SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

Here are some preliminary results for Dota 2. Real results will be available in three days :)

RneHWBC.png
 
So the last public information I could find about how well Dark Souls did overall was 2.3 million units, with the PC version having sold 300k at that time.

PC version has sold 1.8 million now, so it's almost caught up to both consoles combined. Crazy.
 
So the last public information I could find about how well Dark Souls did overall was 2.3 million units, with the PC version having sold 300k at that time.

PC version has sold 1.8 million now, so it's almost caught up to both consoles combined. Crazy.

That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.
 
Looked up a bunch of indie RPGs for obvious reasons,

Citizens of Earth: 2.6k ± 5.2k
Pier Solar: 3.6k ± 3.5k
Boot Hill Heroes: 3.6k ± 3.5k
Defender's Quest: 176k ± 24k
Cthulhu Saves the World: 489k ± 41k
Penny Arcade 1: 252k ± 29k
Penny Arcade 2: 223k ± 27k
Penny Arcade 3: 263k ± 30k
Penny Arcade 4: 142k ± 22k
Loren The Amazon Princess: 38k ± 11k
Deadly Sin 2: 102k ± 18,891
Doom & Destiny: 2.5k ± 5k
Shadowrun Returns: 771k ± 51k
Shadowrun Dragonfall: 326k ± 33k
Avadon: 195k ± 26k
Avadon 2: 52k ± 13k
Saturday Morning RPG: 41k ± 12k
Dust: An Elysian Tail: 946k ± 57k
Bastion: 1.8m ± 79k
Transistor: 556k ± 44k

Wow, Dust sold much more than I expected. Congrats Noogey.
 
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.

Quite- not releasing a PC version of your game these days is just leaving money on the table. I understand why something like Bloodborne won't be coming to the PC, but even there you have to wonder whether Sony made it worthwhile for From to keep it PS4 exclusive and lose out on 1 million+ PC sales.
 
Here are some preliminary results for Dota 2. Real results will be available in three days :)

RneHWBC.png
I can't believe that more Philippines play Dota 2 than Indonesian lol
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.

The thing with PC Market is that it has "official" presence all over the world. The same couldn't be said to console where it is only Sony who make presence in third world country market, and that actually a half-heartily attempt! Too many publisher I think ignore this market. Many third world country economy is on the rise economically, and rather ironically, piracy make PC the most popular platform there. Steam give the easiness of access for buying cheaply. It is now down to the publisher whether or not they realize that with Steam they can reach a large market they ignore before.

In short, Steam give access to otherwise inaccessible market before. Now it's up to publisher to realize that there are more gamers than just in US, Europe, and Japan.
 
Around 1700 Steam games released in last year is insane.. even though many of them are old games, that number is still huge.. how many games in a year are released for the newest consoles?
 
In short, Steam give access to otherwise inaccessible market before. Now it's up to publisher to realize that there are more gamers than just in US, Europe, and Japan.

I fully agree, but this still doesn't excuse their dumbness at all. If we look at the Steam Spy geography stats for a game like Dark Souls, for example, we find out that about 75% or so of sales come from North America and Western Europe. So yes, Steam helps publishers access the rest 25% of the market but that leaves a massive 75% that they were ignoring literally for no reason. PC gaming isn't just big in Asia, South America and Eastern Europe, it's big everywhere. Maybe these numbers will help more people see that.
 
Now that we'll have daily updated data for (hopefully) years to come, there's more the reason to track bundles from now on so we can deduct the number of the bundled copies from the total. But the frequency and quantity of bundles and bundle sites today would make the tallying up process a tedious nightmare.

Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.
 
Now that we'll have daily updated data for (hopefully) years to come, there's more the reason to track bundles from now on so we can deduct the number of the bundled copies from the total. But the frequency and quantity of bundles and bundle sites today would make the tallying up process a tedious nightmare.

Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.

keep in mind, that not every bundle sold is an activation on steam. if I wouldnt be on NeoGaf and had gifted them through modbot, I would have 15 to 20 unused steam bundle keys.
 
Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.

I hope so, it will be quite fun to rip those arguments apart :)
 
Now that we'll have daily updated data for (hopefully) years to come, there's more the reason to track bundles from now on so we can deduct the number of the bundled copies from the total. But the frequency and quantity of bundles and bundle sites today would make the tallying up process a tedious nightmare.

Now that the volume of games sales is undeniable, deriders of the platform would want to paint a picture that most of the copies come from super-cheap bundles and switch to talking revenues.

