Raw, that works. Not in combos though.
You can actually link the dash uppercut with Karin after a jab. Pretty great for jab punishes. It has to be the quick version though, so the timing for it is very hard.
What is the range on that like? L version, M version, H version? I only played her once.Karin's EX command dash can go through fireballs if you time it well.
Damn, Birdie couldn't defend against all that rushdown spamming?.
Hahahah, fair enough. A bad call. I just it had just invincible frames on startup or a faster startup or something like that. As they are now, his divekicks are kinda shitty.If there's one thing that keeps this game good, it's the lack of EX moves becoming fireball invincible. SFIV had so much of that shit.
Yeah, I know.His V-Skill roll is a great anti fireball move. (Down + MP&MK)
His d.mp antiair would've stopped the flash kick clean.Damn, Birdie couldn't defend against all that rushdown spamming?.
Yeah, that's completely gone, I've tried that a bunch of times out of pure instinct and no dice, it's not there
And crouching jab ruining things seems to be way too prevalent in this beta. Fix this shit, Guerrilla. .\
Couldn't figure out a good way to use meter with Rashid. The one is a decent GTFO move, but I didn't get what the other ones would be good for.One of the big things I really need to work on is not being afraid to use meter. I usually just save it for the super but I shouldn't be stingy with my meter. So many matches I could of won using my meter instead of saving it.
Is it too early to say I wanna marry Karin?
Maybe if they removed the fade to black? It never confused me in Injustice, but I actually see them getting up, my mind never "resets" like it does when it fades to black.
Hahahah, fair enough. A bad call. I just it had just invincible frames on startup or a faster startup or something like that. As they are now, his divekicks are kinda shitty.
Yeah, I know.
Well, they DO have the lil icon stating YOU above your head 1nce you restart a round.
Right, but I get more confused about the meter. I know the health is full when round 2 starts, so I only check the bars, and I usually then have to check the health bar as well to see if the portrait reflects my character.
Then, if it's a mirror match, I'm fucked.
But maybe it's just me and everyone else had no problem adjusting.
Is there a reason to have a "Fighter ID"? Why not just use the PSN names? Maybe it's to make PS4/PC communication easier?
What is the range on that like? L version, M version, H version? I only played her once.
Is the beta down?
What is the range on that like? L version, M version, H version? I only played her once.
Then, if it's a mirror match, I'm fucked.
But maybe it's just me and everyone else had no problem adjusting.
Def.They need to bring back courtesy duffs.
Combo into ex qcb k causes a juggle and you can follow up with qcf mpCouldn't figure out a good way to use meter with Rashid. The one is a decent GTFO move, but I didn't get what the other ones would be good for.
Is it true that Japanese players consider the post round hits bad manners, and it's the reason why Capcom took it out of SF4?
Is it true that Japanese players consider the post round hits bad manners, and it's the reason why Capcom took it out of SF4?
Ooh I'll remember that for next beta. Though I did enjoy antiairing with Rashid's super. Especially Vega players who think it's a good idea to do a Barcelona attack when I'm fully stocked.Combo into ex qcb k causes a juggle and you can follow up with qcf mp
Edit sorry for double post
They do it in real life, that's whyIs it true that Japanese players consider the post round hits bad manners, and it's the reason why Capcom took it out of SF4?
I just want ranked matches to be 2/3.
I just want ranked matches to be 2/3.
They do it in real life, that's why
https://youtu.be/wzDxLUcji3Y?t=2m
Is it true that Japanese players consider the post round hits bad manners, and it's the reason why Capcom took it out of SF4?
That's my favourite thing about Rising Thunder.
I'd rather have a salty runback system, and Rising Thunder is actually the example I'd use for this. Being stuck with 2/3 when the connection sucks is rough.
Salty runback with fight money would be amazing.
They seem to be good combo material. Someone posted a video showing how he can use an EX dive kick to get a stun in 1 combo + 1 reset.[/QOoollUOTE]