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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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Zissou

Member
Chun stuff:

V-trigger nerfed: can't juggle like four palms in the corner anymore :(

Can cancel the second hit of cr.HP at all anymore...

Does st.HP have more range? I don't remember it reaching quite this far. Could be my imagination.

V-skill vertical clearance seems better?
 

TheRed

Member
Why can't the game matches me with other low rank people. It's like only 1 in 10 matches I fight even within a few thousand of my rank. At least those matches are kinda close. Idk why I have to be fighting all these high ranking players constantly.
 

Slaythe

Member
Why can't the game matches me with other low rank people. It's like only 1 in 10 matches I fight even within a few thousand of my rank. At least those matches are kinda close. Idk why I have to be fighting all these high ranking players constantly.

I get perfected by rank 154 so it's not like it means anything.
 
Ryu is back? End of the beta for me.

I've enjoyed what I've played, but I doubt the game will stay interesting for long, most of the characters are way too basic.

Although that seems like a negative, this is actually a positive thing and a smart move for the game. People will bitch and moan about this, but they'll play it anyway, other people will get into it and SSF5 can bring the complexity again.

The future looks bright.
 
"I've enjoyed what I've played, but I doubt the game will stay interesting for long, most of the characters are way too basic."


What does this even mean. What is more complex with SF4 Ryu vs SF5 Ryu?
 

Clawww

Member
Why can't the game matches me with other low rank people. It's like only 1 in 10 matches I fight even within a few thousand of my rank. At least those matches are kinda close. Idk why I have to be fighting all these high ranking players constantly.

I mean, it's not a real ranking/matchmaking system.
 

Xevren

Member
I had no idea that Rashids vtrigger effects his f+hp overhead. With the vtrigger active you have access to an overhead that can reach nearly 3/4ths of the screen, god damn.
 
What does this even mean. What is more complex with SF4 Ryu vs SF5 Ryu?

Ryu is of course as boring as ever so isn't a good example. But otherwise you can sit down with a SF5 character and it feels like you have it all sorted after a very short time. This didn't really happen with SF4, it felt like there was stuff you needed to work at. Heck even FADC into ultra took a long time.

Have you found yourself trying a character and wondering about all the stuff you are going to figure out over time? Or did you just go through the move list, try out a few combos that pretty much worked and went "huh".

I'd suggest most people will have the second experience this time around.
 
Hm. You can cancel mk scissors into super now without needing vtrigger.
You always could, it is just finicky.

Ryu is of course as boring as ever so isn't a good example. But otherwise you can sit down with a SF5 character and it feels like you have it all sorted after a very short time. This didn't really happen with SF4, it felt like there was stuff you needed to work at. Heck even FADC into ultra took a long time.

Have you found yourself trying a character and wondering about all the stuff you are going to figure out over time? Or did you just go through the move list, try out a few combos that pretty much worked and went "huh".

I'd suggest most people will have the second experience this time around.
SFIV had FADC, and what else?

SFV has crush counters, alpha counters, V-Skills, and the V-Trigger system.

That seems like a lot more to learn than SFIV to me.
 

colinp

Banned
"I've enjoyed what I've played, but I doubt the game will stay interesting for long, most of the characters are way too basic."


What does this even mean. What is more complex with SF4 Ryu vs SF5 Ryu?

Infiltration was saying the same thing yesterday on stream. Easy to learn but easy to master.
 

Gr1mLock

Passing metallic gas
He just seems to smother me. I'm basically blocking the entire match, and every time I try to reverse I whiff or get hit out of my animation. I guess I'm not really sure where Ken's openings are.



I haven't really been utilizing st. HK at all, so I'll give that a try. Thanks.

Strong or fierce berzerker claw (i dont know what the move is called) is good if they fireball or do random runs. Crouch mp xx mk stomp has a 3 ish frame gap and will trade into a counter hit in your favor if they try to mash jab. You can follow up with crouch mp or mk xx berzerker charge or lk/ex stomp. If theyre one of those jab jab strong then jump to cross you up cats and you're having problems reacting with a dp, just jump back strong or roundhouse that shit. When you get a knockdown don't be afraid to fish for a CH stand roundhouse on their wake up every now and then. If they DP make sure you hit them with a full counter hit combo. If they turtle up on you don't do more than one seismo at a time because that move is ass. Instead throw one out and see how long it takes them to run at you like the idiots they are. A lot of people also don't seem to realize Necalli has a command grab, close crouch lk ticks into it effectively, although you can be jabbed out of it. I do this once i condition them not to press buttons (to the extent its possible). Lastly if you got a full bar you can almost full screen super through it. I hope any of this is helpful.
 

TheAznOne

Member
You always could, it is just finicky.


SFIV had FADC, and what else?

SFV has crush counters, alpha counters, V-Skills, and the V-Trigger system.

That seems like a lot more to learn than SFIV to me.
You had to activate the super right after the 1st hit connects on scissor kick.
 