Other than the major humble bundles, most other bundles rarely do much more than 10k. There is a wikipedia page keeping track of humble bundle sales, so it is pretty easy to look up.
 
thats a faint hope :( We already have doubters who are trying to attack the ownership data from every angle possible.

Their effort to attack the data only validates it more. This isn't data from NPD insiders or third-party sources. It's actual, day to day data of game ownership on Steam. It doesn't get much clearer than that. Multiple developers have confirmed that the estimates are very close to their own numbers. The issue with free weekends has been identified, reasonable margins of error are included, all in all it's a fantastic resource that Sergey has provided us with. If it riles up a few PC gaming naysayers, even better :)
 
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.

I mean, it clearly isn't that simple though. Dark Souls did INCREDIBLY well on PC.

Because of a modder.

If Durante had not fixed the game at launch, and caused a huge news story talking about "Game broken at launch, fixed immediately up to PC player standards by modder" I have severe doubts so many people would have bought it. The word of mouth wouldn't have been "It launched messed up but the community immediately made it the best version available." The story would have been "It's a terrible port, they don't deserve your money."

Sometimes theres more to not developing on PC than just not thinking it will sell. Some developers really are CONSOLE developers, and that's what they're proficient at. They don't know the PC landscape well, and will launch games that only support 30fps, or 720p rendering resolution, or no button config, stuff like that. It's of course something that can be learned, but it's not a given that the reason games aren't brought to PC is because publishers don't think theres an audience. There can be other reasons.

Red Dead for example (and this could be a rumor, I don't know for certain) has been said to have incredibly console-specific code implemented to get it running well. Apparently the code base is loaded with hacky tricks and workarounds to keep it at 30fps. They could of course port it to PC fixing all of this stuff, but it takes time and money and it's not time or money they are willing to commit to it when they could instead be working on other new projects.

I'd love for every game to come to PC and I think everything SHOULD come to PC because of its open nature, but we should recognize that not being on PC is not always just dumb publishers being dumb.
 
Guys, I'm now calculating median playtime for games on Steam. You should already see it on the graphs.

download


Should I display it in tables by default instead of average or together with average?

download


And if together, which one should be the default one (used for sorting)?

I don't want to add yet another column, because current design already requires 1440 screen.
 
That is not the crazy part. What was crazy was the fact that it took petitions, campaigns and youtuber videos to convince bamco to finally release on PC a game that everyone else knew was a perfect fit for the platform. Yet more proof that publishers are really, really dumb. But hey, at least they did release it. Capcom is still sitting on Dragon's Dogma and Rockstar on Read Dead Redemption. They are even bigger dummies.

And now Namco is porting all sorts of games over. Like the upcoming One Piece and Naruto games.

I don't understand Dragon's Dogma not making it over.
-Party based rpg
-Open world
-Character customization
-Combat that isn't built around a lock on system(would probably work well with kb+m)
-Poor performance
Just sounds like a game that would do well on pc.
Then there was also Sven from their western division pushing for a port, fans begging for a port, the game being an MT framework game. Apparently they say the pawn system wouldn't work on pc, which just sounds like a bunch of bs to me but what do I know. :/

As for RDR I guess I might've picked it up if it came over just because I like westerns, not really a huge fan of rockstar though.
 
Guys, I'm now calculating median playtime for games on Steam. You should already see it on the graphs.

download


Should I display it in tables by default instead of average or together with average?

download


And if together, which one should be the default one (used for sorting)?

I don't want to add yet another column, because current design already requires 1440 screen.


Hi Sergey, nice work. Is there a way to track DLC ownership if its not seperately listed as a game?
 
If there is one, I haven't found it yet :(

Thank you.

So a Developer could hide Sales if he sold his Main game for 0 Dollar and has the whole Gameplay behind a paid DLC? ^^

And now I have opened pandoras box :[ (Just kidding, right? Nobody would do that... Right?)
 
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.

Am I right to think that Median Time > Average Time might be a good indicator for this?

Here are some random games that have their median total time higher then their average time.

Brothers: A Tale of Two Sons
Chaos on Deponia
Sam & Max 101: Culture Shock
Hexcells
3089 -- Futuristic Action RPG
Interplanetary
Resonance
Fist of Jesus
Orbital Gear
DreadOut

I've only played Brothers and Sam&Max from this list, both are really good.

Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?
 
Thank you.

So a Developer could hide Sales if he sold his Main game for 0 Dollar and has the whole Gameplay behind a paid DLC? ^^

And now I have opened pandoras box :[ (Just kidding, right? Nobody would do that... Right?)
Well, there are other ways to hide sales. Check Total War: Fall of Samurai for example.

