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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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Skab

Member
The files are broken down into sections being in alphabetical order with the \chara\ and \content\ in it from all characters that have 3 initials for description in the file with move sets.

All the identical files that are the same withe different initial have the same "coding" or writing on their files.

Think about it they took the vowels out of the full name.

And the CMN section is the section that all characters reference. This isn't a hard concept. The \Chara\CMN\Animation\CMNM_DMG_AIR_SPIN_LEFT animation you referenced is what every characer uses when they spin out to the left.

There are no /sound/ references for CMN, or special move listings. Nothing in there points to it being a unique character.

You do know we have a Beta 3 that is coming soon ,BTW.

What does this have to do with anything
 

KingBroly

Banned
I think they're going to delay Beta 3 until next year for strategic marketing reasons. Get it out after the holidays and a new glut of PSN users to potentially attract.
 

Xevren

Member
Man I had way too much fun with the beta, been a hell of a ride. Going to be a real painful wait for this game to come out.
 

purbeast

Member
Ryu has totally been fucked in this game wow, nerfed to hell. I can only imagine how fun Ken was initially before they nerfed him too.
 
This game might end up the worst Street Fighter game (besides the first) by Capcom. I don't know what's Capcom's idea of making the normal bad in this game it gives Rashid a free pass to spam QCF+P because of how fast it recovers unlike M.Bison's Scissors Kick or Necallie's charge move.
 
I'm pretty sure I'm doing something wrong because the most damaging Bison combo I found was vtrigger + critical art. Figured chaining EX moves would do more damage unless I'm missing something. (Does more stun though.) It's way easier to do too
 

Sesuadra

Unconfirmed Member
meh i need a training mode. I know nothing ~_~ have not played street fighter since snes days. lost 4 games in a row XD
 

purbeast

Member
All of these characters will probably play different at launch. I'm not sweating it right now.

Yeah I hope so, but history doesn't say they will be better. History shows Capcom nerfs characters and rarely buffs them. I just don't get why they are removing tools that make characters more fun. Makes no sense. It's not like Ryu was a powerhouse or anything.
 

Einchy

semen stains the mountaintops
Any other Chun player feel like she's underpowered right now? Seems like all around her attacks don't do enough damage and stun like the rest of the cast.

I was watching this one great Chun player on Twitch and for a while he was beating the hell out of a Birdie. He was getting tons of pokes, combos and then landed a super and the Birdie was still ticking. Birdie then smashed out 2 EX moves and a few normal hits and Chun was almost dead.
 
meh i need a training mode. I know nothing ~_~ have not played street fighter since snes days. lost 4 games in a row XD
The way I do is a pause and restart the match after every 30 secs or so. Either I'm incredibly lucky or this actually works because I haven't got a single match with me doing this lol. I've gotten a feel for Vega and Rashid this way.

Pretty much pause every time I do/drop a combo.
 

BadWolf

Member
This game might end up the worst Street Fighter game (besides the first) by Capcom. I don't know what's Capcom's idea of making the normal bad in this game it gives Rashid a free pass to spam QCF+P because of how fast it recovers unlike M.Bison's Scissors Kick or Necallie's charge move.

Complaining about balance when the game is almost half a year away from release...
 

Windforce

Member
Why did they nerfed Chunners axe kick into a regular move, why capcom you hate me so, also hyakuretsukyaku a qfb move wat!?

Yeah, I'm probably getting repetitive here, but lack of Hazanshu killed Chun Li for me. Her s.MP is hilariously worse too. I can't go back without it. I'm maining R.Mika and Ryu for now.
 
Complaining about balance when the game is almost half a year away from release...

God I hate people bitching about balance before the game is even out! Hell, I don't want to hear anything about balance until like a year after the game is released and we've had a few majors. People are so spoiled by weekly patch updates not realizing that constant balance changes in a fighter are anathema to its development in the community.
 

Bob White

Member
This game might end up the worst Street Fighter game (besides the first) by Capcom. I don't know what's Capcom's idea of making the normal bad in this game it gives Rashid a free pass to spam QCF+P because of how fast it recovers unlike M.Bison's Scissors Kick or Necallie's charge move.

lol...well, then. Wrap it up, boys. Worst SF since the original one with the big ass buttons. Close down the thread and pray capcom starts on SF6 and forget this one immediately.
 

Gbraga

Member
hey gbraga, gg man. The first round happened that way because my wife connected a fucking ipod in the pc and a bunch of windows opened. Good fight anyway. The CA at the end was clutch as fuck.

Oh, I thought it was a desync, like it happens rarely in SF IV. Too bad. Hope we can play again.
 

BizzyBum

Member
Don't you guys agree that Ryu is best played defensively or zoning?

I love Ryu as a rushdown character in this. He may not have crazy mixups, but he does have frame trap possibilities and if you do open up your opponent his damage is massive.

His zoning is still great but too much of the cast nowadays has anti-fireball tech so you can't just sit back and chuck fireballs all match like in the past.
 

kitzkozan

Member
lol...well, then. Wrap it up, boys. Worst SF since the original one with the big ass buttons. Close down the thread and pray capcom starts on SF6 and forget this one immediately.

I can't imagine even one scenario where this game end up worse than SFIV just by virtue of it's netcode + crossplay. Not even diving into the gameplay and mechanics distinction between IV and V, just no lol. I'm sure that I will put more time into the beta (all 3 phases) than in vanilla SFIV...
 

KingBroly

Banned
Complaining about balance when the game is almost half a year away from release...