Bob White

Member
Ryu is of course as boring as ever so isn't a good example. But otherwise you can sit down with a SF5 character and it feels like you have it all sorted after a very short time. This didn't really happen with SF4, it felt like there was stuff you needed to work at. Heck even FADC into ultra took a long time.

Have you found yourself trying a character and wondering about all the stuff you are going to figure out over time? Or did you just go through the move list, try out a few combos that pretty much worked and went "huh".

I'd suggest most people will have the second experience this time around.

Huh? The game isn't out yet. And fighting games have a massive history of meta changing things being discovered throughout their life times.
 

vocab

Member
Ryu is back? End of the beta for me.

I've enjoyed what I've played, but I doubt the game will stay interesting for long, most of the characters are way too basic.

Although that seems like a negative, this is actually a positive thing and a smart move for the game. People will bitch and moan about this, but they'll play it anyway, other people will get into it and SSF5 can bring the complexity again.

The future looks bright.

Thats how I feel as well. Combo system feels restrictive as hell. I feel like I'm playing alpha without light hit confirms. Just basic and bland with a mix of the sfiv stiffness. I pretty much regret my pc purchase as of now.
 

kirblar

Member
Huh? The game isn't out yet. And fighting games have a massive history of meta changing things being discovered throughout their life times.
Lab Monsters who love spending days getting every trial to 20 are going to be very unhappy with this game.

For the rest of us, we're happy actually playing real people.
 
SFV has crush counters, alpha counters, V-Skills, and the V-Trigger system.

That seems like a lot more to learn than SFIV to me.

It has all those things, but which of them do you find hard to use? People might struggle with alpha counters depending on their background, but otherwise I don't see the complexity.

You have to learn when and how to apply them in a match-up, but people will figure that out pretty quickly and optimise it all.

Then? Then we need SSF5. And again as above I'm not saying this is a negative, it is the perfect approach from Capcom. But it is what it is and it'll get old fast.
 

Einchy

semen stains the mountaintops
Oh wow, I went AFK for a minute and when I came back I noticed that a Ryu had just beat on me. Right after that I came back for the second round and he let me win it so we could at least play one round with both of us there.

If you're out there Roypist, you're a cool dude.

[edit]

Played about 12 matches or so with Chun-li so far. I feel like it's decent but she needs more tools to work with. I feel really limited compared to her SF4 counterpart.
 
Vanilla SF4 was lacking a lot before Super cameout, this is game is going to undergo (and currently is undergoing) several of changes.

Everytime a new mainline SF comes out we have the same discussions.

Alpha and the SF3 were very easy on the combo execution end (discounting A3 isms)
 

I-hate-u

Member
It has all those things, but which of them do you find hard to use? People might struggle with alpha counters depending on their background, but otherwise I don't see the complexity.

You have to learn when and how to apply them in a match-up, but people will figure that out pretty quickly and optimise it all.

Then? Then we need SSF5. And again as above I'm not saying this is a negative, it is the perfect approach from Capcom. But it is what it is and it'll get old fast.

Correct me if I am wrong, but Super Turbo doesn't have a lot of complex systems, but has been played for nearly 2 decades. Even if this is a problem in V, Capcom is not above adding new systems and hard to learn characters to the game like Gen.
 
Why can't the game matches me with other low rank people. It's like only 1 in 10 matches I fight even within a few thousand of my rank. At least those matches are kinda close. Idk why I have to be fighting all these high ranking players constantly.

It doesnt work like that (to my knowledge), it looks for whos closest to you in rank that is also looking at the same time. So its whoever is closest at time.

Unless you want it to not match you with anybody at all unless they are in your range.
 

chronosic

Member
Man, was getting matches like mad earlier today. And now not a match for like 2 hours. Good thing I have some buddies to play local with.
 
A lot of people also don't seem to realize Necalli has a command grab, close crouch lk ticks into it effectively, although you can be jabbed out of it. I do this once i condition them not to press buttons (to the extent its possible). Lastly if you got a full bar you can almost full screen super through it. I hope any of this is helpful.
Necalli's command grab is terrible tbh. I'd use it more but it get beats by soooo much stuff that it's just a risk to use it.
 
Correct me if I am wrong, but Super Turbo doesn't have a lot of complex systems, but has been played for nearly 2 decades. Even if this is a problem in V, Capcom is not above adding new systems and hard to learn characters to the game like Gen.

Watch capcom add another vtrigger and CA's or some new mechanic knowing them.
 
There's light confirms. We just call them "KOF Confirms"

They're there, it's just more restrictive now. For Ryu I use to do cr. LK, cr. LP, cr. LP DP. But that doesn't work anymore so now I'm doing cr. LK, st. LP, st. LK, MK tatsu. But that's only if I'm point blank. Otherwise I only mash lights to push away.
 

Shackzam

Member
Nope, pack it up guys, the game has been figured out so quickly. It's so simple we figured out everything on day -150. Man this game is cookbook easy. There's no way anything can be discovered or changed. Never
 
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