I just charge up whenever I want, it's a relatively fast move, you can't really do anything to it on reaction unless you are right in her face.
This is just not my experience. If I want to safetly get a charge, I need to do it outside of jumpin range of the other player, or as part of a combo. Otherwise I will very often eat a jumpin attack or normal attack.
I especially find it aggravating how close you need to be to have a charge move connect as part of a combo, I'm sure it's because it'd be too strong for combo's otherwise, but hot damn do I find it annoying that I need to be pretty much right up in their face for it to connect.
This is just not my experience. If I want to safetly get a charge, I need to do it outside of jumpin range of the other player, or as part of a combo. Otherwise I will very often eat a jumpin attack or normal attack.
I especially find it aggravating how close you need to be to have a charge move connect as part of a combo, I'm sure it's because it'd be too strong for combo's otherwise, but hot damn do I find it annoying that I need to be pretty much right up in their face for it to connect.
I finally did it!
Is this practical at all? I had to use very specific cues (like the distance between Juri's knee and Chun's hand) for the spacing, and it uses every possible meter Juri has. Pulling it off in a real match seems dubious, but then again I'm generally bad at execution.
This is just not my experience. If I want to safetly get a charge, I need to do it outside of jumpin range of the other player, or as part of a combo. Otherwise I will very often eat a jumpin attack or normal attack.
I especially find it aggravating how close you need to be to have a charge move connect as part of a combo, I'm sure it's because it'd be too strong for combo's otherwise, but hot damn do I find it annoying that I need to be pretty much right up in their face for it to connect.
Just got the game today. For somebody who hasn't played a Street Fighter in years and has generally been absent from fighting games for a good while now, where's the best place to start with SFV? I heard they patched in tutorials and learning challenges and whatnot after launch, so that's good to hear. Also, best way to get fight money? I want Juri as soon as possible!
Thanks in advance.
"But...you mean I have to play this character different than another character?!"
Sounds like a personal problem. Either git gud, git betta or git out.
Pretty much everything will combo into hk charge from any distance, mk charge only connects from stHP.
Your main poke should be crMP anyway since it combos into lk flip kick and hk charge from any distance.
This is just not my experience. If I want to safetly get a charge, I need to do it outside of jumpin range of the other player, or as part of a combo. Otherwise I will very often eat a jumpin attack or normal attack.
I especially find it aggravating how close you need to be to have a charge move connect as part of a combo, I'm sure it's because it'd be too strong for combo's otherwise, but hot damn do I find it annoying that I need to be pretty much right up in their face for it to connect.
I especially find it aggravating how close you need to be to have a charge move connect as part of a combo, I'm sure it's because it'd be too strong for combo's otherwise, but hot damn do I find it annoying that I need to be pretty much right up in their face for it to connect.
You're gonna love Urien when he comes out.
Yeah, you're right. But, I do think a more fair AI would be a good start at making Survival better.But arcade mode will have continues. Survival's biggest problem is the feeling of wasted time when you lose.
What are you even talking about? I'm mentioning a specific part of the character and what my issues with it are. If what I say is clearly wrong somehow, then tell me how I can fix that, but fuck off with that useless git gud response.
This is very useful, thanks.
Sounded more like needless, excessive whining/complaining than just asking for advice and sticking the time out to actually learn the character. "Oh, I'm having such glorious issues playing with a new character that just came out days ago in comparison to other characters. Oh woe is me." C'est la vie. Same story, different character for the run of the lot around here, so that's my response to that nonsense. And I'll do what I want, fuck you very much.
Also, at match start, I think that you can safely do one charge for free without the opoonent getting an opportunity to make you pay for it. My go to tends to be qcf.lk at match start, just because her fb is one of the best get-in free options in the game.
Juri's new theme has to be the worst in the game.
You need to relax. There's no need to be that hostile towards people in here. You could have said the same thing in a much more approachable and constructive way.
But arcade mode will have continues. Survival's biggest problem is the feeling of wasted time when you lose.
If I'm only listening to the theme then yeah, it's not that great. Seems like it's building up for something that never really comes.Juri's new theme has to be the worst in the game.
This series already had Street Fighter III. I don't really buy this line of reasoning when 2 of the 4 mainline games in the series weren't really big hits.
Fighting games have never been a sure thing at any point. MK is pretty much the only series to consistently sell (almost regardless of quality) from the first mainline game forward. And yet I doubt an MK game bombing would be met with the same handwringing SFV is on the receiving end of.
There's something about the big Japanese publishers fucking up that attracts a lot of hyperventilating rants on GAF.
MURICAAAAAA...WE NOMBAH 1!!!!
