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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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Renekton

Member
Correct me if I am wrong, but Super Turbo doesn't have a lot of complex systems, but has been played for nearly 2 decades. Even if this is a problem in V, Capcom is not above adding new systems and hard to learn characters to the game like Gen.
ST had lots of hidden jank and links which altered the tiers as people learned the quirks over the years. But that was before internet exploded. Now if there's any new tech, it will be on eventhubs the same week.

The simplicity is good for me tho, since I am a bonafide scrubz.
 

I-hate-u

Member
Watch capcom add another vtrigger and CA's or some new mechanic knowing them.

Oh for sure. It's probably going to happen within the first year of release too. Either after Evo or Capcom Cup next year.

ST had lots of hidden jank and links which altered the tiers as people learned the quirks over the years. But that was before internet exploded. Now if there's any new tech, it will be on eventhubs the same week.

The simplicity is good for me tho, since I am a bonafide scrubz.

What I mean wasn't ST was simple in the sense there was no overarching system in the game like FADC or parrys? The characters are the complex part of the game.
 

Spman2099

Member
It has all those things, but which of them do you find hard to use? People might struggle with alpha counters depending on their background, but otherwise I don't see the complexity.

You have to learn when and how to apply them in a match-up, but people will figure that out pretty quickly and optimise it all.

Then? Then we need SSF5. And again as above I'm not saying this is a negative, it is the perfect approach from Capcom. But it is what it is and it'll get old fast.

Lot's of things are easy to do when fighting against a training dummy. However, it gets a little more difficult when you are fighting an opponent that is capable of thinking and adjusting. That is the beauty of a fighting game.

Tight links don't actually add anything substantial to the experience, they are just an arbitrary barricade. The majority of the tech in SFIV is actually pretty easy to use, it just heavily advantages people who know it, while crippling people who don't.

As an example...

Plinking isn't hard, but its existence means that those who haven't been told about it are more likely to drop their combos. Option selects are super easy to do and, once again, the only purpose they serve is to give an advantage to the guy that knows they exist. None of the this stuff makes the game better, all of it just makes it less accessible. A fighting game being honest is NOT a bad thing.
 

Krackatoa

Member
They're there, it's just more restrictive now. For Ryu I use to do cr. LK, cr. LP, cr. LP DP. But that doesn't work anymore so now I'm doing cr. LK, st. LP, st. LK, MK tatsu. But that's only if I'm point blank. Otherwise I only mash lights to push away.

cr.LK,s.LP xx Tatsu

Done! O:
 
It has all those things, but which of them do you find hard to use? People might struggle with alpha counters depending on their background, but otherwise I don't see the complexity.

You have to learn when and how to apply them in a match-up, but people will figure that out pretty quickly and optimise it all.

Then? Then we need SSF5. And again as above I'm not saying this is a negative, it is the perfect approach from Capcom. But it is what it is and it'll get old fast.
I don't have problems with anything in either game. The difficulty of both SFIV and SFV comes in knowing when to do what. They are, at their core, psychological exercises. I don't think SFV being easier on the execution ruins that.

Opponents aren't as easy to figure out as you make them to be. No one is going to figure out optimal play because no such thing exists in a balanced fighting game. Rather, there is a set of options, and you have to decide what is best on the fly. It isn't static.
 

HA!
12087085_451475818388103_223045608069951058_o.jpg
Conversation I had with a friend today.(Man I can't scale this shit further down?? )
 
cr.LK,s.LP xx Tatsu

Done! O:

Can you confirm off one light attack? Just wondering because I can't. The other combo I keep doing is st. MP, st. LK, HP SRK/MK tatsu(depends on range). St. MP gives you more time to confirm since it has more active frames and hit stop.
 

ElFly

Member
Combos are not the objective of the game. If they are easy to do that doesn't mean everyone is a game master now. As for wanting to see the pros do hard combos, eh. Seeing people do the same combos over and over is not that interesting, regardless of how hard is to do them.

