn him against his wife. You see a scene where Laura wakes up and there's a Tim-shaped dent in the bed. That's some SERIOUS memory foam. Anyway, Tim sleepwalks off a cliff and ends up comatose in the hospital (but Laura knows this is actually the Sandman's dream...trap...thing and not a real coma.)
So you're sent into Tim's dream with his favourite belonging to serve as an anchor to reality and wake him up - okay, that makes sense, I've seen similar ideas in stories. Here's his favourite belonging: an alarm clock. (...) Riiiight. Quick, think of what your favourite belonging is, if you have one. Your wedding ring? Your favourite book? Some rare collectible? Your 10,000-game Steam account? What does it say about a guy whose favourite belonging is an alarm clock? Especially since going into his dream you see things from his past and childhood. His room contains a chemistry set and an electric guitar - hello? If, as the game explained, he's into hard rock, why would his first guitar not be his prized possession? (Bonus points though, in that they give his character a little depth. It's pointed out he's a physicist, but they gave him other hobbies AND put a Canadian flag in his room. Way more than I ever learned about Laura.)
Okay, so it's a bit janky in the telling, but you have a villain with some motivation (getting old, wants the evil to continue ... okay, not sure why he still cares, but I guess he REALLY wants revenge,) and a pretty evil plan to use a woman's husband against her. I guess his one flaw would be not trying to go after the person who saved Laura first so he'd be able to go after Tim unimpeded. Still, the skeleton of a decent story is there, and when it comes to hidden objects, that's about all you can ask for. The game's ending is abrupt and you're thinking "wait, did I succeed or not?" Then the bonus chapter starts with "oh, you only partially succeeded." Tim wakes up only for the Sandman to speak through him, and then back to sleep he goes. Laura tells you to go back into the dream, and "if you can't save Tim, kill him yourself." Are you fucking insane, lady?! Tim is an innocent victim, not to mention your husband, and you casually ask me to kill him if I fail? I am SO telling Tim when he wakes up...you know, if he does. (Spoilers: he does. Laura says "Tim, darling, you're alive!" even though he was never actually dead. Maybe she said that to ease her own conscience from ordering his death.)
The audio and dialogue: Just as janky as the first one. You keep thinking "who talks like this?" The voices aren't much better. Laura has a lisp, the Sandman went to the Shatner school...of unnecessary pauses...in his speech. Tim doesn't sound convincing whenever he's in danger. "Help. I'm drowning." And childhood Tim doesn't stop to take a breath, so everything he says sounds like a run-on sentence.
The graphics: Some interesting levels here. There's a black-and-white TV level, a level based on "Honey, I Shrunk the Kids" - and it does make reference to "that movie" without actually naming it - and two, count 'em, two levels where you save Tim from drowning. Once on the ocean floor and once in a farmhouse...pond? swamp? It should be noted that Laura's dreams/nightmares were significantly darker and weirder. Tim has several mundane dreams and fears: drowning, dogs, fire, that sort of thing. Could speak to his more logical personality compared to Laura's more creative side? At any rate, the characters aren't very uncanny valley in this, but they are still very much "obvious hidden-object characters." One day they'll get past this! One day!
There's also some crap lousy Gizmo-like creatures that seem to help you half the time, and the other half they take items or create obstacles. With helpers like that, who needs antagonists?
The gameplay and puzzles: Pretty easy stuff, but more challenging than the first one if I recall. The worst of it was the bad hitboxes. More than once I knew what to do, but since I didn't click in just the right spot it didn't register. I had to use the hint button to see where exactly I had to use the item. Also I did encounter a bug that required me to restart the game: the inventory items at one point couldn't be picked up and moved out of the inventory bar to be used. Luckily, restarting fixed it, or else this review would be very different.
The game has no Steam achievements, and this is the first time I say Thank God, because there are broken in-game achievements. You have to find missables on almost every screen. There are in-game achievements for "find 25," "find 50" and "find all." I have the "find 50" one and that's it. Somehow, in some way, I found 50 without finding 25. Also, there are no guides for the game as to where all the missables are. I think I missed 3 total, but I didn't let it worry me too much because it wouldn't be a Steam achievement anyway.
The length: 3.1 hours by my Steam profile (2.7 hours for the main game, less than half an hour for the bonus chapter.) Given the way it's split up into levels, it feels way shorter, and the bonus chapter is a few minutes of tacked-on nonsense that should have been in the main game. These "premium editions" and "collector's editions" have the bonus chapters that the original versions didn't. If I owned the regular version, I'm not sure which would make me madder: that the regular version's ending is ambiguous and abrupt, or that getting the full version only adds like 25 minutes. Thank God the only versions on Steam are the full ones so you never have to be disappointed that way.
The verdict: Better than the first one. Not by a whole lot, but better. It did a good job of convincing me that Laura is a psychopath: she has superpowers that she can ONLY use to save others, but rather than use them, she flees to a remote area to protect Tim, and then asks me to kill him if I can't save him. The game isn't horrible, but there are better ones out there. It's...marginally recommended.