Because it's the same game as Shogun 2 it doesn't appear on SteamSpy as separate entity. People playing Fall of Samurai register as Shogun 2 players, despite it being different game technically.
 
A quick glance at HowLongToBeat shows me that the average barebones playthrough of Grimrock 2 is six hours longer than that of Grimrock 1. The overall average playtime on that site is 28 hours for Grimrock 2, 19 for Grimrock 1. It's a meatier game, hence the higher pricetag.

This was my problem with it too, I didn't want it to be meatier. I lost interest because it was too long. Grimrock 1 starts getting more exciting 15 hours in, Grimrock 2 turns into a snoozefest. The price went up, the game got meatier. I get that, but on the other hand, why to both? You would think the majority of people who bought Grimrock 1 wanted that price point and amount of content, hence the reason they bought it? Grimrock 2 isn't even a dungeon crawler. You spend tons of time outside.

Game really felt 3 steps forward, 3 steps back to me overall.
 
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.

Am I right to think that Median Time > Average Time might be a good indicator for this?

Here are some random games that have their median total time higher then their average time.

Brothers: A Tale of Two Sons
Chaos on Deponia
Sam & Max 101: Culture Shock
Hexcells
3089 -- Futuristic Action RPG
Interplanetary
Resonance
Fist of Jesus
Orbital Gear
DreadOut

I've only played Brothers and Sam&Max from this list, both are really good.

Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?

I know Hexcells is a SteamGaf critical darling. A lot of big fans of the game.
 
I don't understand Dragon's Dogma not making it over.

Big project that wasn't originally targeted for PCs and then underperformed everywhere. Sometimes in that type of circumstance you port a game to try to salvage your work, but in a lot of cases you just move on to the next project instead.

Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?

Hexcells is boss.
 
Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.

Am I right to think that Median Time > Average Time might be a good indicator for this?

Here are some random games that have their median total time higher then their average time.

3089 -- Futuristic Action RPG


I've only played Brothers and Sam&Max from this list, both are really good.

Have anyone played something else from this list? Would it qualify as hidden gem in your opinion?

i want this game now
 
Big project that wasn't originally targeted for PCs and then underperformed everywhere. Sometimes in that type of circumstance you port a game to try to salvage your work, but in a lot of cases you just move on to the next project instead.



Hexcells is boss.

It sucks that it didn't happen, definitely a shame this game didn't get the sales it needed to see a port. At this point it is probably never gonna happen, especially since they announced the online game.

Agreed, Hexcells is the shiznit
 
The crazy thing about those survival Early Access games is the developers generally sell them at high prices. The theory being that the high prices will generally drive away the ignorant mainstream gamer who plays briefly then complains that an alpha product has bugs.

Great in theory, but, through browsing various forums, I don't think it ended up working out well in practice. As a result, games such as Rust, Arma 3, and DayZ have a massive profit margin per sale.

? Rust costs 13,99€. 19.99$ on the US. That's not really a high price.
 
Am I right to think that Median Time > Average Time might be a good indicator for this?
It typically indicates that the game has a story mode that's short enough for most people to finish it. There's not much else to do with the game, so the most ardent fans have no way to drive the average above the median.
That said, there are many good games on that list. I would avoid Resonance though and picked up other WadjetEye games (the Blackwell series, Primordia, Gemini Rue).
 
I'm very surprised at Towerfall, I thought that game was way bigger than that. Then again I don't think it's been bundled at all.
 
For context:

Someone on Twitter suggested using Steam Spy to find hidden gems - good games with relatively bad sales that owners play a lot.

I'm 95% sure he's referring to this article I wrote a while back:

"An Algorithm for discovering hidden gems"

Was that the one?

(In case that helps the discussion.)

Also, this project someone linked above is really great, multiple alternative algorithms for sorting by user ranking, which is really important

http://steamtrayapi-steamtray.rhcloud.com/

I highly recommend the RPS forum thread on the development of that one:
http://www.rockpapershotgun.com/forums/showthread.php?17751-Steam-Reviews-making-sense-thereof

EDIT:
If you DO make a hidden gems detector, you could totally call it "SteamHipster" : Find great undiscovered games BEFORE they were cool.
 
Thank you.

So a Developer could hide Sales if he sold his Main game for 0 Dollar and has the whole Gameplay behind a paid DLC? ^^

And now I have opened pandoras box :[ (Just kidding, right? Nobody would do that... Right?)

They can just hide games too, eg. Dead Rising 2 & Dead Rising 2 OTR was hidden from API & Profile before GFWL removal.
 
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