Alan Wake | 1,548,633 ± 67,528
Alan Wake's American Nightmare | 1,060,242 ± 55,935
Cities in Motion 2 | 618,217 ± 42,754 (can someone confirm they didn't have a free weekend or something like that recently? number seems rather high)
Decided to share data I have collected public too, it's far from being polished, but maybe someone wants to compare. (Data included from 8th December)
http://steamstats.madjoki.com/
It was in Humble Bundle.
I don't think it's quite impossible to get some ASP estimate once this service has been running for the entirety of a game's lifecycle. If you track both price and owners daily, you can create a rough estimate of ASP which takes into account (Steam) sale prices. The biggest issue are external sales and bundles. I guess in many cases you could simple assume all copies activated during and shortly after a bundle are bundled and get a pretty decent estimate.On a related note, obviously there's no way to do this, but I think it's a shame we can't get an average selling price or something like that.
I was curious how the Dead Island series did, by Techland.
Dead Island - 2,631,286 ± 87,812
Dead Island Riptide - 996,875 ± 54,245
Escape Dead Island - 6,752 ± 5,400 (yikes)
Dying Light - 564,123 ± 40,845
Note that the original dead island was in a bundle and has been discounted quite a bit.
Dying light is the most surprising to me, it rated far better than both dead island games, and was far more polished (imo a better game.) But didn't break over 750k. Most are waiting for a sale I suppose. I'm also not saying it was a failure, I just expected it to be more popular with the zombie crowd.
You are correct. I doubt the 10% would be enough to cover the cost.
I'm surprised Divinity hasn't gone over 1 million.
This site is great, love being able to go through the data.
The numbers are tiny compared to other early access games but it annoys me that more than half a million people and I bought this game.
The crazy thing about those survival Early Access games is the developers generally sell them at high prices. The theory being that the high prices will generally drive away the ignorant mainstream gamer who plays briefly then complains that an alpha product has bugs.
Great in theory, but, through browsing various forums, I don't think it ended up working out well in practice. As a result, games such as Rust, Arma 3, and DayZ have a massive profit margin per sale.
Oh no why, whats wrong with Starforge? I remember Vinny from GiantBomb showing this off several times on UPF and it was hilarious fun. What did they do to mess it up?
Oh no why, whats wrong with Starforge? I remember Vinny from GiantBomb showing this off several times on UPF and it was hilarious fun. What did they do to mess it up?
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843
WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!
Seriously, what in the actual fuck?
The crazy thing about those survival Early Access games is the developers generally sell them at high prices. The theory being that the high prices will generally drive away the ignorant mainstream gamer who plays briefly then complains that an alpha product has bugs.
Great in theory, but, through browsing various forums, I don't think it ended up working out well in practice. As a result, games such as Rust, Arma 3, and DayZ have a massive profit margin per sale.
Grey Goo: 49,457 ± 12,107
Wow. That's doubly sad when you look at:
Planetary Annihilation: 714,041 ± 45,938
Just goes to show that the steam community doesn't give any fucks for quality, only that something is cheap.
It was in Humble Bundle.
That franchise has been so watered down by same-y sequels. I own most of them except the latest and I have no intention of buying that or really any that follow unless I hear really great word of mouth.
It's publicly accessible data. There isn't a real business benefit to hiding this information -- anyone who might act on it has other ways to get access to it, or could even just adapt your methodology. If there's a removal mechanism, though, some teams will start using it, not for any actual reason but solely because the possibility exists, and the result will be an ongoing erosion of the tool's value. Just keep it up.
Hey, thank Activision for almost never putting the game on sale! I waited for one for such a damn long time before getting it and buying a copySingularity: 82,687 ± 15,654
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Well I guess we know why Raven are delegated to COD map packs... thanks gamers.
Is it from the developer or the publisher? If it's the publisher, fuck em.
Oh wow, I knew Finnish game industry has seen bit of a bump in recent years, but didn't expect there were this many developers on SteamSales data of games developed by companies based in Finland. I gathered it mostly as something to refer in future to know how the sales have developed. As a whole it seems that Steam has been pretty good for Finnish gaming industry.
None of the Double Fine games look great, really.oh my god costume quest 2 bombed hard
So to clarify a bit, those numbers under 30k are a little more unreliable, but it's for sure that the numbers are under 30k?
Oh no why, whats wrong with Starforge? I remember Vinny from GiantBomb showing this off several times on UPF and it was hilarious fun. What did they do to mess it up?
As of right now there are around 5700 reviews on steam and only 28% of them are positive and many of those positive reviews were from back when it was in alpha.Suddenly, StarForge started to release updates more frequently. Even though these updates were tiny and didnt contain too much, they were somehow causing very large jumps in version numbers. 0.5 > 0.5.5 > 0.7.5 > 0.8 and now 0.9. All these updates happened over the course of 4 months, March through June. The game was declared Beta with version 0.7.5. An announcement was stated on yesterday, August 12th 2014 that the game is nearing 1.0, and will be release soon.
Step back to the beginning of August. A forum regular by the name of danjvelker, a longtime supporter of the game, gets suspicious at what is going on. The current Community Manager was being very quiet, he went on leave of absence starting July 24th, 2014. He was meant to return at the beginning of August, but he never came back. So this forum member started to look around, and he found some pretty shocking truths.