Even MK had some duds , and they were doing pretty bad financially. Until WB stepped in.
You need to relax. There's no need to be that hostile towards people in here. You could have said the same thing in a much more approachable and constructive way.
at least SF got the better PC ports tho
Ucchedavāda;211846611 said:Hilariously, MKX is actually a better PC port than SFV in some important aspects. For example, you can actually bind keyboard buttons in MKX, it supports both DInput and XInput controllers out of the box, and it makes you run a hardware benchmark before you play online.
Of course, IV had all of that, too.
Juri's new theme has to be the worst in the game.
If I'm only listening to the theme then yeah, it's not that great. Seems like it's building up for something that never really comes.
But during an actual match, I found it's not bad. It's a bit like F.A.N.G's, Alex's and Karin's theme in that it kinda just blends into the background. Most of the other themes tend to "stick out" particularly Guile and Ken's theme with their aggressive rock style.
I'm very relax actually, guy. I was nice enough the first response (everything doesn't need to be overly saccharine, especially in talks of a fighting game of all things; where's ya competitive spirit?). The 2nd one was stated aptly in kind to his. Have a nice day and thanks for playing.
I hope it gets buffed in Super.You spelled Laura wrong.
I hope it gets buffed in Super.
Brazil theme? Fire.
Laura v. Ken Story mode fight? Fire.
Actual Laura theme? Dumpster fire.
I like the theme itself though, I just don't think it has enough energy for Juri.
4 was not a port, 5 is also hardly a port because of the underlying tech; the amount of pc specific features doesn't dictate if it's a port or not, rather if it's a good version or not.
We can agree to disagree. Telling someone "git gud, git betta, or git out. I'll do what I want. Fuck you" is not competitive. It is childish, rude, and uncalled for. Your first response was an attack on him for no reason as you two weren't even in a discussion in the first place. Just because he was having an issue with a certain mechanic isn't an invite to attack him. Give him some tips that can help with his issues instead.
I don't agree with quite a few posts in here and some users opinions and ways of going about things but I don't respond to them in the negative, non constructive way that you did. I either try and give them information that can help or I just don't reply at all if I don't have anything worthwhile to add. I know it's just the internet but people/social skills go a long way.
Some horrific lag today from a couple of players
And Kens, lots of Kens
Ucchedavāda;211845189 said:Sadly, survival feels like a waste of time even when you don't lose.
If Capcom reduced the number of stages, if they removed the lottery (so that you can properly choose between building score, healing, or whatever), if they severely re-balanced the AI levels, then it could be entertaining rather than a death-march. It doesn't need continues, but having that as an option (at the cost of a big chunk of your score, for example, like in arcade mode) would not be a bad idea on top of the above.
Ucchedavāda;211849119 said:Well, SFIV was originally ported from specialized arcade hardware (running some pared down version of Windows, AFAIK) to consumer grade Windows, XBox360 and PS3. So you could argue that this first Windows version was not a port, but simply an upgrade. However, SSFIV was not released on Windows, and the version of SSFIV:AE released on Windows was based on the Xbox360 version, as evidenced by the file-structure, and would therefore constitute a port (of a port). This port came with the aforementioned features.
Going forward, MKX and SFV are both based on Unreal Engine (3 and 4, respectively), which is of course a cross-platform framework. And in both cases, the Windows version was secondary to the console version(s), though at least in SFV's case they developed the Windows version in-house and actually QA'd it.
So I would argue that both MKX and SFV fall in the same rough category, and reiterate my point that MKX actually did a better job of adapting to Windows during the development process (or porting, if you will).
Doesn't matter whether or not we were in a discussion in the first place, as this is an messageboard, so an initiation of discussion is bound to be had at any rate whenever and however. For example, your SJW-ing for him, wasn't an initial discussion between you and I at first either.
Also, he told me to fuck off, I didn't say "fuck you" until after that fact. "Git Gud" is very common fighting game vernacular of competition "friendo", hardly an "attack". So take heed to your own advice and "relax". He can "fight" his own "battles"....maybe.
Does anyone have that kind of artifacts while playing? Everything on max and motion blur is low.
I don't think you actually understand what SJW means based on your context of it. Telling someone they need to relax and stop being childish and aggressive to posters for no reason is not being a SJW. Your use of quotes around words doesn't do anything to prove your points and doesn't excuse you from your posts. I called you out because you went overboard in your responses and we need to squash stuff like that in this OT. There is no place for that.
Also "git gud" is not a FGC term it was a term used back in MGO, caught steam with the DS community, and now seems to be overused and doesn't provide anything to discussions.