Light hit confirms into high damaging combos are the opposite of complex gameplay, if anything.
 

Fitts

Member
Nope, pack it up guys, the game has been figured out so quickly. It's so simple we figured out everything on day -150. Man this game is cookbook easy. There's no way anything can be discovered or changed. Never

Lol... People whining because focus is gone. Thank Christ that awful universal mechanic is dead and buried in favor of character-specific tools. V is much more interesting/fun to play than IV.

Light hit confirms into high damaging combos are the opposite of complex gameplay, if anything.

Goodbye mindless spamming. Play dumb and get punished.
 

Armaly

Member
Just learned the hard way that Rashid's tornado breaks you out of CA animation even if he dashes through it and you try to punish. Damn am I salty.
 

Gr1mLock

Passing metallic gas
Necalli's command grab is terrible tbh. I'd use it more but it get beats by soooo much stuff that it's just a risk to use it.

It's so bad that its good. I honestly only recall getting jabbed out of it once in the god knows how many matches I've used it.

You can link low mp after. You used to be able to do it with fp. Cant do it now.

You can go straight into dp but not other specials. I don't remember if that was the case in phase 1?
 

RM8

Member
OMG Chun is love <3 I wasn't a fan of all the move changes I had seen in videos, but playing as her makes it all click. I miss Hazanshu, though.
 

FistOfSyn

Banned
Woa, I just saw a rashid that rolled right away after doing his tornadoprojectile move

How do you do that??? Mp and mk while doing the move??? Fuck it, he may not have the ez shoryuken from ryu but this guy ,im maining him

Also I need a pad or a stick, the ps4 controller is ass. Anything good for under 80$? lol
 

Tan

Member
Woa, I just saw a rashid that rolled right away after doing his tornadoprojectile move

How do you do that??? Mp and mk while doing the move??? Fuck it, he may not have the ez shoryuken from ryu but this guy ,im maining him

Also I need a pad or a stick, the ps4 controller is ass. Anything good for under 80$? lol
During ex tornado yeah

Oh I didn't know it was heavy as well damn
 
Woa, I just saw a rashid that rolled right away after doing his tornadoprojectile move

How do you do that??? Mp and mk while doing the move??? Fuck it, he may not have the ez shoryuken from ryu but this guy ,im maining him

Also I need a pad or a stick, the ps4 controller is ass. Anything good for under 80$? lol

You can hit MP + MK right after doing the heavy or EX version of tornado fireball and he can leverage the power of that tornado to move further across the screen.

Homie has a ton of tools, love him.
 

cackhyena

Member
I haven't tried her yet. Is her slide still terrible like it was in the first beta?



From Infil's stream, he can't do tatsu into ex shoryuken in the corner anymore.
Removing something like that baffles me. It might not be permanent, but with all Ken can juggle...you're gonna take something that simple from Ryu? He's already simpler compared to beta 1. Jeeeeeeeez
 

Krackatoa

Member
Can you confirm off one light attack? Just wondering because I can't. The other combo I keep doing is st. MP, st. LK, HP SRK/MK tatsu(depends on range). St. MP gives you more time to confirm since it has more active frames and hit stop.

I do it with Karin. It's not easy, though. Have to focus. :|
 

kirblar

Member
Ok, I'm loving Chun. I just need a controller I can do the charges reliably on.

Realizing you can do cMK->Legs as a cMK->Fireball replacement has been a revelation since she doesn't have the stubby ranges most others do.
 

Rean

Member
Didn't the first hit of Ryu's tatsu used to hit crouching oppenents? I feel like he had that in the first beta.
 
I had four characters I wanted to get a feel for prior to release: Mika, Nash, Karin and Ken. I'm pretty confident I understand how the former two play now, so I just need to figure out which of Karin and Ken I'm going to devote the rest of my time to. At least I won't have to worry about being a member of the Ken army now since he seems to have been supplanted by Ryu.
 
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