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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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FluxWaveZ

Member
Managed to get to rank ~307, so I'm glad with that since I was just aiming to go as far as I could.
GIzQ9pO.jpg
Still, my usual fighting game flaws were in full effect and I'm still not good. I mess up during crucial moments, panic by pressing random buttons I don't want to, and I'm ignorant to the commonly known tactics since I don't read up on stuff and I just play.

You could see who was on what platform by checking their profile afterwards, but you definitely couldn't tell while you were fighting.

Oh wow, I didn't know that. Neat.
 

Amani

Member
Ah, beta ended before I could get back from work. Still, put in a solid 15 hours, feels good man. Rashid and my girl Karin are definitely going to be the two I spend the most time with, along with Birdie.
 
22 hours played. Made it to 900 rank but went up to 5000 after everyone was being added causing my game to randomly slow down and having to sleep.
 

Ferrio

Banned
Wishlist:

-2 outta 3 sets in ranked.
-Mika's Vskill reworked
-PC version isn't really making use of a good PC, beta seems to cap performance
-Give PC more graphical options, no built in way to turn off blur was stupid.
-Though I'm sure they will, I hope they have a queue system that doesn't involve sitting in training mode.
-A fleshed out community system. Being able to send message etc crossplay would be very nice.
 
Wishlist:

-2 outta 3 sets in ranked.
-Mika's Vskill reworked
-PC version isn't really making use of a good PC, beta seems to cap performance
-Give PC more graphical options, no built in way to turn off blur was stupid.
-Though I'm sure they will, I hope they have a queue system that doesn't involve sitting in training mode.
-A fleshed out community system. Being able to send message etc crossplay would be very nice.
What

This shit is good. Not "spam it" good but really good within the situations it's useful in
 
damn, thought I had a few more hours left. Was hoping to try out Karin at least. Managed to win two early matches yesterday as Nash.

Still not entirely sure if I'll get the game. I would play like trash ;_;
 

qcf x2

Member
This was a thousand times better than the first beta, well done Capcom. I want a team mode like the classic King of Fighters. Yeah, you heard me right.

Also, more than 16 characters please. Never has there seemingly been a better fit of previous character and new engine than Necro and SFV imo.
 

FluxWaveZ

Member
How? I can't figure out how you'd use it that doesn't cause you to lose guaranteed damage, risk taking hits, or causing you to stop pressuring.

I used it frequently, to positive effect that saved my ass more than it hindered me.

- The mic does good damage, and it catches opponents when they try to stuff out the V-Skill armor.
- It builds V-Gauge, important for V-Reversals and Nadeshiko.
- It powers up throws considerably.

The stun setups alone are worth it. It's not like she needs more tools, either.

What's a stun setup?
 

RK9039

Member
I played 7 hours, yeah I think it's safe to say I like this game already. Time to uninstall it for now though, I'm going to play the Tree of Savior beta next.
 

Gbraga

Member
It was alright.

Mika, Karin and Ryu were as good as I hoped, didn't like Chun a lot, didn't touch anyone else.

How? I can't figure out how you'd use it that doesn't cause you to lose guaranteed damage, risk taking hits, or causing you to stop pressuring.

Calling delayed Nadeshiko grants you at least a lvl 2 buff. You can also use it during combos and you'll already get a boost from the instant mic drop. It's also very easy to link a st. MP after the hit, so if you hit the opponent with it, it's a free combo.

I think it's really good too.
 
What's a stun setup?
Timing a stun so you can act ASAP once it happens by controlling your combo. If you do it right you'll get to use her V-Skill while the enemy gets up and maybe get an extra damage stack on it before you throw the mic and do the combo since you can link into sMP and sHP from it. If you're in the corner, have full VTrigger or can use your super this shit will hurt.

The super alone basically doubles in damage from her VSkill at early levels. Get a stun off while you have full meter and the round is likely over.
 

Ferrio

Banned
That's such a different way than I played her. I rarely had meter to super, maybe 2 games I got one off. I burn EX on giant swing a lot.
 
How? I can't figure out how you'd use it that doesn't cause you to lose guaranteed damage, risk taking hits, or causing you to stop pressuring.

Post Giant Swing command grab is a perfect time to get at least the minimum boost.

Every time I landed that grab, I V-skilled. If they miss their tech, you get even more time.

EX Giant swing HURTS with V-skill boost.
 

FluxWaveZ

Member
Timing a stun so you can act ASAP once it happens by controlling your combo. If you do it right you'll get to use her V-Skill while the enemy gets up and maybe get an extra damage stack on it before you throw the mic and do the combo since you can link into sMP and sHP from it. If you're in the corner, have full VTrigger or can use your super this shit will hurt.

The super alone basically doubles in damage from her VSkill at early levels. Get a stun off while you have full meter and the round is likely over.

Whoa.

Thanks, I definitely should have looked into this earlier. I can think of so many situations where I could have done exactly what you're describing.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Wishlist:

-2 outta 3 sets in ranked.
-Mika's Vskill reworked
-PC version isn't really making use of a good PC, beta seems to cap performance
-Give PC more graphical options, no built in way to turn off blur was stupid.
-Though I'm sure they will, I hope they have a queue system that doesn't involve sitting in training mode.
-A fleshed out community system. Being able to send message etc crossplay would be very nice.

