Or better yet, buff everyone else to Ryu's level.
I've said this repeatedly, but no, that would ruin the game.
Or better yet, buff everyone else to Ryu's level.
I hope this happens, but I also think she will end up in the lower tier range.
Her normals are good for pokes and keeping yourself outside of range for charges and once you are in, you need a medium or strong hit to make it count, which is risky considering the raw reward. Most combo videos are cool, but they are mostly dependent on v trigger (which depletes quite fast) or all charges or super to make a good damage. This without even considering some hard execution.
So far I have been managing to win a few casual matches, but I think it's because most people still don't know the MU. Once they do, then it's worrying about how good she will be.
I usually agree with this but I'm not a fan of his AA jab or his jump lk.Or better yet, buff everyone else to Ryu's level.
You've never played a Ryu who parried every jump in then throwed or St.MP? That shit is irritating as fuck. You empty jump to beat those.
Thanks for the info. That is a pretty big range for someone her size. Zangief's range isn't terrible either, but it looks gimped because of how large he is horizontally speaking. I'd like to see all the ranges for the DLC characters soon. Alex's grab range in particular is a complete mess in relation to his long reaching animation. His hand just whiffs right through everyone's faces or chests.In training stage, it's .2 square shorter than bison, but also when you grab and whiff, your hitbox moves a bit forward, so you can get counter grabbed more easily.
Following the Vega or Karin route instead would be better. Gundams don't belong in Street Fighter. I like it when me and my opponent's characters actually have weaknesses that can be discerned. That said, the DLC and low tier characters could receive A LOT of buffs and still not break the game if Nash, Chun and Ryu are left untouched. They're just that good, baby.Or better yet, buff everyone else to Ryu's level.
This is how I feel about Rashid and he always appears just as I'm about to reach a new LP rank to boot.I hate Dhalsim. No one picks him then when I finally get one I have no clue what to do.
Guys. If you're constantly getting beaten by Ryu's anti air LP, that means you're jumping at the wrong times.
Stop jumping. Play footsies.
But that's just my humble opinion. It's a damn good normal, but you deserve to get punished if you jump in unsafely.
lol, Ryu is broken. Straight up broken. Can't wait for Capcom to nerf the shit out of him.
** Salty over the standing jab beating heavy kicks and crossups. **
Is Juri's throw range really fucking far or am I crazy?
Yes, make everybody suck. Come on people, these characters have been getting nerfed non stop since beta one. I think Ryu is a great standard for a strong character. And I think that's what Capcom should be aiming for with every character.
Nobody is saying "make everybody suck". As people have been saying in this thread, no character should be a master of all trades in a fighting game, and I honestly think the game would suck if everyone was like him.
You know, Survival wouldn't be so bad if the AI wasn't so awful. People clamoring for an arcade mode are going to be in for a rude awakening if they add it in with this horrid AI.
The current "shit on SFV thread" on gaming is one of my favorites yet.
I have high hopes for the "EVO didn't boost SFV sales" and "Tekken 7 outsold SFV by X" threads though.
The current "shit on SFV thread" on gaming is one of my favorites yet.
I have high hopes for the "EVO didn't boost SFV sales" and "Tekken 7 outsold SFV by X" threads though.
Always one of those, pretty much :those threads always go off in such weird tangents. I check in every once in a while and I have no clue what's going on.
Always one of those, pretty much :
-Capcom deserved it
-wait for super/ultra
-every other fg outselled/will outsell SFV
-game isn't even functional
-game sold so low they have to ask $10 for a stage to make a living
-too much ass and tits
It's honestly like a train-wreck. I want to stay away, but I can't help but look in. And right when it's about to fade away, someone springs it back up. On top of that, the mods are even supporting it (though the way the mods see it, it keeps the game from being forgotten).I feel like every time there's a SFV thread on Gaming side, I end up putting a new person on ignore. It kinda makes the threads difficult to follow at this point.
It's honestly like a train-wreck. I want to stay away, but I can't help but look in. And right when it's about to fade away, someone springs it back up. And on top of that, the mods are even supporting it (though the way the mods see it, it keeps the game from being forgotten).
Very slightly less than Bison's, so super fucking good.
And i thought ibuki and ken was ridiculous.If you add her forward & back walk speed as comparison points, Juri might arguably have one of the best throws in the game.
Well if by some miracle Capcom does pull it off and SFV become successful in the long term. There will be a lot of necro bumps lmao.
