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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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Fitts

Member
I feel that capcom is going to make changes to him and everything i learned and tried in the beta will be gone.

At this point, everyone should be operating under this assumption with every character. The beta is still a good way to get acquainted with general character and core mechanics feel, though.
 

kitzkozan

Member
Thread devolved into people talking about how balanced SFV is when it's fucking beta. FailFish

Balance talk is pointless while 2 characters are yet to be revealed and most people have yet to try out Laura and Gief.

What's obvious so far is that vanilla SFV is a better game than vanilla IV already imo. I expected a superior online infrastructure obviously. Mechanically, it's just a much better designed game when you recall that FADC could hardly be used effectively by charge characters in vanilla IV. SFV will also have more single player content, so it won't be hard to beat vanilla IV in that category as well.
 

ElFly

Member
Jesus Christ why the fuck did Capcom change Cammy's super from QCB x 2 to QCF x 2.

Now it conflicts with Cannon Spike.
 

KingBroly

Banned
Jesus Christ why the fuck did Capcom change Cammy's super from QCB x 2 to QCF x 2.

Now it conflicts with Cannon Spike.

Yeah, I've had so many problems with that. I hate conflicting motions. QCB conflicts with nothing and it makes more sense given the startup animation for it.
 

Grifter

Member
Karin's seems to be rather reliable, but you have to EX it to give it those properties. Necalli's seems pretty solid but I've mainly been on the receiving end of it.

Cheers. He's got the Yun DP that covers the air greatly and you need to measure his horizontal travel for a proper punish.
 
I looked thru the files and found the initials of "CMN" that may stand for Crimson Viper. Plus, those are her move settings.

CMN in files do not stand for common.

All characters have the same file form.

There are no other characters in SF series that have initials like that ,beside Crimson Viper.

3266 StreetFighterVBeta\Content\Chara\BLR\Animation\BLR_ATK_2HK.uasset (Barlog, VEGA)

3840 StreetFighterVBeta\Content\Chara\BRD\Animation\BRD_ATK_2HK.uasset (Birdie)

4384 StreetFighterVBeta\Content\Chara\CMN\Animation\CMNM_DMG_AIR_SPIN_LEFT.uasset (Crimson Viper)

4837 StreetFighterVBeta\Content\Chara\CMY\Animation\CAM_CMY_DEM_RESULT_01.uasset (Cammy)

5792 StreetFighterVBeta\Content\Chara\KEN\Animation\CAM_KEN_DEM_RESULT_01.uasset (KEN)

http://chopapp.com/#xfuuk56k

Not saying you're wrong, but Vipers files were all named "AGL" in SFIV
 

Pompadour

Member
I'm surprised people assumed they wouldn't have thought ahead to scrub any data referring to future characters from the second beta. I'd hope they would learn their lesson after both the rosters for Super Street Fighter IV and Ultimate Marvel Vs. Capcom 3 leaked right as they announced both games.

Didn't SFxT's roster leak, as well?
 

KingBroly

Banned
I'm surprised people assumed they wouldn't have thought ahead to scrub any data referring to future characters from the second beta. I'd hope they would learn their lesson after both the rosters for Super Street Fighter IV and Ultimate Marvel Vs. Capcom 3 leaked right as they announced both games.

Didn't SFxT's roster leak, as well?

I thought SSF4/UMVC3's roster leaks were controlled?
 

Hojaho

Member
Stand LK, Stand HK, Back+HK, EX SBK. She doesn't have a traditional invincible reversal (though EX SBK is invincible), so you have to learn to use her normals heavily.

Trying normals, but I feel so free for the opponent anytime they jump on me. Just got owned by a dictator. ._.
 

ElFly

Member
Is it just me or the game no longer lets you select to be matched with anyone or to be matched only within your region?

I remember this option on the first(s) beta, but now I don't see it.
 

Pompadour

Member
I thought SSF4/UMVC3's roster leaks were controlled?

I'm not sure what you mean by that but here's how the roster leaks, as I remember, happened:

Before Super Street Fighter IV was even announced the roster was leaked, with brief descriptions of Juri (who had a name) and Hakan (who didn't but people thought it might be Darun Mister). So when SSFIV was announced days later and Juri was shown off, the roster was automatically confirmed.