Turn down one of the graphic settings gets rids of blur and nothing else that I could really notice. Not sure which option it is though.
 

qcf x2

Member
If you stun them and have V-Trigger, the round is over without even needing a full super meter. Just do a lvl 1 or 2 mic, jump in, mp fp, back+vskill, fp, fierce wap. That's like a minimum 421 damage.

...and I'm pretty sure she'll be nerfed a bit, lol.
 

Ferrio

Banned
Now I'm sad, because I wanna play and just go for mic setups.

Tried it a few times, but I'd always get fucked up, so I stopped doing it all together. Should of stuck with it.
 

fresquito

Member
It's a shame I couldn't get more playtime. I could barelly play for like 25 minutes on friday and saturday. Today I had a lot more playtime, but with so many characters, it was hard.

My playtime has been a lot like this: "Is this safe? Is it? Sems like it is... okay, it is not. So when can I use it? Can I use it here? No? Okay, here. And here? Oh, shit, I'm about to lose, I need to find a proper punishment to this move... let's see cr.mk... no, cr.lk... yes, but then what? Okay, I lost. Let's see in the next match. Oh, a different character!. Okay, now I start feeling confortable with this character, let's pickup a different one or else I will be unable to try more than two."

Sadly I had to concentrate on a handful characters. I didn't get to play Vega, Birdie, Ryu, Ken, Cammy and Bison. From my playtime against them, I found Vega to be very scary.

From the characters I played, I think my favorite so far is Chun. Her normals are as good as they have always been. I found her VS to be one of the more interestings in the game. I also love her lighting kicks being a command now. I've never been a Chun player, but she's number one in my list right now.

I expected to have big fun with Mika, and while I enjoyed her and I'm eager to try her out more, I'm not a big fan of her playstyle. I guess I'm more of a footsie dude.

Karin I liked too, but I found her far too technical and with too many mixups to really appreacatte her with my very short period of playtime.That said, I can easily see myself gravitating towards her when choosing my main.

I tried to like Necalli, but he's the one character I liked less of the bunch I got to play. This, as with everyone else, is just early impressions and everything could change, but I'm not feeling it.

Rashid is one character I expected to not enjoy at all, but I found myself having a lot of fun with him. I think he has good pressure tools and some awesome movility. Still I think his divekicks are mostly crap. If at least he could go through fireballs with the EX version... Fun character.

I also had no interest in Nash prior to the beta, but I found him very fun to play. His normals feel right. His specials not so much. I'm looking forward to learn him better.

On a general note, I like the high risk high reward system, I love the no chip death, I love the no Ultra moves, I dislike the backdash startup delay on most characters, I like the netcode, except when the connection is bad, when the game becoes a teleport fest. I also love the general feel of the game, the inertia, the weight, how good hits feels, how clean input is rewarded. I want so much more of this.
 
How? I can't figure out how you'd use it that doesn't cause you to lose guaranteed damage, risk taking hits, or causing you to stop pressuring.

-Basically a focus against long range fireballs, and with how solid her anti-air grab is, I dare them to jump at me.
-Considerable damage increase on throws
-Builds meter for Nadeshiko
-Can combo off of mic
-After stun setups with it can be devastating

Its not nearly as strong in general footsies/spacing as other characters, but it has its place, and I think it does it well.

What's a stun setup?

I explained it earlier, but what stone ocean said, in short, if you get the stun off say her fierce throw, then mic setup into critical art, you looking at nearly 600 damage total.(adding in the damage of the throw that stunned along with the follow up combo here)

I've finished several rounds around 20 seconds in, Mika can be damn scary once she gets you in the corner and gets her game going
 

rocK`

Banned
I used it frequently, to positive effect that saved my ass more than it hindered me.

- The mic does good damage, and it catches opponents when they try to stuff out the V-Skill armor.
- It builds V-Gauge, important for V-Reversals and Nadeshiko.
- It powers up throws considerably.

Stop making it more than it is. It's not a good move. While what you are saying is technically right, it's not safe or a good move to even be throwing out.
 

FluxWaveZ

Member
Stop making it more than it is. It's not a good move. While what you are saying is technically right, it's not safe or a good move to even be throwing out.

I'm not making it more than it is, you're reading the intention of that post totally wrong. I think any Mika player would know that it's not a move to be constantly spamming because they'd be getting wrecked for it consistently.

But like we've had several people on this page state, it has its uses, and it's far from useless.
 

vocab

Member
Played 2 hours. Kinda hated my entire time with it so far. I think its time to pack the stick up and be done with the genre. I don't like any of the modern fighters, and sfv will be more or less the game to play this gen.
 

Gbraga

Member
One small thing I didn't expect to bother me, but really did was starting round 2 on the same side as you finished the previous one. Always made me double check the meters.
 
Stop making it more than it is. It's not a good move. While what you are saying is technically right, it's not safe or a good move to even be throwing out.

I love how players these days think a move is "not good" unless it's 100% safe.

