Street Fighter V Cinematic Story Mode - Spoiler Thread

Best moment was when Rashid went super saiyan against FANG.

Yup. Rashid was the true star of this show. The one to save the world from Bison wasn't Ryu, it was Rashid. The true threat against the world wasn't presented by Bison, it was really from F.A.N.G.

F.A.N.G was such a fun villain to have around, hopefully we see him again in the future. Maybe not as a Shadaloo agent, but perhaps in a different capacity.
 
did yall notice that decapre has like, a lot of unique moves

as in 'her target combo into airthrow combo, a unique throw/airthrow anim, all her specials except air spiral arrow from sf4'

she even has weird crush counter properties and shit like teleport ground pound->airthrow combo

juni has some weird unique stuff too like the slide from cammy ball and karin's overhead kick but 99% of the time she just does her kick that goes into the hitgrab on EX for a million damage

Decapre is probably a lock-in as season 2 DLC. Juni and Juli are probably future DLC candidates as well. And hopefully Santamu, but that's just me.
 
Decapre is probably a lock-in as season 2 DLC. Juni and Juli are probably future DLC candidates as well. And hopefully Santamu, but that's just me.

I don't know, all dolls feel like Cammy reskins with a couple of variations, I doubt they will release them as full characters.
 
The whole dolls fights were genius on Capcpom's part. It's obvious that were re-using Cammy's move list with some minor moves on them, but it also fits in the story because they all were trained together in the same way.
 
Man that was so much cheese and I love it.

Pleasantly surprised and it pumped me up for Juri. Ending felt abrupt in a way and Ryu gaining buddha status was lol

Gief constantly made me laugh though. Praise be to Gill, shame we didn't get to see the full body. Kinda hoping he'll make S2 as a playable character
 
Just finished it. Wow, that was some hot garbage all around. There were a few moments that made me smile, but vast majority of the experience was messy and boring.

If they just wanted to make a bad movie, then why did they make it in within this game? It's very obvious that they do not give a shit about the playing portion. The fact that all fights in the game are one round fights against brain dead ai is just insulting. The actual fighting can do wonders in enhancing the tension and creating an emotional bond with the characters. How Capcom fails to grasp this is beyond me.
 
Just finished it. Wow, that was some hot garbage all around. There were a few moments that made me smile, but vast majority of the experience was messy and boring.

If they just wanted to make a bad movie, then why did they make it in within this game? It's very obvious that they do not give a shit about the playing portion. The fact that all fights in the game are one round fights against brain dead ai is just insulting. The actual fighting can do wonders in enhancing the tension and creating an emotional bond with the characters. How Capcom fails to grasp this is beyond me.

They said they wanted to make it easy for anyone to get through the story, which is why there is a second difficulty. Have you played any of the fights in the second difficulty?
 
They said they wanted to make it easy for anyone to get through the story, which is why there is a second difficulty. Have you played any of the fights in the second difficulty?

You have to unlock the harder difficulty by actually beating the story mode. It also doesn't solve the problem of fights being short as fuck. One round matches are not engaging at all.
 
Is anyone else having trouble playing this? I can't log in without getting an error and it won't let me play it offline.
 
The fact that the Peter cop was voiced by Combofiend... Capcom, you bastards.

Also, Juli had her Thrust Kick. On EX it turns into a grab on hit. fml I'm hyper depressed I can't have this fully functional, especially since I played Juli in Alpha 3. I just really liked her moves compared to Cammy.

I'm happy with Story Mode. After nearly falling asleep at Revelator's exposition drops, Street Fighter V releases a short but sweet Story Mode that trims a lot of the fat associated with most fighting game Story Modes. Now it's KOF's turn.
 
I feel bad for any Chun Li fans who played through that story. She basically did nothing and get wrecked more often than not. The only win she had was against a badly damaged FANG.
 
So I'm guessing Guile does fuck all? I've read every post in the thread including the big ones about overall opinions and he has only been mentioned in passing lol.
 
I feel bad for any Chun Li fans who played through that story. She basically did nothing and get wrecked more often than not. The only win she had was against a badly damaged FANG.

So true. I kept waiting for her time to shine and it never came
 
It had to end with a Ryu vs. Ken fight. Of course it did.

It was fun, and better than I expcted, but not as dumb as I had hoped. Could have done with a bit more dumb. Also, some characters were neglected a little too much, like Chun-Li, Guile, and Birdie. I would have liked to see Birdie have a reluctant hero moment or something.

Ryu ending up that powerful, storywise, is kind of interesting. His Hadokens being able to pass through friendlies is a pretty cool way to show just how much he's in control now. I think I'm gonna like new Ryu. And it does explain, yes, why Akuma stopped chasing him. Even if he probably should face Ryu as a matter of professional courtesy.

I found the last few fights a little difficult, but I'm not good at Street Fighter. But the good old "block, then MP Shoryuken, otherwise Hadoken" plan fo Ryu vs. CPU is still useful enough. The AI got some combos if it gets a hit, though.

Overall, I liked it. And that was Gill at the end. I never really cared much for Stret Fighter 3's cast, but Capcom... if you release a second season of story mode covering Street Fighter 3's timeline, I'm in. For money, too. Real money, not just Fight Money.
 
The fact that the Peter cop was voiced by Combofiend... Capcom, you bastards.

I had to verify this.

sf5peter2.jpg

LOL
 
Surprised there aren't more people talking about Gill or that Helen really was his secretary all along. Anyway that was a terrible final battle, not impactful at all and now ryu can disintegrate shit with his Hadoken and goes right back to searching for his "answer" till the end of time. I prefer guilty gears story mode
 
And I didn't liked it. I respect the effort tough. Too much loading, braindead ai ( normal), one round fights ( they could make 2 or 3 without slapping a "round" there, just make them rise again, add a line of dialogue. Or make 3 round survival fights).
But its ok, im here for the new stages and characters. Now if SFV add released like this it would be a very difrente thing. I still would trade this for a standard arcade mode, but im tired of earing myself talking how disappointed iam about the vanilla release.
Now ,onto online to test the matchmaking improvements.
 