He wrote up his findings, and posted it on both the official forums and the Steam forums. The original post was deleted, so unfortunately I cannot link you. However, the entire thing was captured via screenshots which can viewed in this album. http://imgur.com/a/i7OG5.
Including the community manager seven of their most experienced employees, some with years of game development experience, were fired. Members with multiple years of experience working at companies like BioWare, gone. This was done in secret, and the community was not informed of this, even though it happened weeks ago. The post went viral on the official forums and Steam, garnering 100s of posts each. In light of the evidence, people could not argue with what they were seeing. It took over a full day for a developer to respond, as the moderators quit and did not care.
The results of this post? All members involved, including myself for posting in support of it, were banned from the Steam hub. Even though no rules were broken we expected this of course, CodeHatch has history of removing anything that could affect them negatively. That being said, none of us really expected what happened on the official forums. Our accounts were not banned, they were deleted. Now at first I thought we were banned, but when the realization hit me it was rough. I was rather distraught that two and half years of my life was removed from existence. Though this does not come without consequences. Being the old Community Manager, and having my account erased. They just removed virtually every news, patch log, stickied help post, forum rules, FAQ, etc from the forums. Between myself, and a few other extremely prominent community members, nearly 20,000 posts were removed. Most of which date back to the beginning of StarForges existence, and contained a lot of invaluable information about the game. It was stated we were making rumors and speculation, and that it was not true. So then why ban nearly 10 people, and erase their accounts? It was only rumors, right?
Huh, it seems that Ground Zeroes sold ~45k since the Arstechnica article and the sale some weeks ago.
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Don't know if that's good or bad.
Devil May Cry 3: Special Edition | 158,418 ± 21,664
Devil May Cry 4 | 268,152 ± 28,179
DmC: Devil May Cry | 410,342 ± 34,848
I would say it's good, MGS isn't a series with a strong following on pc, and Ground Zeroes is known to be just a "long demo", not the true full game.
Huh, it seems that Ground Zeroes sold ~45k since the Arstechnica article and the sale some weeks ago.
Don't know if that's good or bad.
Kinda sad that DMC4 only sold that much.
Huh, it seems that Ground Zeroes sold ~45k since the Arstechnica article and the sale some weeks ago.
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Don't know if that's good or bad.
I know Dragonfall's numbers are probably lower than they would be if it had been a standalone release from the beginning, but man, it still deserves higher. Hopefully the general badness of Returns didn't put people off too much =X
Deadly Premonition: 112,518 ± 19,788
Huh...
Final Fantasy VII: 817,574 ± 53,259
Now THAT would explain the not-so-absurd-anymore PS4 trolling.
From what I played of Freedom Planet it didn't deserve to sell well. Super disappointing. The pacing was all over the place
Looks like XIV is doing pretty well (especially since people who bought it before it came to steam didn't get Steam keys, so there's a huge portion of their playerbase that aren't counted here), but I'm not sure how to read their "Players in the last 2 weeks: 35,547 ± 10,265". Is that only counting new sales/activations for the past two weeks? Or how many players have launched the game in the past two weeks?
It also has some GOG sales BTW so that's not the whole figure, and I'm unsure if there are other non-Steam versions.
Freedom Planet was also in an IndieGala bundle not too long ago, which ended with like 8-10k sales.
Agreed- if the dev/ publisher is that concerned, then they should be contacting Valve, not someone legitimately accessing and summarising what's available.
So because a few dozen games had their numbers skewed due to free weekend, all numbers are only 50/50 correct? I don't think math works this way. The numbers for games without freebies seem to work out pretty accurately as a few devs admitted in this very thread.
It's not math. It's 50/50 because ANY title could become free weekend at any time (hell, Payday 2 has had multiple free weekends in the past year) and skew the ownership numbers. It isn't "hard data" in anything but "has it not been a free weekend game to where it isn't owned by everyone? Yes? Okay then it's possibly accurate but not 100% accurate."
In my old days in retail distribution we've usually estimated sales of a sequel to be around 70% of the first game when making an order.
People get tired of the same stuff unless you have a hype machine![]()
But it still has real time blobber combat. >.>
I honestly wonder how many people were turned off by the puzzles and secrets from the first game. aka the reason it was great.
CK2 is one of those games where if you missed a sale all you have to do is wait a month and there will be another one. I wonder what the average selling price for that game is now?
If either of them can get on the front page around release i think it will, but I don't know the chances of that. Hopefully word of mouth will keep those games selling for a long time.
Also you reminded my I need to grab Xulima so +1 sale for that.
Good news, everyone. XPaw, creator of SteamDB just showed me how to get owners and players data for Dota 2 using official Valve API without any hacks.
In four days SteamSpy should show Dota 2 and TF2![]()
DMC4 only appeared on Steam in December 2009, almost two years after release and 1.5 years after the release of the PC version. Considering these numbers only count the number of people who have DMC4 registered on Steam, the total number of sales on PC are probably higher. I'd say the numbers aren't that bad. Heck, I wouldn't be surprised if DMC4 has sold around 400k on PC in total, maybe 500k.