It won't, because the game is F2P (without downtime or "pay to win"), and fiendishly addictive with its leveling, unlocks, etc. There seem to be a ton of Japanese players, as well. Even if everyone disappeared, though, there'd still be bots to fill out the ranks.This game kicks ass. I hope the online multi doesn't die off in a matter of days.
I am not sure why I thought this was for Wii U. Now I'm sad.
One thing I don't understand, though -- the map you can toggle on with L. It displays a grid of the map, with certain squares highlighted. What's the difference between a highlighted square and a dark one?
Isn't that mentioned in the tutorial?Highlighted squares have players inside them, dark ones don't.
One thing I don't understand, though -- the map you can toggle on with L. It displays a grid of the map, with certain squares highlighted. What's the difference between a highlighted square and a dark one?
Downloading now thanks to this thread! I wonder how much money Nintendo will make from this.
Highlighted squares have players inside them, dark ones don't.
Isn't that mentioned in the tutorial?
Wow, I did training but this must've slipped my mind. That's VERY helpful!Highlighted squares are actually where there is enemy activity. It's very good if you don't see any enemies and don't want to completely scan the whole map for them!
As for where it's mentioned, it's either in the training or in a pre-match tip.
Downloading now thanks to this thread! I wonder how much money Nintendo will make from this.
I probably played for a couple hours before upgrading to premium. Of the players who upgrade to premium, I wonder how long they played the free version first. I'd love to know what kind of revenue this is generating for Nintendo, because if it works well, I'm sure we'll see more.Enough to keep on experimenting like this, I hope! This game is an absolute blast!
Wow, I did training but this must've slipped my mind. That's VERY helpful!
I probably played for a couple hours before upgrading to premium. Of the players who upgrade to premium, I wonder how long they played the free version first. I'd love to know what kind of revenue this is generating for Nintendo, because if it works well, I'm sure we'll see more.
In the game's defense, if you're playing in random battles with even one person who you know online and have, say, a Skype connection with, you've already stacked half of the team against four random strangers (with a probable language barrier in worldwide random matches)....
If you mean real life friends, the game supports local multiplayer.
Pro tip: the game plays even better with Circle Pad Pro.
I played a ranked match last where it was 2 on 1, me being the sole person on my team. Took out both subs in under two minutes. Felt real good. Both of those players had a few matches under their belt and I had been playing the single players missions.
Does it have some form of a server browser like in Luigi's Mansion 2? I mean, I don't really see it having one, but it would be nice to have one nonetheless.
Anybody else run into idiots in the pregame lobby just spamming E? 3 lobbys in a row with that shit!
Well, feck. I'll still more than likely pick it up once I get a 3DS, seeing the low barrier of entry and all that. It's just nice to see such a game like this come out in this day and age, when there's very little risk/reward in most other FPS's these days.There's effectively only one, central server for online play. The closest you have to a filter is a choice in regional or worldwide queues for battle, and a choice in skill-based or random matchmaking for each.
It seems like you can continue to Morse chat after you've sunk and are in spectator mode. Or at least, it lets you use Morse chat -- I don't know whether the players who remain will actually see what you type. If they can, it could be a good way to warn teammates of the enemy's location.
Yes we can see. I had one match where I was 1v3 and they cheered on me via chat. Naturally I wonbecause they were far away from each other and on low life. So it was 1v1 then 1v2
Steel Diver: Sub Wars is free-to-play
How cool would it be to play 2 player co-op in a regular multiplayer match. Where, one person is controlling the sub. They can surface and dive, move left and right, go forward/backward, and fire the torpedoes. This person is using the Pro Controller, and the trick is they can only see exactly what's in front of them.
Then a separate person has the Gamepad. They handle the sonar, periscope, and morse code (and maybe the masker, but that doesn't really matter). They can see exactly what's going on, but can't control the ship. So the two players have to work together. The Pro Controller player trusting that the other one will properly find enemies and give proper directions, and the Gamepad player trusting the other one will have the mechanical skill needed to follow those directions.
I'm sorry, but the morse code thing just turned me off.
Wait, you can't team up with friends?Yes, if Nintendo is reading this (lol) and wants to update the game in the future, the option to play on teams with friends would be great. I'd start up a GAF submarine league and we would take over the world!
The basic game content (some missions, MP) is the same between free and paying players, and there's a paywall for the extended content. It's like, for example, Runescape except the paywall is a one-time fee rather than a subscription.No is not, unless you have this weird definition of free-to-play. More like a Lite version, even Nintendo says "try it for free" which is another way of saying "demo".
Wait, you can't team up with friends?
Goddammit. Even when they do things right they manage to step on their dicks somehow.
Hope they fix it, and bring a version to Wii U at some point.
1) Do you think Sub Wars could be nursed into a strong multiplayer franchise for Nintendo, given the right support?
2) What do you think of this game's free-to-play model, with the free version, premium version, and ship shop?
3) What do you think of this game's style of multiplayer -- on its own terms, and in terms of how it complements Nintendo's other offerings?
fixedYou can always tell a Nintendo thread just from the title.