I still find it weird how the mods are even supporting so many threads that all basically devolve into the same arguments. I mean, Steve Youngblood gave his justification, but it just feels odd that they're even backing the threads being made on a weekly basis.I also dont get GAFs obsession to bring up so many SF related threads. Like there are so many games that have failed , Its not like SFV is the first game to miss sales target or perform poorly , but I have never those other games bring up a million threads.
I hate Dhalsim. No one picks him then when I finally get one I have no clue what to do.
I also dont get GAFs obsession to bring up so many SF related threads. Like there are so many games that have failed , Its not like SFV is the first game to miss sales target or perform poorly , but I have never those other games bring up a million threads.
That's not the problem. You have a character that has a virtually 100% success rate AA that requires no thinking or reactions, that's just no fun to play against AND it eliminates the need for any other AA button or move. Saying "just don't jump" doesn't really fix that.
I have a problem with all jab/short AAs for the same reasons as I hate Ryu's, it's just that Ryu also has every other tool in the game on top of one of the best AA jabs.
Godlike Anti Airs don't work if you approach on the ground. It's a design decision that means "you need to fight this character on the ground, stop jumping towards him".
Jumping in SF is basically taking your hand off the stick for however long these floaty jumps are, unable to block with 1 action allowed. Walk, block and learn to space your normals, stop asking for the dev team to improve reckless jump ins.
I also dont get GAFs obsession to bring up so many SF related threads. Like there are so many games that have failed , Its not like SFV is the first game to miss sales target or perform poorly , but I have never those other games bring up a million threads.
I still find it weird how the mods are even supporting so many threads that all basically devolve into the same arguments. I mean, Steve Youngblood gave his justification, but it just feels odd that they're even backing the threads being made on a weekly basis.
Reckless jump ins are already encouraged. Jab AA's are just annoying because they're braindead.
Street Fighter is (or was) the biggest fighting game franchise of all time. To have it do so poorly is a pretty big deal for a lot of people so it's no surprise that it gets a million threads.
Also it's not weird at all that the mods aren't stepping in. They have no place to stifle legitimate discussion about why this game launched poorly, sold poorly and continues to not sell well. It's not like these are attack threads against a human being or anything. This is just a video game, SFV as an entity can't take negative views on it personally, even if the fans of the game seem to.
I for one think the state of this game and the continued updates on it is extremely fascinating and a great textbook case of how not to launch a game. I love playing it but it really did launch rough and still remains rough. I say keep the discussion on the game coming.
Reckless jump ins are already encouraged in the game. Jab AA's are just annoying because they're braindead. Seeing your well spaced crossup or HK jump in get swatted out of the sky by the opponent mashing LP just doesn't feel good.
IMO, what needs to be done is to remove jab AAs entirely (by adjusting their ludicrous hitboxes) and making normal AAs (like Ryu's cr. HP, which is never used due to his godlike jab) better at deterring jumpers.
Not really a "rivalry" but this was funny.
I also dont get GAFs obsession to bring up so many SF related threads. Like there are so many games that have failed , Its not like SFV is the first game to miss sales target or perform poorly , but I have never those other games bring up a million threads.
But the discussions in those threads are pretty much circular at this point. Each thread is the same as the last beat for beat. No new insights really. Hell some of it is just drive shit posting.
Always one of those, pretty much :
-Capcom deserved it
-wait for super/ultra
-every other fg outselled/will outsell SFV
-game isn't even functional
-game sold so low they have to ask $10 for a stage to make a living
-too much ass and tits
Speaking of Sin, he's pretty much an example of why you don't do constant balance patches; people had him at mid or mid-high for a while until Revelator (which change any of his moves) where he was regarded as pretty much S tier till the balance patch (...I think FAB still had him at mid but FAB is weird). SFV might not have the same tech ceiling, and the days of people sleeping on characters for 5 years ala Dee Jay are long gone, but once a year seems perfectly fine for a shake up and then seeing how things land.
And it'll keep being circular until something changes, either Capcom improving the game or people losing interest in it.
We know that Capcom hasn't done that much of the former, so we should be glad that people still care enough the game to talk weekly about its deficiencies.
Speaking of Sin, he's pretty much an example of why you don't do constant balance patches; people had him at mid or mid-high for a while until Revelator (which change any of his moves) where he was regarded as pretty much S tier till the balance patch (...I think FAB still had him at mid but FAB is weird). SFV might not have the same tech ceiling, and the days of people sleeping on characters for 5 years ala Dee Jay are long gone, but once a year seems perfectly fine for a shake up and then seeing how things land.
Fucking assholes who make new accounts.
I'm not good to begin with. This doesn't fucking help.