Team Andromeda
Member
Ignore Youtube and most so the ones with hundreds of 'games' in the background
Buy physical copies of games which don't require perpetually online servers to work
Problem solved
This guy has a just cause and those games are legit. He runs a review series of random games. Not sure where your hatred is fromIgnore Youtube and most so the ones with hundreds of 'games' in the background
He's the typical You Tube thumbnail grandstanding shillThis guy has a just cause and those games are legit. He runs a review series of random games. Not sure where your hatred is from
Guy has been around since mid 2000s youtube, made the Freeman's mind series and now does reviews of obscure old games, usually abandonwares. He's anything but the "typical youtuber".He's the typical You Tube thumbnail grandstanding shill
So has MJRGuy has been around since mid 2000s youtube, made the Freeman's mind series and now does reviews of obscure old games, usually abandonwares. He's anything but the "typical youtuber".
They could release a vm image with binaries and let anyone pull up servers...Multiplayer games get sold physically too. And when those servers get shut down, if they can't open source the online netcode they should at the very least refund you everything you paid
They could release a vm image with binaries and let anyone pull up servers...
Don't force the game to check with servers then? Let players make their own servers? There were various cases of fans being able to run private servers from games that supposedly needed company servers.I totally get why this upsets people, but at the end of the day, money has to be spent to keep servers online, if the money isn't there, who's going to pay to keep a game online just because? These ain't fucking charities.
They could patch local saves and local server creation (P2P) like games like Quake did in 1996.They could release a vm image with binaries and let anyone pull up servers...
Sure, those are actual solutions, what I'm saying is it's weird people expect companies to just throw money just cuz (tbf, they do that a lot these days anyway)Don't force the game to check with servers then? Let players make their own servers? There were various cases of fans being able to run private servers from games that supposedly needed company servers.
Even more reason to make a law on it. They weren't forced to give refunds for digital purchases 15 years ago either, nor would some since they'd only have to lose.Sure, those are actual solutions, what I'm saying is it's weird people expect companies to just throw money just cuz (tbf, they do that a lot these days anyway)
They can do both, like they did since, again, Quake 1 in 1996.Game devs could also move away from this stuff back to single player focused.
I mean if they have zero plans to continue the franchise... then why let it rot?They could, but why would anyone choose to place their work in the public domain decades before their copyright expires?
Uh yes. There are quite a few games that are not available physically.Why don't you just buy physical games?
You chose the path you are on. Nobody made that choice for you
Very true, but at the same time media preservation is important. It's always been a thing. Games are a major new media and this capability is being compromised. The companies themselves shouldn't be responsible for maintaining it, as you're right, it costs, and companies go out of business. It needs to be funded and performed by either publicly funded, or charity based archival libraries. But companies should be made to ALLOW that to happen. Currently most don't. They just turn them off and they vanish into history.I totally get why this upsets people, but at the end of the day, money has to be spent to keep servers online, if the money isn't there, who's going to pay to keep a game online just because? These ain't fucking charities.
Nah , we pay $20 to go watch a movie once. We pay $70 to play a game for 10 years. Then one day you die.
Really ? That vhs collection doing well for you now?You can also buy movies on physical media and watch them until you die.
Really ? That vhs collection doing well for you now?![]()
Europeans can save videogames from being destroyed! The European Citizens' Initiative has just launched and represents the biggest and most ambitious chance to create new law against publishers destroying games they have already sold to you. Get EU citizens to sign it!
Copyright for a videogame is 50 years I think?They could, but why would anyone choose to place their work in the public domain decades before their copyright expires?
It might (and I think should) work for offline games but it for sure will not for online-only.Ross has always been outspoken about this. Now he decided to use the last case involving The Crew, a game he liked which servers got shut down a couple of days ago, to kickstart this campaign.
Many older online games are still operational, developers don't have to run the servers themselves.It might (and I think should) work for offline games but it for sure will not for online-only.
Who will pay servers costs, they are not free. Expecting company to maintain them forever at their own expense is naive. Going offline is a part of any online game lifecycle, any player involved should know and be prepared to it.
No part of this says that the devs need to keep running the servers themselves. There are plenty of alternatives, and those alternatives were actually the way online games used to run back in the day.It might (and I think should) work for offline games but it for sure will not for online-only.
Who will pay servers costs, they are not free. Expecting company to maintain them forever at their own expense is naive. Going offline is a part of any online game lifecycle, any player involved should know and be prepared to it.
Online games and live service games are differentNo part of this says that the devs need to keep running the servers themselves. There are plenty of alternatives, and those alternatives were actually the way online games used to run back in the day.
I don't know when BC 2 shut down, but SteamDB says the release date was 15 years ago.
What's bad is they're sometimes still sold in physical form when there's no way to play them. Some games don't get pulled from store shelves.Multiplayer games get sold physically too. And when those servers get shut down, if they can't open source the online netcode they should at the very least refund you everything you paid
And this would require corporations to prepare for that when they plan game servers in the future.Online games and live service games are different
Preserving live service games require compromising server code that is much bigger part of the game that of online game and might involve intellectual property of the company
There is a custom server mod for PC, but it is pretty quiet sadly.I don't know when BC 2 shut down, but SteamDB says the release date was 15 years ago.
It will not work.And this would require corporations to prepare for that when they plan game servers in the future.
Yes, it would be very inconvenient for massive corporations.
Now piracy is the only way to play this game (outside of used copies on X360 and PS3).
That part true? I see people on SteamDB.
You probably just can't buy the game. Kind of lazy to discontinue selling the game if it does have a functional single player.