I'm not so much an "excitable guy," as a sincere one who generally only writes about what he likes, and doesn't bother talking about what he doesn't. We have enough people on GAF doing that.No, because I don't think the core game is particularly fun and I don't think there's any evidence to suggest that it has franchise potential. It's a spin-off (admittedly in a different genre) of a failed game. People are playing it, but the community doesn't seem especially large given that it's free--Microsoft's last two F2P games (Crash Course 2 and Ascend: Fart of Butts) both put up >500,000 players in the first week or so. I dunno. I don't really get why you're bullish about this besides the fact that you're obviously a very excitable guy. I don't see it.
Yeah, it's not a groundbreaking F2P model, but it is thankfully a generous one in the sense that it gives players the full multiplayer mode and doesn't impose restrictions on when they play.It's not particularly novel or interesting. Demos have been available for a long time. Many XBLA games with online modes allowed people to play with paying customers, but limited levelling or access to content. Some had time limits, although some did not. The premium version is not particularly well prices (although, see above, I don't think this is a good game to begin with). Paying to unlock costumes or characters or however you want to classify the real-life subs is also a common model.
I do see potential for it to grow in this regard -- the ability to play with friends being the most logical addition, but certainly there are numerous other modes that could be incorporated (I.E. battling sea monsters, defending ship convoys, capturing flags, controlling zones, etc), and more features that could be added to the individual subs (I.E. dropping depth charges, floodlights for maps in the dark, etc).I don't think it's a good game. It's a slow and not particularly interesting team deathmatch mode. I don't think it adds anything to Nintendo because I don't think it's a good game. I don't think it has the modes, content, or feature support to encourage any kind of community. I tried to play with EmCeeGramr and... surprise, surprise, you can't play with friends. The morse code communication is frankly hilarious but doesn't really add anything beyond the novelty of spamming BUTTS.
Yeah, this is definitely not a David Cage game, lol. I like Cage, though -- Heavy Rain was an interesting experience, and I'm keen to try Beyond: Two Souls at some point.I said it in the OT, and I'll say it again here: I want someone to have David Cage play this game and give his thoughts on it (assuming he doesn't burst into flames within a few seconds of playing it, at least). I'm curious, because this game seems to violate virtually every last quantum of his video game design philosophy: no story, no cutscenes, very short, segregated matches, no human (or even living) characters that the player is meant to form connections to or have empathy for, an entirely different business model than any of his games, etc., etc., etc.
As for Steel Diver not becoming a possible (albeit smaller scale) Nintendo icon, I believe it could happen on account of how few other Nintendo games (or indeed, any publisher's games) there are like it. However, unless data proves that there's more people who will continue playing this game than I think there will be (especially depending on how much post-launch support they give it), I think that it's probably going to be somewhere around F-Zero in terms of its Nintendo franchise status (as defined by fanbase size).
I think they'll make enough profit off Sub Wars to create another one. Given the game has barely had any exposure in the media, there are a surprising number of people playing the game at length. I also see a lot of "premium" subs, indicating a purchase.Yeah, I don't see this game becoming a big deal. Not because it isn't good. It's great. It just doesn't have certain factors. It's a downloadable game, won't have any real advertisement, it's too unique and slow and difficult, and it doesn't have much character on the surface.
But I would like to see them pursue this as a franchise.
I think they'll make enough profit off Sub Wars to create another one. Given the game has barely had any exposure in the media, there are a surprising number of people playing the game at length. I also see a lot of "premium" subs, indicating a purchase.
For a Sub Wars II, Nintendo should:
- Add the option to play with friends on your Friends List
- Add new modes like Capture the Flag, Convoy, etc
- Add floodlights you can turn on/off in dark maps
- Add depth charges for hitting dudes below you
- Flesh out crew members beyond just a portrait
- Pay more attention to "world-building" details
- Add sea monsters as stage hazards
- Diversify the underwater ecosystem
And include all the content of the first Sub Wars, as well. Maybe even include the first Steel Diver in its entirety, as a side attraction. Maybe even release both a 3DS and WiiU version, and make them cross-compatible with each other, for cross-platform multiplayer. (WiiU players would see more effects, foliage, fish, etc)
Then release a free version and premium version, just like before, but really advertise it this time. So far, the game seems to be doing well in terms of lobbies filling quickly, which is encouraging. It makes you wonder how well they could do with proper advertising. Hopefully this game will have real staying power, even if it is among a cult following.
By "fleshing them out," I don't necessarily mean backstories. I mean, give each crew member a more detailed portrait -- maybe even go the extra mile and give them 3D models -- and then provide a name (rather than Brute A, etc.) and a short bio describing them (I.E. "He loves pizza, and is frequently berated by his shipmates for leaving empty pizza boxes everywhere"). Little details like this can go a long way toward giving the game more personality and charm.I disagree with the idea of fleshing out crew members beyond portraits. I love games like this that deliberately avoid having you connect to living characters; it leads to a lot less sob stories.