scary
scary
Apparently we've got another seven hour maintenance tomorrow. We COULD get our hopes up for Urien/Daily Challenges/ANYTHING, but we won't. Because we have sense.
Good, we got a weekly Gaming side complain about SFV quota to hit, and its getting overshadowed by No Man's Fuckery right now. Time to make that comeback!
it has been awfully fucking quiet on SFV threads for a while now.
How do you get someone's Steam ID from their CFN?
I lost in the second round of my pool lol and first round of losers bracket apparently i still suck 😂.Somehow got top 32 in winners in my qualifier even though I haven't touched this game in months lol. I'm playing so sloppy.
I'm gonna get bopped so hard in my next match.
edit: Next match was against Damdai and I indeed lost. Kinda sucks though cause my game was getting fps drops in the final round
I don't think you needed the Kappa there.prolly just maintenance to make the netplay and/or matchmaking worse kappa
Good, we got a weekly Gaming side complain about SFV quota to hit, and its getting overshadowed by No Man's Fuckery right now. Time to make that comeback!
it has been awfully fucking quiet on SFV threads for a while now.
I honestly think No Man's Sky jacked the crowd that used to shitpost about SFV. It would take some large capcom fuckery to bring back the attention at this point
I love nothing more than seeing Mika get her ass beat (sorry Flux) even if it is by scumbag Laura (sorry Count).
when's this month's update?
I love nothing more than seeing Mika get her ass beat (sorry Flux) even if it is by scumbag Laura (sorry Count).
How do you get someone's Steam ID from their CFN?
Thanks, I'll give it a shot.you can use this https://steamid.io/ you can find the steamID on the CFN profile
I know, I'm part of the problem.Don't you realize by now that the hate is what makes us Mikas stronger?
Yea it's definitely worth learning. How to do it basically is to wait a few frames while blocking then input up back + throw tech. You should be able to jump away from a shimmy, tech a throw late into it's tech window or just avoid the whole situation by jumping backForgive my naivety but is the back jump option select worth learning? It's something that's popped up occasionally online but I don't know much about it. I watched a video or two on youtube but not sure I really understand it. Can anyone break it down into layman for a amatuer Karin main? I'd appreciate any help.
Which is good because the shit posters were bellends and actual discussion would be nice.I honestly think No Man's Sky jacked the crowd that used to shitpost about SFV. It would take some large capcom fuckery to bring back the attention at this point
Yea it's definitely worth learning. How to do it basically is to wait a few frames while blocking then input up back + throw tech. You should be able to jump away from a shimmy, tech a throw late into it's active frames or just avoid the whole situation by jumping back
or something like that
No wonder why this move is bullshit. It doesn't get a hurt/hitbox later in it's active frame.
JUST LIKE IT SHOULD.
this the only thing he has for a get tf off me tool so it's fair imo.
JUST LIKE IT SHOULD.
this the only thing he has for a get tf off me tool so it's fair imo.
yea its basically the closest thing he has to a wakeup DP lmao
Not sure if there's a list, but it's not that many.ok, is there a comprehensive list of all the moves that you can't block? Really frustrating as a bronze level player who only ever gets matched against Ryu and Ken to come across a Laura and lose a set because her CA is unblockable. -_-
Not sure if there's a list, but it's not that many.
Command grab CAs:
- Laura - you can just jump out if they do it raw
- Mika - you can just jump out if they do it raw
- Zangief - you can't jump out
Characters with regular command grabs:
- Alex
- Birdie
- Laura
- Necalli
- R. Mika
- Vega
- Zangief
To be clear, Necalli and Vega don't have command grab CAs, only command grab special moves. And no, you can't beat Gief's CA once the animation kicks in, you have to bait it with a jump, an airborne move or just have your active frames already out there when it starts.Thanks. Didn't know about Necalli, Vega and Mika CA. With Gief CA not being able to jump out, is there any way to counter it? Or just stay the fuck away from Gief if he has 3 stocks of meter?
Random question: is there any reason not to go for backthrow to finish a round, since most of them do more damage? I have seen so many top players go for neutral/forward throw and leaving the opponent with a pixel of life left where a backthrow would have killed. I just don't get it.
I don't mean legitimate threads. I mean the threads that are filled with poop. NMS made SFV truly forgotten now.If you guys want an talk about a SFV article, you can just post one, all of you should have thread posting privileges...
Not exactly. I know nash's neck massage crunch does more damage then his suplex.Backthrows do more damage??? What a world.
Didn't know that, but it makes sense.You should close out the round with back throw anyways since it builds the most meter.
Different from character to character. Guile's and Laura's actually do less if the data I'm looking at is correct. Everyone else's is either even (Birdie, Gief) or backthrows do more.Backthrows do more damage??? What a world.
GGs man...I would have played longer sets...just got done with some ranked and training mode already when I saw your invite...ill add u for some more games anytimeGGs Omni! I got destroyed those last 2 matches.
Good to know that info about backthrows.
So the servers are down for maintenance.
Is this an update that's going to happen later on today or is this just maintenance?