I like juri's addressing vega as a weird perv. She made made me like her character more because of that.

So aside from the actually spear throwing african stereotype. Which probably deserves its own thread

The rest was fine enough, fang literally using poison as pocket sand

Well the Chinese girl has nunchucks, Japanese girl has a katana, and Native American girl with tomahawks(granted she didn't have them in story mode). African girl with spear doesn't seem that singled out.
 
Finished it, 30k Fight Money. I want to forget everything that happened in Story Mode.

But at least we get to fight most of the Dolls.

And

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I actually think SF5's story mode beats out MK9 and MKX for me, because it didn't feel there was as much idiot ball passing around like in the MK games. Spoilers for MK games

I rolled my eyes at Sindel killing all the good guys within 30 seconds, just to dwindle down the number and makes something happen. Raiden being the persistent local man who ruins everything in MK9 was a bummer since I always thought he was one of the cooler characters for looking like the 3 storms from Big Trouble Little China.

In MKX it gave me the feeling that most characters were jobbers just because of how the story is structured. You know who is going to get bodied since each chapter is separated by character, so you know that everyone else has the idiot ball since you aren't currently playing as them. SF5 actually made us play matches where the bad guys beat the good guys and switched around characters each match. Everyone at least had a moment to shine, which sadly the likes of Reptile, Kano, and Baraka would never have in their lifetime. I also didn't like the random powerup the Cage family got, that was kind of out of nowhere. I know I can poke fun of Ryu becoming Karate Jesus but it did feel like a progression since he finally got over Satsui No Hadou BS.

All games are cheesey as hell though, it's just that MK makes me go WTF more.


The Sindel thing was a result of Raiden's visions dude. That's kinda the whole point. And the
Cage power up was hinted at in MK9 in Johnny's ending.

My problem with SFV's story mode was simply just all of the non-explained stuff. That's not good storytelling in the slightest. MK9 and MKX both had easy to follow stories. This just had things happen. The few character interactions we do have were fun and that's the best part.
 
It had the same problem GG had, and DoA 5 probably had, and KoF will probably have.

The problem being that unlike MK9 it wasn't a reboot, and thus your enjoyment and understanding was heavily based on your previous knowledge of the series.

If you don't follow SF plot guides or haven't seen certain characters arcade mode endings from 15+ year old games, the impact of most of the story's value in fanservice is lost.

MK9 was a jumping on point where they redid and tweaked their story to make it make the most sense, while the other fighters with in depth story modes are all continuations of stories built on arcade mode endings of old where making sense together as a whole for every character wasn't done.

I will rate the use of NPC fighters as a neutral point. I was going to praise them for doing more on that front than NRS has, but then immediately I was going to complain about how just like Rain and Fujin in MKX, I would prefer to play as Doll with Laptop, Doll with Spear, Doll with Gun, Ninja Doll, and Doll with Megaphone over most of the cast in the game.

As for individual plot points:

Ryu overcomes the satsui no hado off screen? With no climactic Ryu vs Evil Ryu internal battle? While Akuma is on loan as a guest character?

Chun and Guile have so much history with Bison and reason to hate him, but they have to shoehorn Ryu into the spotlight even though their story hasn't led up to that

No use of battle damaged Bison costume for a round two boss mode version

Fang should have died when he fell off the thing with the doll, showing up for more fights felt like padding

Necalli was literally nothing and nobody who just shows up anywhere and has to get punched till he melts away for a while

My only other complaints are subjective stuff that is tied to SF's identity.

Yes, it's very a goofy visual seeing all the warriors assembled in their classic SF costumes going into battle against a military dictator. Yes, pro wrestlers being called on to participate in the serious world saving plot with no tournament is silly, in SF US cartoon fashion.

But, it's fine because if I want a story that takes itself more seriously, where the heroes are actually all associated with the military with designs that fit together as martial arts soldiers rather than practitioners of individual fighting arts for a tournament, well there's MKX.
 
they should just release movies instead. i enjoyed the cheesyness of the cutscenes and character interactions, but the actual fighting was just as boring as the fake story mode battles.
 
they should just release movies instead. i enjoyed the cheesyness of the cutscenes and character interactions, but the actual fighting was just as boring as the fake story mode battles.
Yeah, I'd have preferred the whole thing as a movie and a separate arcade mode (with best of 3 and decent AI). Instead, I felt that both halves of Story Mode kept interrupting each other, ruining my enjoyment of both. I skipped all the story in the final chapter though, just to get it over and done with.

That being said, it was cool to see the characters interact in the way they did.
 
Did anyone else find it strange that Nadeshiko isn't in a single scene of story? I mean she's with Mika the whole time as a tag team partner...

come to think of it... Nadeshiko doesn't even have a voice actor.
 
I thought it was fun. Not on MK9' s level but way better than MKX. F.A.N.G., Rashid, and Karin were easily the highlights but I think they really nailed the humor and character interactions and even the more serious moments had some real punch to them.

Really loved the dolls in this and it was nice to see Capcom thinks as little of Juni as I do.

Birdie and Necalli were freaking terrible though. The whole game could have done without them.
 
I feel like this is it as far as Story Mode goes. The whole point was to finally tie the loose end between SF4 and SF3, and they did that pretty well, all things considered. Kinda redundant to tell the story of the same game your Story Mode leads into anyway.
 
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