That's not nearly as much as it deserves, but at least it didn't bomb utterly. You also need to consider that it wasn't sold only on Steam (e.g. my physical copy activates on Uplay only).Might & Magic X - Owners: 134,462 ± 19,960
That's not nearly as much as it deserves, but at least it didn't bomb utterly. You also need to consider that it wasn't sold only on Steam (e.g. my physical copy activates on Uplay only).Might & Magic X - Owners: 134,462 ± 19,960
That's not nearly as much as it deserves, but at least it didn't bomb utterly. You also need to consider that it wasn't sold only on Steam (e.g. my physical copy activates on Uplay only).
As I said, all the physical copies are uplay-only. I don't think it's 100s of thousands, but probably more than 10Yeah, you can add another 8-10 copies to the figures to get uPlay sales![]()
Maybe put a disclaimer of sorts so you don't get more emails from devs?
Here are some more indie RPGs:
Recettear: 367k ± 35k
Chantelise: 136k ± 21k
Fortune Summoners: 102k ± 18k
Dungeons of Dredmor: 532k ± 41k
And some not necessarily indie RPGs:
Ys Oath: 133 ± 20k
Ys Origin: 204k ± 25k
Trails in the Sky: 97k ± 17k
Hyperdimension Neptunia: 53k ± 13k
Agarest: 157k ± 22k
Agarest 2: 24k ± 9k
Agarest Zero: 52k ± 13k
Preach.I'm not Russian but Space Rangers is one of the best games released in the last 10 years.
If you didn't know that, that's how noob GAF is in pc gaming terms.![]()
I'm very, very pleased with this.Divinity: Original Sin - Owners: 795,182 ± 48,469
Wasteland 2 - Owners: 410,342 ± 34,848
Dead State - Owners: 47,912 ± 11,917
Shadowrun Returns - Owners: 782,817 ± 48,092
Shadowrun: Dragonfall - Owners: 330,746 ± 31,291*
Pillars of Eternity - Owners: 226,422 ± 25,896
BG2 Enhanced Edition - Owners: 224,876 ± 25,808
I can see certain pubs and sales aggregaters reacting like this:
![]()
The industry is in love with its mystique.
Holy shit that 13-2 drop. Guess word of mouth that XIII was a terrible port did a number on 13-2.
Bullshit
If Space Rangers HD sells that much, why no one on GAF talk about it? Why the hell my OP doesn't make it to the third page?
Gaf, play this game pls
Good news, everyone. XPaw, creator of SteamDB just showed me how to get owners and players data for Dota 2 using official Valve API without any hacks.
In four days SteamSpy should show Dota 2 and TF2![]()
There are dozens of us. I haven't really had interest on playing it, and I found myself disliking some of the changes.
Sweet, then we could get the Dota 2 player distribution across the globe right? I wonder how much Southeast Asian play it.
Good news, everyone. XPaw, creator of SteamDB just showed me how to get owners and players data for Dota 2 using official Valve API without any hacks.
In four days SteamSpy should show Dota 2 and TF2![]()
I'll definitely support this idea of making weakly thread. That way we could get more better discussion over sales number. As we can seen currently in this thread. there isn't really any discussion going on. User A post RPG sales, while user B post Indie sales. Too much to talk about in a single thread.Ah right, galyonkin, I wanted to get a clarification on this.
I'd like (soon enough) to post Top 10 daily sales for a week, thus we have a better idea what actually means to be in Steam Top 10...and, when the week is over, I'll also do a weekly Top 10 thanks to the daily Top 10 data. So, if I've read correctly from your site, numbers are updated daily, at night (GMT + 2). Now, does this mean that, for example, if I want to post Top 10 sales for April 10th (example), I'll have to post them on April 11th, since the numbers take count of April 10th sales only starting from April 10th's night?
Sometimes the solution to a problem just lying right under our noses lolPretty funny how neither you or arstechnica guy thought of that.
That's not nearly as much as it deserves, but at least it didn't bomb utterly. You also need to consider that it wasn't sold only on Steam (e.g. my physical copy activates on Uplay only).
Yes, but we'll have to wait around a week before this data will become more or less reliable
Dota 2 is huge, of course, 4 days sample might be good enough.
I did a compilation of RPG .
Gothic - Owners: 159,964 ±21,769
Gothic 2 - Owners: 200,921 ±24,396
Risen - Owners: 607,398 ± 42,379*
Risen 2 - Owners: 959,782 ± 53,231
Risen 3 - Owners: 88,869 ± 16,228
I'm surprised Divinity hasn't gone over 1 million.
If they did, Larian would make an announcement.
