Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Karin I can deal with, but Bison can go die in a fire. If anyone here has a decent Bison and ever wants to spar, let me know. I need to figure out how to counter him.

Personally I can't stand Nash.. that guy is just this crazy swiss army knife of a character and stomps all over my shit.
 
First fighter I've tried to get into, just frustrating. The learning curve is fucking brutal. Maybe I'm just getting old.
Capcom fighters are the worst fighters to use for learning fighting games unless you know how to use youtube, local (irl) scenes or the internet. Street Fighter V has exactly as many teaching tools as Street Fighter 4 did eight years ago. If you want to learn use YT, find top player footage of your favorite character, use the online guides and for the love of all that is sacred buy yourself a copy of Skullgirls on steam (or console) when it is on sale and play the tutorial mode repeatedly.
Karin and Nash, easy chains and stuff for the win! Deep satisfaction is had when I beat either of them, regardless of skill level.
There is nothing easy about Karin except how many people walk into her standing medium kick.
Karin I can deal with, but Bison can go die in a fire. If anyone here has a decent Bison and ever wants to spar, let me know. I need to figure out how to counter him.
Bison is the worst. Everything is a crush counter, his normals have stupid priority and he can approach Karin however he wants from overhead. Between him, Vega and Nash I feel like Manny Pacquiao fighting Mayweather.
 
Wow, I choked hard tonight in ranked.

I was getting close to Super Bronze, now I'm on the verge of going back to Rookie. Just gonna sweat it out in some casuals for now.
 
Lol rage quitters love Nash's super. The animation lasts so long so it gives them plenty of time to disconnect. You can tell when it starts stuttering.

On cue 40002. Smh
 
I've been on the fence, but I picked up the game today to see how southeast ping and queue times are. I will Steam refund if they are poor. I'm also hoping more content and ragequit fixes get added in the future.

What are the least mechanically demanding fighter(s) in the game? The easiest inputs that are least likely to induce carpal tunnel would be awesome. For instance, having to mash the same button repeatedly would be bad.
 
"With v-reversal in place as it is pressure characters like Cammy are fucked."

You can bait v-reversals with either jab-throw or stagger your block strings and make them try to v-reversal out of block stun which would result in a normal coming out and counter-hitting them. Just like alpha counters.
 
I've been on the fence, but I picked up the game today to see how southeast ping and queue times are. I will Steam refund if they are poor. I'm also hoping more content and ragequit fixes get added in the future.

What are the least mechanically demanding fighter(s) in the game? The easiest inputs that are least likely to induce carpal tunnel would be awesome. For instance, having to mash the same button repeatedly would be bad.

Ryu and then Nash.
 
Is it impossible to not get hit by Giefs super if you get sucked into his tornado even while blocking? I was holding up to jump at the first possible moment, but I still got hit by the super...
 
Is it impossible to not get hit by Giefs super if you get sucked into his tornado even while blocking? I was holding up to jump at the first possible moment, but I still got hit by the super...
Try to use V-reversals. It's possible for gief to time it perfectly so that you get hit by the super as soon as you're done recovering from the pull.
 
I've been on the fence, but I picked up the game today to see how southeast ping and queue times are. I will Steam refund if they are poor. I'm also hoping more content and ragequit fixes get added in the future.

What are the least mechanically demanding fighter(s) in the game? The easiest inputs that are least likely to induce carpal tunnel would be awesome. For instance, having to mash the same button repeatedly would be bad.

None of the characters except rashid require mashing.

But as always ryu is prob the best starting g character. He is very balanced. Plus he has a ridiculously good and easy to do target combo that can be chained from a standing medium punch.

Ken is a more aggressive version.

I'm playing mika and I think she isnt to bad to learn if you want a grappler. You have to get used to have no fireball of course though.
 
"With v-reversal in place as it is pressure characters like Cammy are fucked."

You can bait v-reversals with either jab-throw or stagger your block strings and make them try to v-reversal out of block stun which would result in a normal coming out and counter-hitting them. Just like alpha counters.

