I finished up Hellblade. I definitely felt like as a piece of art and technology, it's a great thing.
As a game? Ehhhhh
I thoroughly enjoyed the game overall, but I do agree that, mechanically, it's fairly middling. Melina Juergens' performance is really quite special, though, and I sincerely hope The Lost Legacy doesn't sweep the voice acting categories come awards season.
Hellblade has stealth?
Haha, it actually does have one or two stealth sections, plus the ruin shrines are practically collectables.
I think u mean gameplay as in combat etcI finished up Hellblade. I definitely felt like as a piece of art and technology, it's a great thing.
As a game? Ehhhhh
Did I miss a "JaseC only plays stealth games" conversation?
I think u mean gameplay as in combat etc
its not my fault you are too self centered to notice other user's traits.
There was a thread about samsho 5 special releasing on ps4from Justin Wong's twitter, apparently these games are at Pax at the Playstation booth?
ive never heard of Omen of Sorrow, nor of them porting SamSho 5
edit: Omen is apparently made by the Rock of Ages guys?
Wow. The Gas Town race in Mad Max might be my least favorite experience in an otherwise decent game in my memory. It has so many things wrong with it, it's unreal. An hour of fighting the RNG and I am just giving up. I might just shelve the game entirely because you have to do it to progress.
ModBot said:Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.
ModBot Basics:
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.
Killing Floor 2 --MB-021734926CC142D5- Taken by Deques. 15 entrants total.
Wow. The Gas Town race in Mad Max might be my least favorite experience in an otherwise decent game in my memory. It has so many things wrong with it, it's unreal. An hour of fighting the RNG and I am just giving up. I might just shelve the game entirely because you have to do it to progress.
he's Australian, he has no taste.
Fig campaign has started? I will back later this monthI think I will back Swery's new game. I want more weird stuff from him.
Fig campaign has started? I will back later this month
Dean said:I've watched the comments on this thread just to see how mean they would be. I think it's useful to show my gameplay experience. I did not intentionally play poorly to "troll" anyone. But it serves as an interesting social experiment. I walk into a game cold, and this is the play that results. The video shows it's a notch more difficult than your typical Mario game. In fact, if you are expecting Mario, as the story says, then you are thrown off. And it shows that the developers are going to leave a lot of people who are worse than me behind. Maybe they're fine with that. Maybe they want to target gamers with a love for difficult games. That's fine. But I think they should signal that. How many games actually come with a tutorial these days? They're not popular. But if it's necessary, that is a signal this is going to require some skill. As for other comments on this thread, I wonder why they are hostile to someone who is viewing the game as a beginner? Are we that intolerant of people who are not "gamers"? Should I have played the scene over and over again until I was good at it, and then turned the recording on, like so many of those perfect video walkthroughs you see? I believe that games can be made accessible and inviting to people who are not hardcore fans, and these people can be accommodated inside the same game that is appealing to hardcore fans, through difficulty levels. So when people tell me that I shouldn't be playing this game because, on my first play, I was pretty lousy -- that's an attitude that argues that games should be shut off in their own little corner, only played publicly by the masters and the experts. I disagree with that view entirely, and I believe it leads to elitist attitudes that allow gamers to look down on other people, and that only leads to a more fragmented world of haters.
I guess, to be fair, VentureBeat isn't really a game focused site?
Also, his response in the comment section:
I guess, to be fair, VentureBeat isn't really a game focused site?
Also, his response in the comment section:
As for other comments on this thread, I wonder why they are hostile to someone who is viewing the game as a beginner? Are we that intolerant of people who are not "gamers"? Should I have played the scene over and over again until I was good at it, and then turned the recording on, like so many of those perfect video walkthroughs you see? I believe that games can be made accessible and inviting to people who are not hardcore fans, and these people can be accommodated inside the same game that is appealing to hardcore fans, through difficulty levels. So when people tell me that I shouldn't be playing this game because, on my first play, I was pretty lousy -- that's an attitude that argues that games should be shut off in their own little corner, only played publicly by the masters and the experts. I disagree with that view entirely, and I believe it leads to elitist attitudes that allow gamers to look down on other people, and that only leads to a more fragmented world of haters.
This escalated quickly. We are back to the "gamers are nazis" narrative. This is one fast Godwin point.
Are we that intolerant
yesof people
yeswho are
yes
yes"gamers"?
It's less about that though, as much as caustic the comments section are, they are right in that this is more a kin to a kid picking up a ball, dropping it accidentally, but not figuring out why it dropped, only with an adult context.
Also that post seems like damage control than anything else. I've seen people who aren't gamers catching concepts easily.
Well, yes, he's very bad at video games in a profound way. It's fine as long as he puts out videos like this to give context to his criticisms. People in the know or play games reasonably well wouldn't look for his input.
Oh god please don't let this be about my game.
fuck
It does make me wonder why this was published though, what was the target audience?
Youtube monetization.
This is the only part that honestly bothered me. I specifically had this implemented so that the player couldn't get past this part until they did an actual air dash. That way we could guarantee that the player had done it at least once and therefore would be familiar with it.
It's printed on the screen "Y - DASH -> Quick evade on ground or air" with an arrow pointing you where to go and he kept jumping over and over and over.
You can tell he was hammering the jump button (A) in the air too, because you can see the parry animation (pink spiral), which is activated by hitting the jump button while in the air.
What more can we do?
I watched the video hoping that reactions were overblown but after a minute I had to tap out. The constant walking back and forth, staring at the box, then going back to the large pillar and trying to will into existence a higher jump, then crouching, then walking back to the box, then walking back to the pillar. It's actually maddening. Once he had the epiphany of jumping off the smaller pillar first it didn't take long for things to get into motion, but there's just no help for that other than expecting basic problem solving in the player.This is the only part that honestly bothered me. I specifically had this implemented so that the player couldn't get past this part until they did an actual air dash. That way we could guarantee that the player had done it at least once and therefore would be familiar with it.
It's printed on the screen "Y - DASH -> Quick evade on ground or air" with an arrow pointing you where to go and he kept jumping over and over and over.
You can tell he was hammering the jump button (A) in the air too, because you can see the parry animation (pink spiral), which is activated by hitting the jump button while in the air.
What more can we do?