• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

Status
Not open for further replies.

LakeEarth

Member
Might have already been said but I highly suggest people select the training stage on PS4. Loads much faster, at least on my rig, loading when the music stops. Karen's stage definitely takes way longer.
 

SephLuis

Member
Holy shit, I can play chun li.
Havent had much time in the lab, but I still havent found any new combos. Just confirming some old ones doesn't work anymore.

Anyone got some combos for her ?
 
Karin. My st.HP is always too slow and I don't like burning meter on anti-air, but its looking like my only option.

Guess I'm just not used to the speed of the game compared to 4 (even though i was pretty ass at anti-air there too).
c.HP to antiair, but use her command dash to get out of a crossup jump in the neutral.
 
Why do people save their V trigger? I feel like it should be like X factor and should try to use it every round

I mainly use it when people jump since it freezes the screen for a second. Activate V-Trigger into anti-air punish is something I don't see a lot of people do for some reason
 

Krackatoa

Member
c.HP to antiair, but use her command dash to get out of a crossup jump in the neutral.

Also, spacing yourself so that your cr.HP will always work can also be good. I hover at a range where I can still pop them with cr.HP.

It's not the best habit for footsies, but if I'm smelling a panic jump, I'll shimmy back and forth with the intent of staying within the right anti-air range.
 

K.Sabot

Member
Holy shit, I can play chun li.
Havent had much time in the lab, but I still havent found any new combos. Just confirming some old ones doesn't work anymore.

Anyone got some combos for her ?

cr.lp st.mp cr.mk > hk.legs

cr.hp(1 hit) > lk.legs > cr.lp > lk.spinning bird kick

v-trigger stuff:

back.hk anti air > cr.hk juggle

df.mk > cr.lp > cr.mk > hk.legs


a bunch of her stuff changed and isn't possible anymore because her cr.mk is less plus on hit now.
 

Xevren

Member
What are vega's best anti airs? I'm getting jumped on way too much.

Properly spaced standing roundhouse, crouching fierce. down vtrigger works also. You have to space properly for him to anti air, it's not that hard though due to his incredible movement on the ground.
 
Also, spacing yourself so that your cr.HP will always work can also be good. I hover at a range where I can still pop them with cr.HP.

It's not the best habit for footsies, but if I'm smelling a panic jump, I'll shimmy back and forth with the intent of staying within the right anti-air range.

Sounds great. If I had some more time in the training room I could practice the spacing for her cr.HP, but I guess I'll have to wait for the game to come out to really get a handle on it. Thanks as well!
 

Clawww

Member
Properly spaced standing roundhouse, crouching fierce. down vtrigger works also. You have to space properly for him to anti air, it's not that hard though due to his incredible movement on the ground.

jump mk air-to-air and his air throw are also useful. I like to buffer for qcf+H when I'm in close and expecting them to try to jump over me (against cornered opponent). jump back RH/HP are also good
 

BizzyBum

Member
I still like Ryu over Ken currently. Ken has way more mixup and combo potential but I just love how much damage Ryu does.
 

Producer

Member
Holy shit, I can play chun li.
Havent had much time in the lab, but I still havent found any new combos. Just confirming some old ones doesn't work anymore.

Anyone got some combos for her ?

Many of her beta 1 combos still work aside from CH and VT stuff. Oh and you cant cancel the 2 hit of cr HP anymore
 

Einchy

semen stains the mountaintops
I was getting my ass destroyed yesterday and earlier today with Ken but now that my bae Chun-li is here, I'm winning most of the matches I'm playing and having a lot more fun with the game.

Chun-li da best. <3
 
What are vega's best anti airs? I'm getting jumped on way too much.

Properly spaced standing roundhouse, crouching fierce. down vtrigger works also. You have to space properly for him to anti air, it's not that hard though due to his incredible movement on the ground.
Also, like Bison, you can use his slide to escape a jump in. I know one of my goals with Bison is to stop trying to block crossup jumpins altogether. Just slide out of that crap and reset the neutral.
 

BiggNife

Member
Weirdly not seeing any Ryus, lots of Nash and Karin lately

I think this is the first game where I might main Vega. Dominating at mid range and destroying your opponents' momentum is just so fun.
 

HardRojo

Member
Why do people save their V trigger? I feel like it should be like X factor and should try to use it every round
If I'm using Ken I wait for the opponent to mess up and give me a clear opening for a combo, if using Karin, I wait for the moment I'm pressuring the opponent and then I go nuts. With Nash I just use it for a combo if the chance presents itself.
 

StewboaT_

Member
Also, like Bison, you can use his slide to escape a jump in. I know one of my goals with Bison is to stop trying to block crossup jumpins altogether. Just slide out of that crap and reset the neutral.
Damn, can't believe I didn't think of this as it gets used to great effect of me all the damn time. I'll give it a shot.
 

Dinjoralo

Member
I found a good comparison between the versions. Overall, there's not too many big improvements, but the PC version looks a whole lot clearer.
Yes I'm bit obsessed with this whatever.

I'm really liking Ryu! I need to get used to how his parry works, but he's something familiar from all my time in SFIV! Weird how some of his attacks have different animations when blocked, I haven't seen that with anyone else.
 

BiggNife

Member
Been playing R.Mike, Ken, and Ryu. Honestly it's discouraging me that I'm doing so awful at this game.

I've lost like 80% of the matches I've played

Something that I came to realize is that you have to look at this game as starting from square one. A bunch of strategies I used in USF4 aren't really effective anymore because it's just a completely different game. So you're probably going to lose a lot but eventually you'll adapt.

I'm FINALLY winning matches with Vega after losing almost nonstop today.
 

nikos

Member
Anyone think there will be an unlockable character via fight money tomorrow?

Seems like Capcom would do something like that.
 

Uraizen

Banned
I found a good comparison between the versions. Overall, there's not too many big improvements, but the PC version looks a whole lot clearer.
Yes I'm bit obsessed with this whatever.

I'm really liking Ryu! I need to get used to how his parry works, but he's something familiar from all my time in SFIV! Weird how some of his attacks have different animations when blocked, I haven't seen that with anyone else.

Parry = Parry first hit, then continuously mash parry.
 
I've lost like 80% of the matches I've played

Something that I came to realize is that you have to look at this game as starting from square one. A bunch of strategies I used in USF4 aren't really effective anymore because it's just a completely different game. So you're probably going to lose a lot but eventually you'll adapt.

I'm FINALLY winning matches with Vega after losing almost nonstop today.

That's pretty much what I've been doing, because I've played the SF4 series for nearly 7 years now. I expected Bison's scissor kick to be a hard knockdown, Ryu's parry to be able to punish a lot more, Ken's medium crossover to be way easier than it is, etc. Plus I usually play on pad, but Dual Shock 4 just doesn't do it for me when it comes to fighters. Waiting on the mad catz one to come out.
 
Status
Not open for further replies.
Top Bottom