Hopefully they will reach that milestone after Summer Sale.
There are no mentions of this key in docsPretty funny how neither you or arstechnica guy thought of that.
Valve still doesnt have a spring sale :/ When you think how little time it is between fall sale, Hallowenn sale and Winter Sale.....
Doesnt even have to be big like Summer or Winter, but SOMETHING Spring related should be done. Its not like they are starved for games.
Early Access One Million Club:
- DayZ - 3,143,633 ± 95,872
- Rust - 2,397,909 ± 83,871
- Starbound - 1,829,922 ± 73,360
- Space Engineers - 1,728,689 ± 71,318
- Don't Starve Together Beta - 1,279,709 ± 61,422
- The Forest - 1,207,841 ± 59,682
- Kerbal Space Program - 1,185,431 ± 59,129
- Prison Architect - 1,092,698 ± 56,781
- H1Z1 - 999,966 ± 54,329 (https://twitter.com/j_smedley/status/580161545021186048)
Valve still doesnt have a spring sale :/ When you think how little time it is between fall sale, Hallowenn sale and Winter Sale.....
Doesnt even have to be big like Summer or Winter, but SOMETHING Spring related should be done. Its not like they are starved for games.
iirc Valve doesn't distribute DotA 2 through steam in China. If you are still somehow able to see numbers for that region though that would be cool.
Yeah, noticed this too. Insane dropoff. It's sad, because Risen 3 is really quite decent.Risen 2 burned ALOT of people
Survival games still printing $$$ for devs.
You know what's insane, if Valve took just 10% of every sale, and that list of games was $10 each, Valve's own revenue would be $15 million just off those 9 games based off the minimum of those sales figures.
The numbers are tiny compared to other early access games but it annoys me that more than a quarter of a million people and I bought this game.StarForge
Store | Hub | Site
Developer: Code}{atch Publisher: Code}{atch
Genre: Action, Adventure, Indie, RPG, Simulation, Strategy
Category: Single-player, Multi-player, Co-op, Steam Trading Cards
Release date: Sep 22, 2014
Price: $19.99
Owners: 333,064 ± 31,401
Players in the last 2 weeks: 4,637 ± 3,707 (1.39%)
Players total: 294,426 ± 29,526 (88.4%)
If every game sold on Steam was $5, based on this sales data how much has Steam earned Valve? Obviously it will be more but let's see what the bare minimum is.
Ah right, galyonkin, I wanted to get a clarification on this.
I'd like (soon enough) to post Top 10 daily sales for a week, thus we have a better idea what actually means to be in Steam Top 10...and, when the week is over, I'll also do a weekly Top 10 thanks to the daily Top 10 data. So, if I've read correctly from your site, numbers are updated daily, at night (GMT + 2). Now, does this mean that, for example, if I want to post Top 10 sales for April 10th (example), I'll have to post them on April 11th, since the numbers take count of April 10th sales only starting from April 10th's night?
You know what's insane, if Valve took just 10% of every sale, and that list of games was $10 each, Valve's own revenue would be $15 million just off those 9 games based off the minimum of those sales figures.
Keeping up all the steam services and servers is not free though.
Right, he never said they'd have $15m profit, just that they'd have $15m revenue.
On a related note, obviously there's no way to do this, but I think it's a shame we can't get an average selling price or something like that. Would love to see how much revenue these games are actually generating, given all the sales/etc.
As a fellow fin, these numbers warm my cold cold heart.Sales data of games developed by companies based in Finland. I gathered it mostly as something to refer in future to know how the sales have developed. As a whole it seems that Steam has been pretty good for Finnish gaming industry.
From what I played of Freedom Planet it didn't deserve to sell well. Super disappointing. The pacing was all over the placeFreedom Planet having 3 times less owners than Shovel Knight make me sad :/
http://steamspy.com/app/248310
KoF has 10K owners each for 98UM and 02UM~
Might & Magic X - Owners: 134,462 ± 19,960
oh my god costume quest 2 bombed hard
Oh god, this number makes me so happy![]()
Call of Juarez Gunslinger - Owners: 584,215 ± 41,565
And the numbers for Witcher 1/2, Call of Cthulhu, Aplha Protocol, Fallout New Vegas, Cryostasis nad Vampire Bloodlines and pretty good too
I hope it's enough for Ubisoft to make a sequel.
I was curious how the Dead Island series did, by Techland.
Dying Light - 564,123 ± 40,845
Note that the original dead island was in a bundle and has been discounted quite a bit.
Dying light is the most surprising to me, it rated far better than both dead island games, and was far more polished (imo a better game.) But didn't break over 750k. Most are waiting for a sale I suppose.