Couldn't watch but from my experience with other games: rasterised graphics have gotten so good in the last couple of years it is often difficult to say, without analysis a still image, what's the physical correct one. Also, physical correct doesn't always mean better. Physical correct and/or realistic things can be pretty boring in some circumstances.
What's a great leap however, are reflections, because with typical screen space reflections the image literally breaks apart at that surface, especially visible if it's big surfaces reflecting light. A simple camera movement is enough to break it.
With shadows however it's much more subtle and sometimes it's hard to tell if a shadow should be sharper, softer or fall in a completely different angle. Again, only missing shadows from an object that should evidently have one, are noticeable better with ray tracing.
RT global illumination and the rest still look good, but you often get diminishing returns for the performance needed.
Even in Cyberpunk I've noticed spots where the non-RT image looked, at least artistically, better or different at least, with no clear 'winner'.
Technically in terms of correctness, RT is evidently superior. But in video games it is ever so often not about correctness, but artistic design and also performance and therefore responsiveness.