Yeah I have to stick to jab pressure into throw. It's very weird to have to change up my approach that drastically and keep that v guage in mind. Then again it's a whole new game.
 
Is it impossible to not get hit by Giefs super if you get sucked into his tornado even while blocking? I was holding up to jump at the first possible moment, but I still got hit by the super...

Were you holding up before the CA flash? If you were blocking until the animation happened, then it was too late to jump out. You have to be in the first pre-jump frame when the flash happens; his CA only has 1 frame of startup and it happens before the screen freezes.
 
None of the characters except rashid require mashing.

But as always ryu is prob the best starting g character. He is very balanced. Plus he has a ridiculously good and easy to do target combo that can be chained from a standing medium punch.

Ken is a more aggressive version.

I'm playing mika and I think she isnt to bad to learn if you want a grappler. You have to get used to have no fireball of course though.
Ryu and then Nash.

Thanks for the answers. I know Ryu is the learning character, but I didn't want to be one of the millions of Ryus. :P

I may try Nash and Mika. I know Nash is also popular.
 
0 player rank. 0 character rank. 0 LP. Yet knows all the moves and some pretty advanced combos.

So I can add Capcom not tying CFN IDs to PSN or Steam accounts and letting people make new IDs to beat on noobs to my list of gripes with this game.

For all their talk of bringing in "casuals" this is one of the least friendly to noobs games I've ever played.

You can always just create new PSN or Steam account to circumvent CFN ID being account locked. It is something they really can't control and it happens in every single online game.
 
So I was the Birdie that played Sigmaah, My steam id is Dliu3d. Christ, I got demolished but good games I had a hard time trying to block the vega dive slash but I wasn't confident in my anti-air timing so that's why I went for the safest route which is to just block but I still got hit way too much. You were literally the 2nd Vega I ever fought online but any other advice you can give other than to use more crouch medium punch? Thanks
 
How do you get someone's PSN or Steam ID from players you previously fought with? I wanna give them a good game (or tell them off if they leave before the game ends). I don't see an option anywhere.
 
How do you get someone's PSN or Steam ID from players you previously fought with? I wanna give them a good game (or tell them off if they leave before the game ends). I don't see an option anywhere.

Open your fighter profile and go to your match history. Pick the match and then choose the "view opponent's fighter profile" option.

The online ID should be the PSN/Steam ID.
 
Thanks for the answers. I know Ryu is the learning character, but I didn't want to be one of the millions of Ryus. :P

I may try Nash and Mika. I know Nash is also popular.

While Mika isn't "easy" I feel she gives interesting options to get in on your opponent and her combos are fun without being overly hard to pull off.

For example you can hold down heavy kick which does Flying dropkick which if times right will also go over fireballs and can hit from.like half a screen away. It can also be chained into her target combo.

This means from this move alone you can mix things up. Drop kick into combo into flying peach. Or drop kick into light kick into jumping cross up which can they be comboes or moved into a throw.

She allows you to keep the opponent guessing what you are going to do which is great.

She can also slide kick under fireballs which is always fun.
 
One of these days I will learn how to pull of a V reversal or something. One of these days... Some of you guys are so good its sickening lol.
 
Add me to the list of people who are never touching survival again lol, lost in round 43, this mode is lazy designed, looong, lame & boring. Doing homework is actually much funnier, & productive ofc, than this.
 
I'm finally landing combos online, first SF I've actually tried getting into outside of playing Third Strike casually at super arcade when it was up here in SoCAl and it feels gooooooooood boiz.

SF seems to have higher learning curve than other fighters, or is that just me?
 
Ehhhhh getting rekt. LOL I have no middle ground, either I stomp or get stomped.

Lol. I know what you mean. Most games have been similar. I seem to be at a skill level where I'm either playing people with real low basic understanding (don't block, anti air, just trying to do that combo they learned) or people who seem psychic (AA everything, block everything, great spacing etc etc). It's rare I get an actual even game which is what I want.

You would think ranked would do this but 3 games in a row last night were people in the 10k to 19k rank range while I'm 49k. So I went back to casual. I really don't see any reason for ranked to exist if it isn't going to match you against a similar skill level.
 
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