If they're nerfing characters that didn't need nerfing while keeping the characters that were already on top where they are this far out, it doesn't give much hope that something like that will change by the time the game launches. And that's really the problem. It means the game won't launch balanced, which is a time when fighting games need to be.
 

BadWolf

Member
If they're nerfing characters that didn't need nerfing while keeping the characters that were already on top where they are this far out, it doesn't give much hope that something like that will change by the time the game launches. And that's really the problem. It means the game won't launch balanced, which is a time when fighting games need to be.

Yeah because look at USF4, Capcom/Dimps obviously have no idea what good balance is.
 

paolo11

Member
I love Ryu as a rushdown character in this. He may not have crazy mixups, but he does have frame trap possibilities and if you do open up your opponent his damage is massive.

His zoning is still great but too much of the cast nowadays has anti-fireball tech so you can't just sit back and chuck fireballs all match like in the past.

Nice. Any tips from frame traps or mix ups?

What are your mix ups and frame traps? Ryu is my main.
 

kirblar

Member
Yeah because look at USF4, Capcom/Dimps obviously have no idea what good balance is.
Imagine if the internet had gotten to play USF4 in arcades before the console release. There would have been an absurd amount of salty tears due to the zoners all getting hit.
It very much is.
Many of the "bad" characters are deliberately bad as well, because they're not tuned for top-level play.
 
If they're nerfing characters that didn't need nerfing while keeping the characters that were already on top where they are this far out, it doesn't give much hope that something like that will change by the time the game launches. And that's really the problem. It means the game won't launch balanced, which is a time when fighting games need to be.
You don't know how many balance iterations will happen between now and release, characters that were nerfed could end up having those reverted.

Just sit tight and save your balance concerns for the full thing. Any balancing without the full roster is useless, you don't have the full scope of the game to say a character did or didn't deserve changes.
 

kirblar

Member
Chun seems really, really good to me, btw. I haven't really enjoyed/played Chun in SF4, so it may be that, but her buttons are absurdly good, and B+HP is the best CC in the game by a mile.
That's why everyone is counter picking each other now and has like 2 to 3 alternating mainz....you know cause of the great balance.
Yes. That's how a matchup based game is balanced. You cannot (and don't want to) get a game with all 5/5s.
 

qcf x2

Member
Why did they nerfed Chunners axe kick into a regular move, why capcom you hate me so, also hyakuretsukyaku a qfb move wat!?

Because you can combo into super from an overhead and I'm pretty sure nobody else in the game can do that currently. :p

This game might end up the worst Street Fighter game (besides the first) by Capcom. I don't know what's Capcom's idea of making the normal bad in this game it gives Rashid a free pass to spam QCF+P because of how fast it recovers unlike M.Bison's Scissors Kick or Necallie's charge move.

Well, somebody had to be unhappy. I think most people are loving the heck out of this game. Figure out how to get around the Rashid move, it's really not that serious. Online 2 button Bison in SF4 (the final release) is worse tbh. I feel Rashid's air dominance is more frightening than his ground game. But again, you're talking about a beta. lol

The Ryu salt from more than a few people is hilarious. "Why does Ryu have to play like a very basic but balanced character who doesn't have a ton of high damage combos or technical stuff?"

I'll take "Who is Ryu?" for 1,000, Alex. Welcome to Street Fighter.
 

kitzkozan

Member
That game is not that balanced & it took them 6 years to get there from Vanilla.

Doesn't matter, the vanilla SFIV team was different from the one working on USFIV. Combofiend + Haunt helped a lot with making the last version of IV more balanced and they are both working on V. The most unbalanced version of IV was the one in which Ono was deluded into thinking making one super overpowered character (Yun) would bring the communities together. The more control you give Ono over a game and the worse it get. I like the guy, but he's an idiot when it come to game design so let him troll people and do promotion for the game lol.
 
Luffy and Xian each rode a single character to EVO championship.

You have been a negative nancy all thread bro, lighten up :)

Xian was 2012 and now he switches between multiple characters. Luffy stays strong but him & BonChan are exceptions. Even players like SnakeEyes counter pick now. That's just the kind of game it is unless you have a character that can handle a lot of match ups well.
 

KingBroly

Banned
Doesn't matter, the vanilla SFIV team was different from the one working on USFIV. Combofiend + Haunt helped a lot with making the last version of IV more balanced and they are both working on V. The most unbalanced version of IV was the one in which Ono was deluded into thinking making one super overpowered character (Yun) would bring the communities together. The more control you give Ono over a game and the worse it get. I like the guy, but he's an idiot when it come to game design so let him troll people and do promotion for the game lol.

Arcade Edition was a fucking mess.
 

kirblar

Member
Xian was 2012 and now he switches between multiple characters. Luffy stays strong but him & BonChan are exceptions. Even players like SnakeEyes counter pick now. That's just the kind of game it is unless you have a character that can handle a lot of match ups well.
And this is ok. TCGs are this way as well, with sideboarding used to help mitigate it to a degree. If you want a game of mostly 5/5s, you need to have all of the characters have relatively homogeneous gameplans. Which you can get in a game like Tekken or to a lesser degree KOF, but it comes at a cost in terms of playstyle variety. (Don't read this as a bash, it's not intended as one.) In SF's case- they're a game known for a wide variety of playstyles, and it's not worth the tradeoff to them.

A rule of thumb I've seen suggested elsewhere is that a good starting baseline is to try and make everyone 5/5 playing against Ryu (or Sol Badguy, Ragna, etc.)
 
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