Why has Valkyria Chronicles decreased in owners?
It's averaging out multiple samples.
The estimate was always around 250k to begin with, so I see that not much has changed.
Why has Valkyria Chronicles decreased in owners?
I've almost doubled numbers of sampled profiles and it's affecting data. It should be more precise now with less spread.Why has Valkyria Chronicles decreased in owners?
So the last public information I could find about how well Dark Souls did overall was 2.3 million units, with the PC version having sold 300k at that time.
PC version has sold 1.8 million now, so it's almost caught up to both consoles combined. Crazy.
Looked up a bunch of indie RPGs for obvious reasons,
Citizens of Earth: 2.6k ± 5.2k
Pier Solar: 3.6k ± 3.5k
Boot Hill Heroes: 3.6k ± 3.5k
Defender's Quest: 176k ± 24k
Cthulhu Saves the World: 489k ± 41k
Penny Arcade 1: 252k ± 29k
Penny Arcade 2: 223k ± 27k
Penny Arcade 3: 263k ± 30k
Penny Arcade 4: 142k ± 22k
Loren The Amazon Princess: 38k ± 11k
Deadly Sin 2: 102k ± 18,891
Doom & Destiny: 2.5k ± 5k
Shadowrun Returns: 771k ± 51k
Shadowrun Dragonfall: 326k ± 33k
Avadon: 195k ± 26k
Avadon 2: 52k ± 13k
Saturday Morning RPG: 41k ± 12k
Dust: An Elysian Tail: 946k ± 57k
Bastion: 1.8m ± 79k
Transistor: 556k ± 44k
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.
I can't believe that more Philippines play Dota 2 than Indonesian lolHere are some preliminary results for Dota 2. Real results will be available in three days
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That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.
In short, Steam give access to otherwise inaccessible market before. Now it's up to publisher to realize that there are more gamers than just in US, Europe, and Japan.
I see China isn't recorded by the Steam API, as was speculated.Here are some preliminary results for Dota 2. Real results will be available in three days![]()
Now that we'll have daily updated data for (hopefully) years to come, there's more the reason to track bundles from now on so we can deduct the number of the bundled copies from the total. But the frequency and quantity of bundles and bundle sites today would make the tallying up process a tedious nightmare.
Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.
Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.
Now that we'll have daily updated data for (hopefully) years to come, there's more the reason to track bundles from now on so we can deduct the number of the bundled copies from the total. But the frequency and quantity of bundles and bundle sites today would make the tallying up process a tedious nightmare.
Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.
I hope so, it will be quite fun to rip those arguments apart![]()
thats a faint hopeWe already have doubters who are trying to attack the ownership data from every angle possible.
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.
That's the only way I'm buying games like thatWant to feel worse? A good chunk of them will be from a $2 bundle.
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.
Guys, I'm now calculating median playtime for games on Steam. You should already see it on the graphs.
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Should I display it in tables by default instead of average or together with average?
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And if together, which one should be the default one (used for sorting)?
I don't want to add yet another column, because current design already requires 1440 screen.
If there is one, I haven't found it yetHi Sergey, nice work. Is there a way to track DLC ownership if its not seperately listed as a game?
If there is one, I haven't found it yet![]()
Well, there are other ways to hide sales. Check Total War: Fall of Samurai for example.Thank you.
So a Developer could hide Sales if he sold his Main game for 0 Dollar and has the whole Gameplay behind a paid DLC? ^^
And now I have opened pandoras box :[ (Just kidding, right? Nobody would do that... Right?)
A quick glance at HowLongToBeat shows me that the average barebones playthrough of Grimrock 2 is six hours longer than that of Grimrock 1. The overall average playtime on that site is 28 hours for Grimrock 2, 19 for Grimrock 1. It's a meatier game, hence the higher pricetag.
Am I right to think that Median Time > Average Time might be a good indicator for this?
Yes, I just haven't figured a way to collect it. It's probably hidden somewhere inside Steam WebAPICan't you just use the ratio of positive reviews/negative reviews ?
Yes, I just haven't figured a way to collect it. It's probably hidden somewhere inside Steam WebAPI![]()
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.
Am I right to think that Median Time > Average Time might be a good indicator for this?
Here are some random games that have their median total time higher then their average time.
Brothers: A Tale of Two Sons
Chaos on Deponia
Sam & Max 101: Culture Shock
Hexcells
3089 -- Futuristic Action RPG
Interplanetary
Resonance
Fist of Jesus
Orbital Gear
DreadOut
I've only played Brothers and Sam&Max from this list, both are really good.
Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?
I don't understand Dragon's Dogma not making it over.
Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?
It's also more than BF4 and BF Hardline combined on all platforms. Too bad we don't have full data like this for CoD.CS:GO is just crazy. About 500k playing it right now, versus something like BF4 on PC, which has less than 40k.
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.
Am I right to think that Median Time > Average Time might be a good indicator for this?
Here are some random games that have their median total time higher then their average time.
3089 -- Futuristic Action RPG
I've only played Brothers and Sam&Max from this list, both are really good.
Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?
Big project that wasn't originally targeted for PCs and then underperformed everywhere. Sometimes in that type of circumstance you port a game to try to salvage your work, but in a lot of cases you just move on to the next project instead.
Hexcells is boss.
The crazy thing about those survival Early Access games is the developers generally sell them at high prices. The theory being that the high prices will generally drive away the ignorant mainstream gamer who plays briefly then complains that an alpha product has bugs.
Great in theory, but, through browsing various forums, I don't think it ended up working out well in practice. As a result, games such as Rust, Arma 3, and DayZ have a massive profit margin per sale.
It typically indicates that the game has a story mode that's short enough for most people to finish it. There's not much else to do with the game, so the most ardent fans have no way to drive the average above the median.Am I right to think that Median Time > Average Time might be a good indicator for this?
3089 - futuristic action RPG-i want this game now
It hasn't even really had a good sale. Maybe 10 bucks. It's been as low as four or five on PSNI'm very surprised at Towerfall, I thought that game was way bigger than that. Then again I don't think it's been bundled at all.
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.
Thank you.
So a Developer could hide Sales if he sold his Main game for 0 Dollar and has the whole Gameplay behind a paid DLC? ^^
And now I have opened pandoras box :[ (Just kidding, right? Nobody would do that... Right?)