Blackage
Member
Glorious terrible Japanese stream quality.
Oh good, NicoNico's shitty "priority seating" is in full effect too, I hope Twitch can take off in Japan at some point. -_-
I'm on wifi and put a microwave next to the ps4, still finding matches lmao
I think he's low tier. He has nothing that get's him out of the corner.
Also Ken's medium Tatsu's invincible on startup? Went against a Ken who mashes it and Fierce DP and lost to it with Cammy's Cannon Spike
I've been playing Mika exclusively and I feel like she's strong as hell. I can't remember the last game I lost but a lot of that is lack of player skill. Her st.MK is her greatest tool. You can use that until they decide to finally stop pressing buttons and then you get to run your game.
She gets a massive throw buff off just a single tap of her V-skill and she can get massive damage off anywhere on the screen. Before her throw that could really only be used in the corner that wall bounces was her best damage. But if you do the throw mid-screen and back dash you get the wall bounce anyway into a full combo.
He is the premiere omega ryu player so I believe himHuh, haven't played Ryu myself, but I was hearing Gootecks say that he thought this was Ryu's strongest iteration ever on his stream earlier
Huh, haven't played Ryu myself, but I was hearing Gootecks say that he thought this was Ryu's strongest iteration ever on his stream earlier
How can he possibly say that with all the confirmed nerfs?
By the way, Capcom, stop doing this:
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You are not hitting the hurtbox. Learn where it is first before complaining.How can he possibly say that with all the confirmed nerfs?
By the way, Capcom, stop doing this:
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Really not feeling how little damage Chun li's super does now.
You are not hitting the hurtbox. Learn where it is first before complaining.
Damn ryu breaks his foot each time he kicks damnHow can he possibly say that with all the confirmed nerfs?
By the way, Capcom, stop doing this:
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Coming from Vega, I cannot get over how trash Ryu is in this beta. Give him anything, Capcom.
Tell that to Elena playersYes, that's exactly what I'm complaining about, that the hurtboxes don't match the models, it's very annoying. That's why I love Third Strike, attacks (mostly) hit exactly where they look like they should.
Now onto learning how to Shoryuken.
Is anyone getting matches? I haven't gotten anything all morning.
Yes, that's exactly what I'm complaining about, that the hurtboxes don't match the models, it's very annoying. That's why I love Third Strike, attacks (mostly) hit exactly where they look like they should.
I'm on wifi and put a microwave next to the ps4, still finding matches lmao
The lack of combos from crouch position is worrying, I mean when an opponent is standing and blocking you would normally crouch attack to begin a combo, Ryu cant do anything from crouch position except crouch short>jab>dragon punch.
I've been playing Mika exclusively and I feel like she's strong as hell. I can't remember the last game I lost but a lot of that is lack of player skill. Her st.MK is her greatest tool. You can use that until they decide to finally stop pressing buttons and then you get to run your game.
She gets a massive throw buff off just a single tap of her V-skill and she can get massive damage off anywhere on the screen. Before her throw that could really only be used in the corner that wall bounces was her best damage. But if you do the throw mid-screen and back dash you get the wall bounce anyway into a full combo.
Of course the hitboxes don't match the models. They're square boxes. Capcom tried to do model hitboxes and people complained for SFIV, so they changed it back.
You are fighting a battle that was already lost. Just learn where the boxes are.
Psycho Inferno got changed to a qcb, but then they changed it to be unsafe on block.Disappointed that they reverted the qcf psycho inferno change. Wonder why. Bison still seems pretty good but it also feels like people are breaking out of hitstun and hitting me back before some of my moves recover which is pretty messed up.
I did notice that it's much much much easier to combo from scissors into super now. Before, it was 'possible' but you had to do it on the first hit and it would whiff if they weren't in the corner so good luck landing that shit. Now you can cancel into it after the first hit of scissors, still need to be close but it's not hard. I also hit Birdie out of the air in the corner with scissors and was able to juggle with the super, surprised that landed.
I can't even get 12 seconds in training mode. I'm taking a break, too many matches one after another...
If you want to see a broken foot, c.HK with Ken.Damn ryu breaks his foot each time he kicks damn
Hit and hurtboxes should roughly match the animation.You are not hitting the hurtbox. Learn where it is first before complaining.
Yeah, this is not really that. Hitboxes getting moved back and forth during development is nothing new, but there are a weirdly large amount of normals with large chunks that don't hit, to a degree where it'd be really appreciated if they tweaked the animation once they lock in some of their balance changes.Also I get the feeling that the "attach hitboxes models" thing was what they initially did for SFIV, like before launch and everyone hated it? I'm probably wrong but I do remember them retooling something like that before the game came out.
How can he possibly say that with all the confirmed nerfs?
By the way, Capcom, stop doing this:
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That site is THE WORST. Don't know why they put up with it, it must pay well or something.Glorious terrible Japanese stream quality.
Oh good, NicoNico's shitty "priority seating" is in full effect too, I hope Twitch can take off in Japan at some point. -_-
Yeah, this is not really that. Hitboxes getting moved back and forth during development is nothing new, but there are a weirdly large amount of normals with large chunks that don't hit, to a degree where it'd be really appreciated if they tweaked the animation once they lock in some of their balance changes.
Yeah, this is not really that. Hitboxes getting moved back and forth during development is nothing new, but there are a weirdly large amount of normals with large chunks that don't hit, to a degree where it'd be really appreciated if they tweaked the animation once they lock in some of their balance changes.
Capcom should put out another stage or character in this beta to buy so I have something to do with all of this fight money.
Capcom should put out another stage or character in this beta to buy so I have something to do with all of this fight money.
Not saying you're wrong, but Vipers files were all named "AGL" in SFIV
Laura - 200k
How can he possibly say that with all the confirmed nerfs?
By the way, Capcom, stop doing this:
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Laura - 200k
I've finally learned how to hadoken consistently. The key is to press the punch AFTER the quarter circle, not simultaneously like I was trying to do.
Now onto learning how to Shoryuken.
I feel like an idiot everytime I get paired for a match, with my 60,000 rank vs someone in the 30,000s. But at least I'm learning.
rip low forward!