Unfortunately, I'm going to say no.
I really really wanted to like it. I originally bought it because Johnathan Blow said something about it having one of the best narratives in a game in an interview. I really like Jonathan Blow and I love Braid. And he may not be wrong. Dear Ester does have a good narrative. But, that's all it is. You literally just walk and listen to a narration at hot spots. That's it. There is no interaction at all. And the narration, while interesting, plays its cards too close to its chest. You don't really know what is going on till close to the end and by that time you have forgotten alot of the (fairly dense) dialog. So you have to play through it a second time just to really get it. Which really sucks because "playing the game" is very boring.
It would have been far better as a short story or short film in my opinion. The long periods of walking absolutely kill the pace of the narration. It's like watching a film where you have to watch the characters travel from place to place in real time before plot developments occur.
You would actually do far better just to read a transcript of the narration, which would take you all of 5 minutes whereas the game stretches it out to about an hour and a half.
Avoid. It's the bad example of "games as art." There are many good ones.