Mika's V-skill is awesome if you know when to use it.

It's up to you as a player to figure out when that is.



One small thing I didn't expect to bother me, but really did was starting round 2 on the same side as you finished the previous one. Always made me double check the meters.

It takes some getting used to...but it helps lessen the effect of side preferences.

Some folks actually fight for a particular side in tourneys, because they're better on one side. This will help mitigate any advantages a player might have because of side preference.
 

onionfrog

Member
Rashid is one character I expected to not enjoy at all, but I found myself having a lot of fun with him. I think he has good pressure tools and some awesome movility. Still I think his divekicks are mostly crap. If at least he could go through fireballs with the EX version... Fun character.
His V-Skill roll is a great anti fireball move. (Down + MP&MK)
 
It's a shame I couldn't get more playtime. I could barelly play for like 25 minutes on friday and saturday. Today I had a lot more playtime, but with so many characters, it was hard.

My playtime has been a lot like this: "Is this safe? Is it? Sems like it is... okay, it is not. So when can I use it? Can I use it here? No? Okay, here. And here? Oh, shit, I'm about to lose, I need to find a proper punishment to this move... let's see cr.mk... no, cr.lk... yes, but then what? Okay, I lost. Let's see in the next match. Oh, a different character!. Okay, now I start feeling confortable with this character, let's pickup a different one or else I will be unable to try more than two."

Sadly I had to concentrate on a handful characters. I didn't get to play Vega, Birdie, Ryu, Ken, Cammy and Bison. From my playtime against them, I found Vega to be very scary.

From the characters I played, I think my favorite so far is Chun. Her normals are as good as they have always been. I found her VS to be one of the more interestings in the game. I also love her lighting kicks being a command now. I've never been a Chun player, but she's number one in my list right now.

I expected to have big fun with Mika, and while I enjoyed her and I'm eager to try her out more, I'm not a big fan of her playstyle. I guess I'm more of a footsie dude.

Karin I liked too, but I found her far too technical and with too many mixups to really appreacatte her with my very short period of playtime.That said, I can easily see myself gravitating towards her when choosing my main.

I tried to like Necalli, but he's the one character I liked less of the bunch I got to play. This, as with everyone else, is just early impressions and everything could change, but I'm not feeling it.

Rashid is one character I expected to not enjoy at all, but I found myself having a lot of fun with him. I think he has good pressure tools and some awesome movility. Still I think his divekicks are mostly crap. If at least he could go through fireballs with the EX version... Fun character.

I also had no interest in Nash prior to the beta, but I found him very fun to play. His normals feel right. His specials not so much. I'm looking forward to learn him better.

On a general note, I like the high risk high reward system, I love the no chip death, I love the no Ultra moves, I dislike the backdash startup delay on most characters, I like the netcode, except when the connection is bad, when the game becoes a teleport fest. I also love the general feel of the game, the inertia, the weight, how good hits feels, how clean input is rewarded. I want so much more of this.
If there's one thing that keeps this game good, it's the lack of EX moves becoming fireball invincible. SFIV had so much of that shit.
 

Momentary

Banned
I really hope they play to redo a lot of the UI in the game. I love simple and clean, but it's lacking soul. I know most fighting game elitest don't care about aesthetics, but man, I think the whole UI looks horrible right now.
 

Gbraga

Member
Is it too early to say I wanna marry Karin?

It takes some getting used to...but it helps lessen the effect of side preferences.

Some folks actually fight for a particular side in tourneys, because they're better on one side. This will help mitigate any advantages a player might have because of side preference.

Maybe if they removed the fade to black? It never confused me in Injustice, but I actually see them getting up, my mind never "resets" like it does when it fades to black.
 

Razzorn34

Member
Man. Loving my girl. Though, getting that Just Frame timing down on the dash uppercut consistently is going to take some real lab time.

I wish the overhead mixup during rekkas would have a smaller hurt box. Right now, no matter what you do as a rekka mixup, people can just mash crouching jab and be safe.
 

Gbraga

Member
Man. Loving my girl. Though, getting that Just Frame timing down on the dash uppercut consistently is going to take some real lab time.

I wish the overhead mixup during rekkas would have a smaller hurt box. Right now, no matter what you do as a rekka mixup, people can just mash crouching jab and be safe.

Just plink the K~P part and it'll come out 100% consistently.

And crouching jab ruining things seems to be way too prevalent in this beta. Fix this shit, Guerrilla.
 

Horseress

Member
Hey guys, I made a Nash tutorial on how to play him. If anyone's thinking of picking him up please check it out. Lots of cool information in there.

pls don't see this capcom

god DAMN! count pls

If there's one thing that keeps this game good, it's the lack of EX moves becoming fireball invincible. SFIV had so much of that shit.

Yeah, that's completely gone, I've tried that a bunch of times out of pure instinct and no dice, it's not there
 
Had an even greater time today than yesterday. It's clear that I have a lot of training ahead with Karin though. I really want to experiment more with Guren Ken.

I also picked up Cammy in the final two hours which lead to some great matches (one that resulted in a hilarious final round double KO against Necalli).
 
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