UMvC3, I think, was leaked the day it was announced because someone found the character art on the UMvC3 website by just typing things like "/chara/vergil.jpg" or whatever. That was actually a pretty pleasant leak because we knew 1) how many characters there would be and 2) who they were so it was more about how they would play instead of hoping against hope that who you wanted would make it in over a six month period. I'd actually prefer that with SFV because the sting of a classic character like Dhalsim or Zangief wouldn't be as severe.

It was a bummer Gene from God Hand didn't make it in. I think Capcom All-Stars might have been his last chance.
 

KingBroly

Banned
I'm not sure what you mean by that but here's how the roster leaks, as I remember, happened:

Before Super Street Fighter IV was even announced the roster was leaked, with brief descriptions of Juri (who had a name) and Hakan (who didn't but people thought it might be Darun Mister). So when SSFIV was announced days later and Juri was shown off, the roster was automatically confirmed.

UMvC3, I think, was leaked the day it was announced because someone found the character art on the UMvC3 website by just typing things like "/chara/vergil.jpg" or whatever. That was actually a pretty pleasant leak because we knew 1) how many characters there would be and 2) who they were so it was more about how they would play instead of hoping against hope that who you wanted would make it in over a six month period. I'd actually prefer that with SFV because the sting of a classic character like Dhalsim or Zangief wouldn't be as severe.

It was a bummer Gene from God Hand didn't make it in. I think Capcom All-Stars might have been his last chance.

What I mean was I thought someone came in here who knew the rosters just listed them off with little flair and left. UMVC3 in particular, which was just bullshit because it was announced like 3 months after Vanilla hit.
 
What I mean was I thought someone came in here who knew the rosters just listed them off with little flair and left. UMVC3 in particular, which was just bullshit because it was announced like 3 months after Vanilla hit.

If i remember correctly :

Lupinko pretty much leaked the whole MVC3 cast and the existence of Ultimate.

Then he played us like damn fiddles with riddles on the UMVC3 cast, but then the "leak" happened without him, and everybody was mad at him lol.
 

Numb

Member
Mika gonna get nerfed to the ground aint she?
By the time they are done with her she won't be able to breathe without a machine.
Dang.
 

IntelliHeath

As in "Heathcliff"
If i remember correctly :

Lupinko pretty much leaked the whole MVC3 cast and the existence of Ultimate.

Then he played us like damn fiddles with riddles on the UMVC3 cast, but then the "leak" happened without him, and everybody was mad at him lol.

Lupinko also leaked SF v TK roster as well.

Mika gonna get nerfed to the ground aint she?
By the time they are done with her she won't be able to breathe without a machine.
Dang.

Ken, Mika and Karin probably.
 

Kysuke

Member
Ryu nerfs:

f+hp - cr.hp does NOT combo
Light Tatsu into EX SRK doesn't work (Corner)
EX Tatsu into EX Hadoken doesn't work (Corner)
st.mp - cr.hk doesn't work
Medium Tatsu doesn't hit crouching opponents anymore
Both of his Critical Art's don't hard knockdown anymore
st.lk > special seems gone
Nerfs from Denjin Mode include reduced stun from charged hadoken, every hadoken drains more meter and general damage nerfs across the board.
Parry builds less meter too.

Yo wtf?
 
How on earth did I get matched up against the same dude twice

More of ya'll need to play this!

And LOL at all the nerfs for Ryu, christ
 

bob_arctor

Tough_Smooth
You can't link c.lk to c.lp and therefore can no longer combo from a low. There's other changes but that's the most obvious to me.

Ah, that kind of sucks but isn't too horrible. Guess I will mess with him today and give Mika a break. I've been having trouble opening people up/getting in with her.
 

Pompadour

Member
Well, it seems like Desk has made known his unsurprising opinion on SFV's combo system.

Question for players who play anime games, is there anything different from SFV to those games that make SFV easier? I'm assuming they have similar input buffers so I guess the thing that makes anime game combos more complex is that the combos are typically much longer.

I don't know if he'd have the same results with Karin. She has a lot of overlapping inputs and weird inputs like Down+P for her shoulder instead of the uppercut palm (why isn't the shoulder just K, by the way? Would that overlap with something?)
 

ryan13ts

Member
Am I the only one that thinks Rashid has WAAAY too much wind-up time to launch most of his attacks? I've been trying to play as this dude but I literally can't do anything against fast acters like Mika. Nash, or Ken. Likewise when I play against him, I murder nearly anyone playing as dude. I think he needs some serious buffs in the speed of his attacks.
 
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